Politician Archive
Thread: Devs, please dont do unto us as you did unto DE
I'd say 2/2/2/4. You may not always need/want the (overly expensive) specializations.... but I speak from experience that you'd better be able to drop a bank/shuttleport.
Otherwise, I agree.. there's no real reason to master Politician; you can get by with a bare minimum of selected skills.
Very well put, indeed.
Also, the Research Specialization isn't optional, it is mandatory if you have any crafting Doctors, Armorsmiths, Weaponsmiths, Combat Medics, Bio-Engineers, Chefs as they get the most benefit from it (which is substantial). Architects, DE's, Artisans, Tailors get a lessor benefit but not insignificant.
Padre
I love the house movement idea, but I think the "item count" problem and/or display may cause problem.......
solution?
Strong box!!!!
let us have a strong box in our house. it can even be a static location. That way if we rotate the house and/or move it. the strong box move too and all the items inside the strong box move with it (since I hope it is all pointers and tables anyways)
BrianAlt wrote:Padre, architects get a lesser benefit? It's not lesser when making harvesters. I know you know that.Anyway, same question I'm asking. What's next? Why bother?
Well, you are right about that. It's significant to us, but we can still make BER13 harvs without the bonus, but the 80% kinetic composite with the lowest hams possible aren't doable without the experimentation tapes and the city bonus. That is also why I think the Industrial Society Specialization was nerfed, because that happened after a couple of people with cities of 130-150 people Mastered Politician, I think the Devs figured out that the assembly bonus and the experimentation bonus makes a real difference on armor, weapons and meds. On the other hand Architect assembly bonus is worthless as we get the same percentage based solely off of the materials regardless of whether we get a good/great/amazing success on assembly (need look no further than BER14 fusion gens).
Check this thread for example of the best possible using tapes and research bonus:
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=165915
Padre
Edited to put Armor thread link in there
Message Edited by PadreBook on 02-17-2004 12:08 PM
Akkori: Nice post, giving a good assessment of what I think pretty much all of the politicians would consider to be this profession's issues. The politicians are not being ignored, but you do have to look at the development cycle. We got the top of our cycle in November, when player cities and our profession was implemented. We just saw the chef get the attention they have been waiting for since the game launched last spring, and next the droid engineers get the "droid invasion" they have needed for just as long, getting close to a year now.
With the mix ofpriorities the devs are trying to juggle: bug-fixing, new-feature/content updates, as well as profession re-visits, this takes a lot of time. I'm hoping to see our Master Politician ability issue addressed soon, we will have player city garages in the next one or two updates, but you have to keep an eye on the overall picture, and we know there are big combat re-design changes coming, the Space Expansion is on the horizon.
This is not to excuse the things that are left still wanting in our profession, and not to say that I won't keep buzzing at them to make improvements all the time, but it is to have some perspective on where we are in the whole picture.