Politician Archive

Thread: Maximum tax rate at 2000????

Philomorph
Wed Feb 18, 2004 11:37 pm
#1


Maybe I'm behind the times in not noticing this sooner, but until we hit metropolis and got research center, we were fine with a property tax of 30% and income tax of 1500.


But now the cap is fixed and as our little town of 86 has hit rank 5, our weekly fees are just shy of half a million.


A lot of our citizens even have more than one house, so the 30% property tax is bringing in a good chunk of change (about 272,000). But that's not much more than half. So the rest comes from income tax. But capped at 2000/week, that's only another 172,000 ! Where is the additional 50,000 supposed to come from?


I suppose I could raise property taxes, but everyone feels that 30% is pretty steep already. And we have 4 PA halls in town too!


My citizens all feel fine about paying 3k in flat taxes, but the game won't let me!?!? This is an outrage. Will this be addressed? Now as it is we have to rely on donations, which is pretty unreliable on a weekly basis.

Message Edited by Philomorph on 02-20-2004 11:06 AM



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Joshie
Wed Feb 18, 2004 11:49 pm
#2

You don't make any money from your shuttle?
DrunkenRedneck
Thu Feb 19, 2004 5:52 am
#3

not realy, every sever hic-up and heartattack resets the shuttle fee to a flat 100.


We'll need to add another spot on our city council. "Shuttle fee accessor"


Job Duty: Seeking a afk macro artist to build and run a script to log in and keep the shuttle fees at 300.


bourget
Thu Feb 19, 2004 7:53 am
#4


Well do you have any Merchants in the city? My city makes plenty on a 10% sales tax. The vendors that carry big items like Comp Armor bring in several thousand dollars a week. I placed 4 Merchant tents in front of the Shuttleport and they get buisness all day long. Something to think about.


Mayor Bourget Vision City, Naboo- Tarquinas


Chibi-Bar
Thu Feb 19, 2004 9:37 am
#5

actually we made our money via 4 ways


shuttleport is 100cr flat (resets everyday anyways)

sale tax of 5%

income tax of 2000cr

and weekly "credit for the city" event


see our website for details hehe.




Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Philomorph
Fri Feb 20, 2004 12:05 pm
#6

Actually we have a very large crafter/merchant population and they are very opposed to sales taxes. I guess we could resort to that, but we feel it's unfair for a merchant to have to pay more taxes than a non-merchant, which is what a sales tax amounts to in the end. Some states here in the US get by fine with no sales tax and we should be able to also. Why in the world is there even a cap on the tax? And if we must have one (to prevent mayoral griefing I suppose) why is it so low?? 2000cr per week? That's like 2 low-end missions. If a citizen can't afford that, they shouldn't have a house.


We could raise property taxes to 50%, but again, that unfairly penalizes people with multiple houses (the merchants mostly of course). We are firm believers in a nice flat tax that has everyone paying the same amount of taxes since everyone gets the same services and benefits of citizenship.


Could we possibly get an explanation from the devsfor this cap that is obviously way too low?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Bashful
Fri Feb 20, 2004 12:25 pm
#7






Philomorph wrote:

Actually we have a very large crafter/merchant population and they are very opposed to sales taxes.




I'm a crafter myself, but I've never understood the opposition to sales tax by crafters thing. Do customers actually seek out no sales tax vendors? Is pricing really that competitive? Would a 500 credit tax on a 10,000 credit sale change a customer's mind?


Crafters don't pay sales tax, customers do.Sales tax is the only tax which is citizen independent, and the only way (besides shuttle tax) to get non citizens to help fund your city.







Boutros Boutros, Mayor of Mos Krayt, Wanderhome
Officer - Mos Krayt Alliance
Philomorph
Fri Feb 20, 2004 2:36 pm
#8






Bashful wrote:


Is pricing really that competitive? Would a 500 credit tax on a 10,000 credit sale change a customer's mind?

Crafters don't pay sales tax, customers do.Sales tax is the only tax which is citizen independent, and the only way (besides shuttle tax) to get non citizens to help fund your city




I guess it depends on the type of item. I know people shop around a lot for big-ticket items, unless they've found a specific person they are loyal to. At least they did a few months ago when I was an active architect. I'm the same way with armor and meds. I'm not sure how much a 5% sales tax would raise. It would probably be significant, but here's the thing. If much of your city's business is internal, then a sales tax on vendors just ends up being a transaction fee, which is an inefficiency that creates a drag on commerce.


If you sell resources on vendors, they get taxed. Then the person who bought them sells the final product and that gets taxed too. If components are being bought in the process, that gets taxed too. You end up with double or even triple taxation on goods because there's no "wholesale" market function.


Regardless, I know there are other ways to raise the needed maintenance fees. I'm just complaining because my city of 87 citizens have chosen the way they want to pay for it, and we aren't allowed to. What the heck is the purpose of that?




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Thornstar
Fri Feb 20, 2004 6:05 pm
#9


2000 cred flat fee

10% property tax

125 cred shuttle fee(doesnt reset)

currently we are a level 5 city with 97 citizens and over 200 structures. we also have improved job market specialisation, lots of street lamps and 4 city gardens.

We just manage to make it to the weekly maintenance, I think alot of it is due to the shuttleport, we have a huge mall which gets visited 100's of times a day via the shuttleport. I just implemented improved job market so it should bring more people to the city once they find out about it. We will also be starting to have city events to help pay for the city.


Oh, I would put a 1% sales tax on but that completly screwes up the merchants pricing and I am not prepared to do that, why cant the 1% sales tax be taken from the merchants sales rather than adding 1% on top of what they price their products at.

Message Edited by Thornstar on 02-21-2004 01:07 AM

slugeater
Sat Feb 21, 2004 3:54 am
#10

60ish cvitizens, rank 4, 450K weekly upkeep.
ZERO property tax.
500 credits flat fee.
3% sales tax.

Result? 8 millions in the treasury atm. Sales tax are the way to go, and even better, it gets non citizens to pay your city upkeep.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

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