Politician Archive
Thread: Should Politicain Skill points be 0?
Mastaccolli wrote:this ahs been asked and ignored, are you surprised?
it's been asked and answered. some folks just choose to ignore the answer given.
Pappi wrote:
Mastaccolli wrote:
this ahs been asked and ignored, are you surprised?
it's been asked and answered. some folks just choose to ignore the answer given.
Well they have given us an answer... but unfortunatly we all know some times the developers have there head up there @$$e$.... the skill points for master POL is retarded.
I have been a POL since day one....and aside from pride of my city and the use of my shuttle port and clone center...the city has been nothing more then more WORK for me... My City never collects TAX properly peoples houses for a good stretch of our cityare Bermuda(sp) Triangle houses....(about 15 houses, items picked up or droped in houses dissapear for days at a time...or they go into you invantory but as soon as you touch say a mine...to put power in it the power you have in your inv is gone and if you goback to the house it pop's back in the inv....i have bug reported it 10 times...i have had them pick up there houses and re drop them nothing helps)
I have to put MILLIONS of $$$ into my city (SOMETIMES BY MYSELF to keep my city running because the city TAKES money TAX from all of my citizens houses and places it in G.W Bushs bank or somthing!! because it sure does not get put it in the city hall!!!
I took the time one day to count EVERY SINGLE HOUSE BY TYPE in my city did the math for how much $$ i should get for one hour...waited for one hour to go bye..Then tracked the money going into the city hall for another hour...did the math...the city in one complete hour got aproximatly 1/3 the funds it was supposed to get....the only thing that is working is the shuttle port tax (at 100%) and vendor tax (which i have set to 0 because our city members are not big into crafting and selling) but i tested it and it seemed to work ok. (although i have heard of people saying that it does not work some of the time)....
So i say why should i have to WASTE $$ and time and even skill points for a city....well i guess its because im a sucker..and while others are making millions of $$ in game i'm spending it all on my city....citys are the most expensive things in the game to have and im funding a level 4 city off of 80% of my own money!!! because the city is bugged!! (oh they might say make a ticket and ask for help....or a bug report??)
2 bug reports sent...
2 tickets sent with all the same answers.....sorry for your troubles..please send another bug report...oh and no we cant put money in your city,,,nice try lol how about you keep throwing a few million a month into you city and wait till the blind people we have reading the bug reports get to a bug that is MONTHS old!!!!!
I'm sorry if i sound bitter here but hey...I AM!!!! I have had my city up since DAY ONE...and i used to love the city now its more of a burdon to me then fun...
And here comes the flammes (well then why not blow you city up and stop complaning??) well because our city was the first city on our planet!!!!! and i dont want it to fall because of bugs and problems that i can't control....If my city fell because i was a crappy mayor then so be it........but now not only does my city not work properly they still want me to keep points in a profession that is nothing more then a waste of points!!!!!
Message Edited by Darthdarklord on 10-12-2004 05:09 PM
Not withstanding the fact that most of the skills are for one off (or once every 6 month) tasks and that you can get away with 0/1/2/0 and still run a city effectively, it's still a massive investment in skill points that could otherwise be used elsewhere.
And it's not like you can just stop being a major without having a mass of players gunning for you or quitting the game entirely. And well, its not as if player cities are busted in any way, shape or form, or that most are ghost cities through lack of players, or that the master level offers nothing at all, and that most of us are forced to fund our own cities because taxes don't work!
But hey, its all been said and re-said over and over again. So why persist in continuing to rake the coals? We all made the mistake of becoming Mayors in the first place through our own free will, and we have to bear the burden not only in frustration but in skill poin loss as well according to the devs.
It'll be at least a year (if not more) before anything is done for this profession so we just have to put up with it I guess until someone finds the original script and gets the game back on track
StumanKadir wrote:
They basically said that its a profession just like any other profession, and thus should have a skill point cost the same as all others.
Not withstanding the fact that most of the skills are for one off (or once every 6 month) tasks and that you can get away with 0/1/2/0 and still run a city effectively, it's still a massive investment in skill points that could otherwise be used elsewhere.
And it's not like you can just stop being a major without having a mass of players gunning for you or quitting the game entirely. And well, its not as if player cities are busted in any way, shape or form, or that most are ghost cities through lack of players, or that the master level offers nothing at all, and that most of us are forced to fund our own cities because taxes don't work!
But hey, its all been said and re-said over and over again. So why persist in continuing to rake the coals? We all made the mistake of becoming Mayors in the first place through our own free will, and we have to bear the burden not only in frustration but in skill poin loss as well according to the devs.
It'll be at least a year (if not more) before anything is done for this profession so we just have to put up with it I guess until someone finds the original script and gets the game back on track.
yep im sure you are right...The time till our profession get fixed is probably stuck in the same priorty as fixing squad leader or ranger lol
But it would be nice for TAX to work...and for the skill points of POL to be reduced to say 14 skill points.
Pappi wrote:
Mastaccolli wrote:
this ahs been asked and ignored, are you surprised?
it's been asked and answered. some folks just choose to ignore the answer given.
Pappi,
Have I offended you in some past life that I dont know about? EVERY time I comment in this forum you jump on me...funny you didnt comment on the other people's sarcastic replies. But, you are correct, the answer given was tough luck looser, you chose a BORKED profession that no one but you cares about; but, this guy sounded likea new mayor and I wanted to give him a glimmer of hope before he gets as frustrated with this profession as most of us are. Would a better answer have been, "Nope you lost the entire profession and all its skill points, hope you haveenough left over to get a profession that earns money because taxes dont work", or have given him a bit of advise like, "Get out before you get sucked into the black hole of politician!"
