Politician Archive

Thread: Minority gameplay...important !

Manogr
Mon Jan 12, 2004 3:53 pm
#1

I posted a thread about it a long time ago but now that the discussions are extremely useful and constructiveI want to post it again!


I am not a politician and I don't know when I will be one but a major obstacle in my opinion is the lack of gameplay when a politician is not a mayor. There should be some abilities for the politicians that loose the elections, of course distributed around skill boxes.


An idea would be a construction (like a camp) where the opposition leader would be able to speak in a nice stage and heard in a big percentage of the city radius.


I am sure that all of you politicians would have many ideas about it if you agree that it is important.


Manogr

Bajeezus
Mon Jan 12, 2004 4:38 pm
#2

It's the number one issue of concern to the Politician players on our new top-five list, ready to be sent off to the devs tomorrow. Check it out at the top of this page.
Manogr
Tue Jan 13, 2004 9:31 am
#3

Hey Baj...


I follow the forum and I was aware of the top 5 issues before making this post...The point is that the gameplay issues in the Top 5 are again beneficial only for politicians that are mayors and not for those that are in the opposition! I am sure that a politician who is not a mayor will not be able to set the MOTD etc so again those that loose the elections have nothing to do!


Maybe i am not getting something there


BTW you are doing more than excellent job! Amazing...


Manogr

Bajeezus
Tue Jan 13, 2004 10:26 am
#4

Maybe something like this?


http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=21922&highlight=#M21922


Page 1 of 1
Previous Next