Politician Archive
Thread: o Power Struggle of the Politician
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LaurnaRose
Sat Jan 01, 2005 11:43 pm
#1
I am no longer a poli (/cry) but I do remember some of the issues we had in my reign as mayor. Having read several of the posts here, I believe it is evident that there needs to be more power given to the politicians.
I understand that many ppl cry greif if they are removed/banned/ect from a city, but that is all to do with politics. Especially with the new voting system, I believe taht politicians should be given these abilities (specific to the mayor and not available to militia members).
1. City Ban (modified)- MAYOR can banANY player from using/entering civic structures for a select amount of time (1 hour - indefinate [which could be removed even by succeeding mayors]). Allowing /cityBan to be used on citizens is a mayors way of maintaining order amoungst the citizens.
2. Fines - MAYOR can punish a citizen who has broken a "city rule" or "code of conduct" by implementing a fine of 1 credit - 100k credits. This could only be imposed on a citizen once in any 24hr period. There would have to be a "Pay Fine" option added to the city terminal or a type code /payFine where the amount would automatically be paid towards the city treasury of the city the person is a citizen of. Ifa citizen does not pay their fine, they would be subject to further punishment as seen fit by the mayor.
3.Remove Citizen- MAYOR would be given the ability to /removeCitizenship [Name]. I had several ppl complain that they picked up a house and was living and declared in another city and still receiving city mails from our city. I tried to explain that they had to come to the city and remove themselves from the city manually, and no one liked that I couldnt do it for them. As a mayor, I should have been able to do so to keep the peace. Also, if someone is acting up beyond control, it would be the most effective way to get rid of them.The removal should take effect at the turn of the "session" for the city and only if themayor who evoked the removal wins the election. This way, their votes would notbe removed from the ballots to aviod mayor's kicking ppl whom they know are going to vote against them.
4. Remove Structure - MAYOR would be able to use a /removeStructure on any targeted structure inside city limits (targeting factories, harvesters, or house signs). Doing this would alert the owner of the structure that they have two city cycles to remove their structure. A reminder email would be sent out to all structure owners who are on the remove list automatically at each cycle. If a structure is not removed within the alloted time, the structure (along with all items stored inside the structure) would auto store into the owners inventory using only one inventory slot as a "Recovered Structure" The structure could then be placed in an alternate location, and would set up as if the structure had never been moved. Or, all the items would be palced in some sort of special container called "Recovered Items" and then the structre would just auto redeed. Or, third option would be that the system just "moves" the structure. Say the structure is located at 345 -6789 andthe items at similar locations, when time is up, the system neatly places the structure and all the items exacly 500m (or nearest open land to that) from its previous location.
I know that these thing leave the door wide open for greifing ... but as I said, we have an awesome voting system in play now where we can actually vote out the currupt mayors. It will be a lot harder for a mayor to hold on to a city if they are corrupt.
As for cities greifing non citizens ... WHO CARES!!!!! Honestly, if that is how they want to run their city, then either go and deal or dont go there. It is that simple. If you have a special vendor you like to purchase from, either follow the city rules, or deal with the consequences. If the mayor "greifs" you for no reason, tough! S/He is the mayor, let them do what they want to with it. That is all part of politics ppl.
e6alfa
Sun Jan 02, 2005 12:27 am
#2
Oh I like that! Any/all new abilities as a Mayor are welcome. I'll take them escpecially if it will help my plan to take over the world!!! mwaahahahahahaha!!!!!
Cyph3rX
Sun Jan 02, 2005 2:12 pm
#3
LaurnaRose
Those are all great ideas..but all i see is 100% grief complaints...and that sucks.
Politicians will never truly have the power they should.
I wish politician had an advanced profession above it that allowed management of more than one city -- like Gov'ner ... and allowing the Gov to appoint militia to manage the cities and stuff.
Brutus_TOD
Sun Jan 02, 2005 10:05 pm
#4
I would love more power to the Politician Prof, but all your new powers would be used to grief potential challengers. Remove structures and revoke citizenship by the mayor would be used by every mayor that is challenged in an election and would undermine the new changes to the voting system. Regulations would have to be set on when a mayor could use those powers.
Another situation that could arise is that mentioned in a previous post. A group of houses/vendors that are a community but not a city, all of the sudden find themselves forced to being in a city by someone placing a city hall. with your new powers, that griefer could also destroy all their houses and drive them out. this could be misused by someone to get a piece of land or location that they want that is currently taken by someone else.
