Politician Archive
Thread: The Trade Subgame for Cities
- Nerf hide
- Gundark blood
- Trivarian orchids
- Kubazi prion boosters
- Ironwood lumber
- Space Slug extract
- Dewback leather
- Stranglevine
- False Ryll
- Hsipsil glands
Mineral items include:
- liquid Riistium
- impacted Stishovite
- Hygrangium
- Fool's Cortosis
- Adegan Crystals
- fermionic Yttrium
- spun Hydrogen
- monopolar Nickel
- superconducting Carbon
- Jasper Uranium
Industrial items include:
- Repulsor Coils
- Hologames
- Singularity Loops
- Droid Combines
- Prybacta Interferon
- Sleight Boxes
- Hyperspace Beacons
- Flux Capacitors
- Erbium dowels
- Glowglobes
I'm interested in feedback on such an idea. Has anyone tried anything similar on their server?
RbT
WhenI get my city larger and have more spare time (full time architecture student and interior decorator in game that likes to meet his deadlines...even though I just missed my latest, first time too
)
Oh, and for the smashball league...can we throw porcelain balls and pour salt into wounds?
Trade dependencies:
- Repulsor coils require impacted Stishovite and superconducting Carbon
- Hologames require Hygrangium and monopole Nickel
- Singularity Loops require Hsipsil glands and spun Hydrogen
- Droid Combines require Fool's Cortosis and Jasper Uranium
- Prybacta Interferon requires Kubazi prion boosters and False Ryll
- Sleight Boxes require Ironwood lumber and impacted Stishovite
- Hyperspace Beacons require Adegan Crystals and liquid Riistium
- Flux Capacitors require monopole Nickel and siperconducting Carbon
- Erbium Dowels require fermionic Yttrium and Fool's Cortosis
- Glowglobes require Trivarian orchids and fermionic Yttrium
- Vrusk Nerve Poison requires Gundark blood and Hsipsil glands
- Armor Leather requires Nerf hide and Dewback leather
- Vacuum Spun Feed requires False Ryll and Dewback Leather
- Diamond Abrasors require Space Slug extract and Gundark blood
- Baroquegard Furniture requires Ironwood Lumber and Stranglevine
- Ablative Purgative requires Space Slug extract and Stranglevine
Also, there are some endpoint agricultural products:
- Highwheat
- Monofilament Spider Silk
- Bone Epoxy
- Rega Acid
- Strable Fur
- Crystal Floort Gizzards
Industrial endpoint products above grant 2 PPs per cycle, and the agricultural endpoints provide 1 PP per cycle.
In order to increase your production, you must spend your PPs, thus lowering your standing among other cities for a time in exchange for the production increase. All cities produce 1 item per CPC. The price list for alterations are:
- Increase from 1 to 2 production capacity: 5 PPs
- Increase from 2 to 3 production capacity: 10 PPs
- Increase from 3 to 4 production capacity: 17 PPs
- Increase from 4 to 5 production capacity: 24 PPs
- Increase from 5 to 6 production capacity: 33 PPs
- Increase from 6 to 7 production capacity: 42 PPs
- Increase from 7 to 8 production capacity: 52 PPs
- Increase from 8 to 9 production capacity: 62 PPs
- Increase from 9 to 10 production capacity: 75 PPs
- Retool from one agricultural to another (and reset at one production capacity): 25 PPs
- Retool from one mineral to another (and reset at one production capacity): 27 PPs
- Retool from one industrial to another (and reset at one production capacity): 30 PPs
To what end do you do anything? Make numbers bigger. That is all any game is, except for the social interaction you put into it.
It's a subgame...a side game, a way to have mayors interact, a way to give mayors a goal when they log on, a way to give cities bragging rights, a way to talk about your city, "We make Repulsor Coils!" It's roleplay, it's a side game, it's not going to be for everyone.
RbT
Message Edited by Riis on 02-18-2004 06:04 PM
This idea carries within it all of the frustrations of the larger political desires of our mayors. Most mayors on Ahazi are focused solely on their cities, but the Ahazi mayors who had greater ambitions certainly craved such a system, one which encouraged cities to interact, to gain in some way, to have a point to hang their hats ("We make Stishovite!"), to feel like their cities are relevant to the galaxy.
If such a module was placed into the game, much like the subgame that is the Bounty Hunter profession, would the Politician profession become much more palatable? One would think so.
RbT
I love the concept of adding a meta-game of galactic tradinggiving mayors a wayto interact with each other. I certainly wish the devs had the time to apply ideas of this sort for not only politicians, but crafters and those interested in economic gameplay. I hope that with the next big expansion, the Space Expansion, they include some economic "space trading" games that players can use to add some strategy and interest to flying around the galaxy, adding some purpose beyond simple combat in space, and that politicians and player cities will benefit from expanded economic gameplay options that come with "space trading".
I can suggest that you do two things to get your fellow politicians on board with your idea:
1) Simplify it and make it very easy to administer and not take much gameplay time to complete.
2) Use real-game resources as much as possible to make the game actually have "a point" as the people you presented it asked about. There is a rule that players will play with whatever you give them to play with, and at this point, expecting them to play for RP or imaginary PPs is going to be a tough thing to convince them to do. Players would rather do the most boring grind for hours on end for real game-supported XP or creds than a very exciting game forout-of-game rewards, sad but true.