Politician Archive
Thread: Politician and.. What?
Personally i went with Master Merchant and a backup of entertainer....But then again its a second account for me not one i use more than 2-3 times a week =)
-Bas
- Politician 4444 - I won't get into the Master debate, but 6 skill points is a lot to spend on no perks when you're trying to max out your template.
- Master Artisan - so you can make bikes for citizens.
- Creature Handler 0004 - so you can train mounts for citizens.
- Merchant 0400 - so you can place and own Tents.
- Novice Medic -I can't imagine not being able to use a Stim B.
That leaves you with 4 skill points. You could save a few more by omitting some of the IV boxes in Poli, depending on your city's focus and needs.
This is a completely "service oriented" template, if you want to have fun in combat you would use another character.
I ground my way up to master rifleman from day 2 (damn launch day crap) and am not giving that up for anything![]()
Beyond that I'm a slicer (rp purposes in a sense, just always wanted to be a slicer while reading EU), master marksman, and interior decorator. Although that last one is not a real profession just a job I do in the game for fun and free credits. If you want to go with combat I'd suggest grabbing carbineer since it is getting fixed in the upcoming patch and will likely hit the scene as a good combat class and sadly I'm forseeing FoTM in the future. If you can afford a godly geno pistol then pistoleer is quite the good profession to have. Grab the line of smuggler (which also gives you the prereq's for TKA if you want a line or 2 in that) and you can be a powerhouse in combat.
Really any combat prof will be pretty good for you but always remember that if it comes to it you can crush the guy under a gungan head or burn him alive in a brazier.![]()