And before I get the, "nobody forced you to be a mayor" speech, I'll address that right now. Correct, nobody did. I love my city, I am proud of what I have accomplished and the friendships that it has forged. I was smart enough to be reading this forum long before I ever set down city hall and knew what to expect. I made sure I had AMPLE funds available to sink into the city because I saw so many problems posted here. If SOE ever gets off thier butts and realizes the potential that player cities can offer to the gaming experience, the draw it could have for new players as well as adding so much more diverse content for veteran players, maybe, just maybe, they would fix some of these problems. Maybe they would realize the sacrafices that a mayor has to take on in order to run a city, manage the player base in it, take away playing time to find the lost item that mysteriously disappeared after a server reset, or the garage that stopped working fixed or wasting a master's title and all the skill points that go with it to get nothing in return.
Maybe if the devs werent so caught up in a new launch pad...oh wait thats messed up as well...they could fix some of these bugs. As a PAYING customer, a politician deserves the same attention as any other profession. But I think fixing player cities is scheduled to get attention right after the COMBAT REVAMP?
At one point we were told that 1 skill point per box was not able to be done in the game and LO and BEHOLD force sensative novice boxes are free and each box after that 1 skill point! (***GASP*** can it be true?) And as far as those of you that think if the profession skill points are lowered to 1 per box we are going to get a rush of people dropping down City Halls, think again. The planet caps will stop that pretty fast and unless you are serious about this prfession, you wont do it; it takes too long for most players. When you think about it, any other profession can be ground out by power games in mere hours and a casual player in a few days.This is the only profession, aside from the new jedi system, that takes MONTHS and no one would want to tie up the skill points for that long, pay for a city hall out of their own pockets, manage all of the citizens requests and still want to persue this profession to receive nothing in return but , " ....has mastered the political profession" badge in their bio. For crying out loud even in the old Jedi system this profession was never included for that and many other reasons!
Well, I'm sure I'll get flamed here and I will be looking for at least one person's reply.
HMMM how many 1 stars will this get me?
Mastaccolli wrote:
Pappi wrote:
Mastaccolli wrote:this ahs been asked and ignored, are you surprised?
it's been asked and answered. some folks just choose to ignore the answer given.Pappi,
Have I offended you in some past life that I dont know about?
I'm just offering the truth, and it wasn't directed towards you. there's a tendency for folks in this forum to bring up issues that have been answered already or create inaccurate replies without actually going back to research the topic.
I'm all for lowering skill requirements, but the answer to "will poli sp ever go to 0" was no. therefore the answer wasn't "asked and ignored".
Edric Janus (Scylla)
cripplestickmickII wrote:
I am not a politician, so Idon't read this forum much, but I agree with what you lot are saying. SOE promise much and deliver little in the way of fixes, but with JTL coming soon I think we can all wait for the end of the world for basic fixes to be done because JTL is going to take prioity, on the upside, we will have the jedi moaning cos they are not the most loved class anymore
As for politician skills costing 0sp, i disagree, I think that poli skills should cost APPRENTICE EXPERIANCE. It means that yes you don't have to find the skill points you just have to train noobs, and oh what a way to meet new citizens
Politicain strikes me as the only career which should exist outside of the main career network, you need have no novice career to start it, you just need AP, well take it a step futher, make each box cost AP as well, yes you will have more politicians, and yes you might have more ghost towns, but maybe, just maybe it will work.
BTW I just made Master Architect on Scylla so drop me a line
Edric Janus (Scylla)
Ok, not meaning to sound rude, but the bigger and bolder the letters the harder to read
And i disagree with Politician being an AP based Profession. AP is dreadful to get as it is now, how would we even think about getting AP for all of the Poli Prof? SP although a HUGE blow to the Politician Prof as we don't have the same ways to "grind" out xp, etc etc etc is worth giving up, keep in mind just not as much as it currently pulls away from us for the "limitiations" we have. We have NO content for player cities. OoO.. I can drop a cloner, omg i can drop a garden.. see what i'm getting at here? We are "city designers".
Don't get me wrong, I absolutely LOVE my city and there is not one thing i wouldn't do to see its continued success. If my citizens all agreed that i should be walking around with the Master Politician Tag so be it... I'd sacrifice those 15sp for the sake of my citizens. However, they all know Politician is a HUGE drain on sp and until something is drastically changed with this profession would never even think about mandating that their mayor give up more of themselves. We as Politicians are the most giving and caring group of people in this game. We give into a Profession (sure by choice for MOST of us) that offers us NO control over what we create. Every other Profession has control of their profession, they are able to make money easily, etc... while we are the ones that unselfishly give all of ourselves to the development of Player Cities. We are the ones that sink millions of credits into maintaining these cities we create, but yet get no love
Anyhow, now that i strayed off your reply a bit, AP is just too hard to get these days with everyone saving their xp to convert to fs xp. Unless it's a fellow guildmate as of lately i have not trained anyone so am lacking on the AP quite a bit. But i do want to see for example:
Novice Politician: 500 AP- 15sp
ALL Poli Trees: 1sp each
Master Politician: 620 AP- 1sp
Total SP: 32sp
Total AP: 1120AP
But that's just my two cents ![]()
Chasity
Solace City Mayor