Politician Archive
Thread: How will you pay for your city?
1. Income Tax: 0-1000cr per week
2. Property Tax: 0-50% per hour
3. Sales Tax: 0-20% per sale
4. Shuttle fee: 0-500cr per ticket
Given the fact that the average city will eventually cost between 350k to 1000k+, how will the mayor fund her city?
If that is the maintance fee per week, then the first thing to do is too ask the Devs why they hate us so much as to crush our dreams under Confiscatorywealth scheme that would give Democrates wet dreams.
Plinka wrote:
Given the fact that the average city will eventually cost between 350k to 1000k+, how will the mayor fund her city?
I guess it comes down to "Build only what you feel is necessary and can afford."
Just because you have the ability to purchasea building doesn't mean you can afford it or have to have it when it first comes out. We are in the middle of nowhere Naboo, I think ashuttleport will be our first big purchase. We have over 100 members now I believe, and still growing. Should be fun either way.
Milo Mills, Opposing Force
City Planner, Master Architect
Can your 100 citizens afford to pay 35,000 each and every week for city with a few buildings in it?
Do you beleive that a city of 50 people should have to be taxed 70,000 per personevery week for their city?
How will you pay? With those numbers, by the Mayor manually shoving money into the treasury from their pocket. Mayors get to run missions all day to pay for their city!
Civic Servant indeed.
Hypothetical other solutions, include getting a player event together where you have to take a shuttle to every other shuttleport on the planet and back. The purpose (to hit people up for shuttleport taxes!) is to uh, have fun!
Two more people expressed their lack of interest in joining the city today from my end. They could see paying a maximum of 1k - 5k a week in taxes, but not 25k to 50k (if the city stays small at first).
RbT
Do people just complain because it sounds good?
100 citizens
1,000,000 credits week to maintain
10,000 per person a week
Is it really that bad?(Of course merchants will be paying more, and travelers. So its probably lower for 80% of the 100)
Here is a question, I understand you can only change taxes once a week. Once yu change the tax, does it automatically change the totals in the management terminal? So if you change taxes on property from 5% to 10% does it give you a total from end of the week. Or does the treasury grow every hour and total that by hour?
nightrun55 wrote:
Do people just complain because it sounds good?
100 citizens
1,000,000 credits week to maintain
10,000 per person a week
Is it really that bad?(Of course merchants will be paying more, and travelers. So its probably lower for 80% of the 100)
Here is a question, I understand you can only change taxes once a week. Once yu change the tax, does it automatically change the totals in the management terminal? So if you change taxes on property from 5% to 10% does it give you a total from end of the week. Or does the treasury grow every hour and total that by hour?
What about an "outpost" of just 5 friends who are casual gamers/roleplayers. 20k a week each will be impossible.... Basically by making player cities huge money sinks, the devs are making them power gamer/big guild only ventures...
That is a huge mistake because the big guilds and power gamers are going to be the first to go to the new wave of games. If SWG loses the roleplayers/casual gamers too the population numbers will really drop...
The issue with sales tax at the beginning (till the point where you have a shuttleport) is that you don't have concrete numbers on sales. So you have to increase the income and property taxes pretty high, which again could scare away potential residents. Travel costs will probably no income at all, because in the race for people, most mayors will keep the shuttle fee at 0 (the fee is on top of the regular distance based fees).
Financials will be a tough issue.