Politician Archive

Thread: Not that it matters... but here are the practical issues in managing a city

Neilla
Wed Mar 10, 2004 9:01 pm
#1

Greetings to all.

I'm currently the mayor of a very nice Metropolis on Dantooine in Baishi. Here are the practical problems that I'm facing.

1. I can't tell who owns which structure.

2. I can't determine which structures are owned by non-citizens. With the upcoming purge of absentee citizens, this is going to be a major problem.

3. I can't remove structures owned by non-citizens from the city. I'm seriously afraid that the city will, over time, fill up with abandoned dwellings that can't be removed. I'd like the ability to boot a structure to outside of town, or to force a structure and its contents to re-deed. We know that the game has the ability to place backpacks of recovered items in people's inventories, even at the cost of temporarily overloading them.


Not that it matters.... its clear that the devs aren't listening and don't really care.



-------------------------------------------------
Neilla Bastune, Mayor of Baishi
Master Architect and CEO of Baishi Heavy Industries
Defconn
Wed Mar 10, 2004 10:50 pm
#2



Neilla wrote
1. I can't tell who owns which structure.





This is a real irritation.


2. I can't determine which structures are owned by non-citizens. With the upcoming purge of absentee citizens, this is going to be a major problem.





This will forcibly whack cities down ranks, and force un-deserved demotions...


3. I can't remove structures owned by non-citizens from the city. I'm seriously afraid that the city will, over time, fill up with abandoned dwellings that can't be removed.





And this is exactly what will happen, forcing a city to lose it's city structures and amenities. As time progresses, and there being such a huge exodus of players OUT of swg...this will break cities.

Why not just force a 1 residency per player rule. Let the player decide on which server he wants his residence to be. This will effectively block ghost residents, and NOT penalize working cities.



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acabada
Thu Mar 11, 2004 8:39 am
#3

1. I can't tell who owns which structure. & 2. I can't determine which structures are owned by non-citizens. With the upcoming purge of absentee citizens, this is going to be a major problem.


Although we should not have to resort to this sort of daunting way of keeping track of our citizenry and structures whenever a building is "added" to your city radius, doesnt matter which structure the mayor receives an email for each structure giving you the name of that owner. You can simply compare that list to the list of who your declared citizens are and then you can figure out whos placing personal structures in your city that ought not to be. It would be nice if we were able to (with the right skill) to click ona structure and see the name of the owner in a bright green color (or pink.. whateva') above the name of the structure as well the color of the name can inform us if its owned by a citizen or not. It would save us so much time and be enormously useful, which means it probably will never be implemented.

3. I can't remove structures owned by non-citizens from the city. I'm seriously afraid that the city will, over time, fill up with abandoned dwellings that can't be removed. I'd like the ability to boot a structure to outside of town, or to force a structure and its contents to re-deed. We know that the game has the ability to place backpacks of recovered items in people's inventories, even at the cost of temporarily overloading them.


The developers will probably never ever allow us to remove a structure or even simply move it for fear that immature players may use this to grief certain citizens or even any would be mayor who plans to run against them. I suggest you keep zoning rights enabled at all times, its a bit of an inconvenience but it will save you alot of frustration. For those structures that are added to your city when it expands unfortunetly there is nothing we can do about that. It would be a nice if buildings added to the city radius (by way of it expanding or even just in general) of whoms owners were not declared citizens yet were given a notice by email to declare within a certain time frame or their structures would be booted to the edge of town. This way the city mayor had nothing to do with it as it is the game moving people. Another method might be implementing some sort of voting system where we can vote (not only for who mayor is) but what powers they can have, if the majority of the citizenry votes to boot a list of people for whatever reason then to me it gives us the legitimacy we need to be able to boot them from the city all together. Even the devs cant deny the power of the majority, unless they are communist! Anyway Im rambling on now and probably went on a crazy tangent....


Lord Mataan





Dolph Mataan
Military Governor of Dantooine

'Till the war-drum throbb'd no longer and the battle flags were furl'd

Chibi-Bar
Thu Mar 11, 2004 8:46 am
#4

but you see... what if.... what if.... "alternative griefing" you have a large PA who "wants to move into your city" and then set up med to large homes in a nice area.. yay cool.. I got citizens.. then revoke themselves and have a nice place in a city with all the trimings BUT do not have to pay property or income tax...


now we have a whole bunch of houses where we could put legit homes.... it can happen... people can be that immature.




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Karquile
Thu Mar 11, 2004 2:03 pm
#5

This is why I put up a Petition for a /civicStatus command a while back! Mayors only, or maybe mayor and militia. Put it on the radial menu for the house sign (so you don't have to invade privacy and go inside). Show a subset of /structureStatus including owner, size of maintenance pool, and damage if any.


Find it and /signbump if you like
Ormantz
Thu Mar 11, 2004 8:29 pm
#6

Actually it's not always possible to tell who all your citizens are simply by the emails you get.If they transfer the structure you don't get an email. The person receiving the structure does not have to have been granted zoning rights either. I had this happen in my city. I have no clue who the owners of a couple of houses are, although I do know the original owners no longer own them.
Fidgiter
Thu Mar 11, 2004 10:06 pm
#7

Being able to see who owns a structure, having an ORDERED citizen list and having a ORDERED list of people who have structures would all be handy. At least then we'd be able to try and reach the person in some way.


If SOE is forcing people to drop residence potentially resulting in player investments being rendered useless then SOE is obligated to provide the tools for the Mayor to reclaim this land. The idea that the property of a player defined by SOE as inactive is greater than that of all the other players who are not inactive is ludicrous.


And yes, it does render player investment useless when a city degrades due to inactive structures. Civic structures would loose purpose and value or be charged such huge sums of money they couldn't be maintained. Without a shuttle people would be forced into the arduous and unpleasent task of moving businesses and residences at cost of revenue and time.


We were supposed to have the ability to rezone at the start of the cities and the unpopular decision to strip residence for players without their consent mandates having this ability restored to the profession by either consent (via admin) or without (if it isn't a resident)


Mayor Feliz Gizmacher



Mayor Feliz, RSO Commanding Officer
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