Politician Archive

Thread: The Trade Subgame for Cities

Riis
Tue Feb 17, 2004 8:16 pm
#1

In my "copious spare time" (father of two, full time and part time teaching jobs, etc.), I design games. Whilst waiting for Politician gameplay (and it will take a while folks, and likely will be worth it), I have elected to build up some civic subgames to build up some civic pride and give bored mayors something to do. One, the Smashball League, is a "fantasy sport" type game where cities have professional smashball teams and compete with one another. I will tackle that one when I have finished. The subgame in which I have a greater interest (and hence is closer to completion), is the Trade Subgame for Cities.


At Ahazi's Civic Conclave (just a few short days away!), I will introduce the subgame to the galaxy's mayors and see how it works out.


The subgame, like all subgames of SWG, is a roleplayed excursion into a side avenue of the virtual life of the galaxy. In this game, we preassume that the cities of the galaxy are much like small nations in the larger union of the Galactic Empire. Each civic area will be able to produce certain products, which will exist only in conceptual form, and be able to trade them to one another in order to build up Prestige Points (PPs). The ability of a civic area to fulfill its needs and trade for various resources will garner these points.


The basic form of this subgame is the Civic Production Cycle. The Civic Production Cycle (CPC) takes place when a 2/3 vote of all participating cities occurs. Thus, CPCs can occur on a timescale of minutes, hours, or even weeks. When a CPC occurs, the mayor will pay the amount of credits required to produce the various products of the city. If a city produces, say, Repulsor Coils, for the galactic market, they may have to pay 50,000 credits into the marketholder to be granted a unit of Coils. If their production capacity is 10 units per CPC, they can produce anywhere from 1-10 units, and pay into the market 50-500,000 credits.


A Repulsor Coil unit, however, does not get produced out of the ether. Consumption of lesser materials, such as Stishovite, will be required to produce the coils. Thus, the city is compelled to trade for Stishovite if it wants to produce Repulsor Coils.


Repulsor Coils are an example of an endpoint consumable. Each Repulsor Coil is translated into PPsfor a city that has one at the end of the CPC. Alas, because consumption per city is so low, only one Repulsor Coil can be used in this manner per CPC. Thus, you produce Repulsor Coils not just for your consumption, but for trade.


While your city is producing Repulsor Coils, other cities are producing consumables you desire. Careful negotiation and trade will be required to ensure that you gain the maximum PP value of your CPC.


A partial (VERY incomplete) list of items cities can produce are listed at the end of this posting.


Size 1 cities can produce only agricultural items.

Size 2 cities can produce an agricultural or mineral item.

Size 3 cities produce an agricultural or mineral item and an industrial item.

Size 4 cities produce an agricultural, mineral, and industrial item.

Size 5 cities may produce a total of 3 agricultural or mineral items, and an industrial item.


Physical tokens of these items are represented in the game by crafted items named appropriately. These tokens are regulated by placing trusted crafters in charge of production of these tokens. Counterfeiting is thus eliminated as long as all participants trust the makers of the tokens.


Production increases are created by spending PPs for retooling and upgrades. As you spend PPs, you increase the number of units your city is allowed to create a CPC.


Agricultural Items include:


  • Nerf hide

  • Gundark blood

  • Trivarian orchids

  • Kubazi prion boosters

  • Ironwood lumber

  • Space Slug extract

  • Dewback leather

  • Stranglevine

  • False Ryll

  • Hsipsil glands

Mineral items include:



  • liquid Riistium

  • impacted Stishovite

  • Hygrangium

  • Fool's Cortosis

  • Adegan Crystals

  • fermionic Yttrium

  • spun Hydrogen

  • monopolar Nickel

  • superconducting Carbon

  • Jasper Uranium

Industrial items include:



  • Repulsor Coils

  • Hologames

  • Singularity Loops

  • Droid Combines

  • Prybacta Interferon

  • Sleight Boxes

  • Hyperspace Beacons

  • Flux Capacitors

  • Erbium dowels

  • Glowglobes

I'm interested in feedback on such an idea. Has anyone tried anything similar on their server?



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




PsychoticChipmunk
Tue Feb 17, 2004 10:59 pm
#2

WhenI get my city larger and have more spare time (full time architecture student and interior decorator in game that likes to meet his deadlines...even though I just missed my latest, first time too )


Oh, and for the smashball league...can we throw porcelain balls and pour salt into wounds?