This isn't meant to be a flame, your ideas for new abilities just need more regulations.
Cyleco
Sun Jan 02, 2005 10:17 pm
#5
I really like the remove structure idea, the player doesnt lose anything and you get land back. Its brilliant.
Brutus_TOD
Sun Jan 02, 2005 10:40 pm
#6
Cyleco wrote:
I really like the remove structure idea, the player doesnt lose anything and you get land back. Its brilliant.
Or take land away from people that were there first
DaQuilla
Mon Jan 03, 2005 4:43 am
#7
City Ban: I like that a lot. Mayors really need something to punish citizens that don't follow the rules. I also like the automatikc time feature so you don't have to remeber everyone you baned. Of course a ban list would still be nice to have to see how you already baned for how long.
Fines: 100k is far to much to fly in this game as you could far to easily bankrupt casual players (or even a lot of normal players that simply don't care to much for loads of credits on their bank account and live for the moment). The highest fine I would see justified would be 5k-10k ... also if it was to be implemented there should be a choice givin to the player to pay or not to pay - if the player refuses to pay a bounty could beset on his head
Removing Citizens: Will probably never happen as a single victim (that maybe even everybody in the city want's to mob) still can't defend himself by voting against the mayor. Also to just implement a powerfiul feature like this only to please people that are simply to lazy to go on a short virtuel trip to the old city to revoke citizenship so THEY don't get any more of the city mails THEY don't want (and all because of a bug in the game) ... THEY are responsible for this themselves ... I don't really see the resoning in implementing a feature that can and will be used to grief just for lazy people like this.
Removing Structure: Even as mayor you never have the right to simply remove struvtures of other people. This could how ever be used to "get rid" of structures owned by people that no longer play the game. The owner would get the option to revoke the mayors decision to remove the structure in 2 cyles ... so only if they aren't online in that time and don't use this option would the structure be put into the owners inventory. For people that are taking care of an owners house for a while a mail concerning the removal should be sent to everybody on the admin list of said structure so they can get in touch with the mayor and discuss the problem.
Problem still is that the devs didn't prevent cities to also include some POIs that every player should be able to reach without paying fines or being attaked. That was short sighted of the devs but now we have to live with it and future features have tot take these cases into account.
LaurnaRose wrote:
As for cities greifing non citizens ... WHO CARES!!!!! Honestly, if that is how they want to run their city, then either go and deal or dont go there. It is that simple. If you have a special vendor you like to purchase from, either follow the city rules, or deal with the consequences. If the mayor "greifs" you for no reason, tough! S/He is the mayor, let them do what they want to with it. That is all part of politics ppl.
Cyleco
Mon Jan 03, 2005 11:15 am
#8
Brutus_TOD wrote:
Cyleco wrote:
I really like the remove structure idea, the player doesnt lose anything and you get land back. Its brilliant.
Or take land away from people that were there first
If if its used to grief then file a harrasment and get the mayor voted out, not too big of a problem.
LaurnaRose
Tue Jan 04, 2005 11:11 am
#9
I understand you all think some of these things are to harsh to implement becauase god forbid we do anything to upset the fragile little player who b!tches about everything.
Listen ... if you revoke someones citizenship, i wouldnt take effect until the next election was completed, and only if the mayor won. And there should be a limit on the mayor's side, any citizenship revoked say within 7days prior to the reelection would not go into effect until the next term was completed.
As for the structure removal ... i clearly stated that the person would have ample time to remove it themselves and if they dont want to move, then let them run against the mayor.
Listen, this is all about politics. Politics are currupt however you see them. Even the most honorable of politics has some grey areas of beliefs. All Im suggesting is to give us the chance to be a "Govenor Palpatine" or to be ruled by these types. Give us reasons to vote for our mayors.
This doesnt only effect the politician, it effects the citizens. If someone is a casual player and doesnt have time to fool with politics, then they dont belong in a PC anyway. PC's are supposed to be communities of ppl ... not graveyards.
So you complain that somoene might get their feelings hurt ... tell them to get over it and vote in a new mayor then. CSR gives all of us responses such as "sorry, nothing we can do about it" for everything ... but they want to coddle the ppl who get their feelings hurt. Well, how about this then CSR: It hurts my feelings that I cant ID vendors, and I can't change the color of the walls and floors in my house, that I can't make tatoos for all species, that I get yelled at because there are no sliders on the ID window selectors ... so do I get coddled too?
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