Politician Archive
Thread: Hostile city takeover fair play or griefing?
its for this reason i would like to see the mayor have to decide wether to OFFER citizenship to houses absorbed into cities this way. also realize that they could just get 1 member to convert to your faction (or get a friend you dont know of), trick you into granting zoning rights, then build enough houses and/transferstructure over and over till they out number you or buildable area runs out. so i dont recomemnd zoning rights, instead YOU place each new members house and use /transferstructure to give them residence. untill there is a way to block citizenship you are limited in your defenses. another option is uproot city and move it
I think it's fair play.
Zakariah Cirion - Tusken from Bria
You could uproot but if that’s not an option then get yourself 13 or more loyal players place them in the zone now and have them vote for you. After the city grows note the names of the new houses that just came in, up your tax on houses to 100% and the 2000 (make sure your clan can compensate for this put a lot in there current house) Locate the reb players who get added in and ban them. Get yourself a few more loyal players to build in your city to keep that vote in your favor and keep an eye out for any more houses poping up for next weeks vote.
/citban the house owners before the city expands. Our guild tried to take over a small rebel city that was close to us and the main reason we didnt suceed was because they had already /citybanned the house owners so that they couldnt enter the cityhall to vote. We contacted CSR's about this and they pretty much said "tough, shouldnt have gotten banned".
BTW: Blocking entrance to the city hall is an exploit