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Riis
Wed Feb 18, 2004 7:49 am
#3

Trade dependencies:



  • Repulsor coils require impacted Stishovite and superconducting Carbon

  • Hologames require Hygrangium and monopole Nickel

  • Singularity Loops require Hsipsil glands and spun Hydrogen

  • Droid Combines require Fool's Cortosis and Jasper Uranium

  • Prybacta Interferon requires Kubazi prion boosters and False Ryll

  • Sleight Boxes require Ironwood lumber and impacted Stishovite

  • Hyperspace Beacons require Adegan Crystals and liquid Riistium

  • Flux Capacitors require monopole Nickel and siperconducting Carbon

  • Erbium Dowels require fermionic Yttrium and Fool's Cortosis

  • Glowglobes require Trivarian orchids and fermionic Yttrium

  • Vrusk Nerve Poison requires Gundark blood and Hsipsil glands

  • Armor Leather requires Nerf hide and Dewback leather

  • Vacuum Spun Feed requires False Ryll and Dewback Leather

  • Diamond Abrasors require Space Slug extract and Gundark blood

  • Baroquegard Furniture requires Ironwood Lumber and Stranglevine

  • Ablative Purgative requires Space Slug extract and Stranglevine

Also, there are some endpoint agricultural products:



  • Highwheat

  • Monofilament Spider Silk

  • Bone Epoxy

  • Rega Acid

  • Strable Fur

  • Crystal Floort Gizzards

Industrial endpoint products above grant 2 PPs per cycle, and the agricultural endpoints provide 1 PP per cycle.


In order to increase your production, you must spend your PPs, thus lowering your standing among other cities for a time in exchange for the production increase. All cities produce 1 item per CPC. The price list for alterations are:



  • Increase from 1 to 2 production capacity: 5 PPs

  • Increase from 2 to 3 production capacity: 10 PPs

  • Increase from 3 to 4 production capacity: 17 PPs

  • Increase from 4 to 5 production capacity: 24 PPs

  • Increase from 5 to 6 production capacity: 33 PPs

  • Increase from 6 to 7 production capacity: 42 PPs

  • Increase from 7 to 8 production capacity: 52 PPs

  • Increase from 8 to 9 production capacity: 62 PPs

  • Increase from 9 to 10 production capacity: 75 PPs

  • Retool from one agricultural to another (and reset at one production capacity): 25 PPs

  • Retool from one mineral to another (and reset at one production capacity): 27 PPs

  • Retool from one industrial to another (and reset at one production capacity): 30 PPs




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




vonbloodworth
Wed Feb 18, 2004 6:27 pm
#4

....................what?






Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
vonbloodworth
Wed Feb 18, 2004 6:28 pm
#5

ok...i get it now....but to what end do we do all this?





Trucegore vonbloodworth,wonderhome
Mayor/guild master

Pikeman, Polition, Merchant,Master Artisan
***** Im easy to talk to once people get to know me, but holding my personal audiences on a throne of bloody skulls tends to put them off at first. *****
Riis
Wed Feb 18, 2004 6:56 pm
#6


To what end do you do anything? Make numbers bigger. That is all any game is, except for the social interaction you put into it.



It's a subgame...a side game, a way to have mayors interact, a way to give mayors a goal when they log on, a way to give cities bragging rights, a way to talk about your city, "We make Repulsor Coils!" It's roleplay, it's a side game, it's not going to be for everyone.


RbT


Message Edited by Riis on 02-18-2004 06:04 PM



___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Riis
Mon Feb 23, 2004 5:01 pm
#7

The idea was presented at the Civic Conclave on Ahazi. It wasn't met with nearly as much enthusiasm as the Smashball League idea (hardly surprising, players are from a society that programs them to like sports and not economics), but enough interest was generated to make me ponder if this idea was a good "pie-in-the-sky" idea for expanded city and politician gameplay.

This idea carries within it all of the frustrations of the larger political desires of our mayors. Most mayors on Ahazi are focused solely on their cities, but the Ahazi mayors who had greater ambitions certainly craved such a system, one which encouraged cities to interact, to gain in some way, to have a point to hang their hats ("We make Stishovite!"), to feel like their cities are relevant to the galaxy.

If such a module was placed into the game, much like the subgame that is the Bounty Hunter profession, would the Politician profession become much more palatable? One would think so.

RbT



___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Bajeezus
Mon Feb 23, 2004 7:01 pm
#8

I love the concept of adding a meta-game of galactic tradinggiving mayors a wayto interact with each other. I certainly wish the devs had the time to apply ideas of this sort for not only politicians, but crafters and those interested in economic gameplay. I hope that with the next big expansion, the Space Expansion, they include some economic "space trading" games that players can use to add some strategy and interest to flying around the galaxy, adding some purpose beyond simple combat in space, and that politicians and player cities will benefit from expanded economic gameplay options that come with "space trading".


I can suggest that you do two things to get your fellow politicians on board with your idea:


1) Simplify it and make it very easy to administer and not take much gameplay time to complete.


2) Use real-game resources as much as possible to make the game actually have "a point" as the people you presented it asked about. There is a rule that players will play with whatever you give them to play with, and at this point, expecting them to play for RP or imaginary PPs is going to be a tough thing to convince them to do. Players would rather do the most boring grind for hours on end for real game-supported XP or creds than a very exciting game forout-of-game rewards, sad but true.


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