Politician Archive

Thread: **REDUCED** Skill Points to be a Politician?

Duexfuse
Thu Jan 20, 2005 2:08 pm
#1






IolasMacLeod wrote:



I agree with you man.. 77 skill points is rough even having a customized part politician template like i do its still rough. However you should use my template that i posted above it works pretty well.


Hopefully you will not have to cause they will give us the 0 skill points





I hope it does goto 0 skill points.


This is one situation where people can have thier cake and eat it too.


Just think... you can be a mayor and do other things too! That's 77 points to be a crafter or hunting or whatever!


If someone really wanted to grief mayors and run them out of office they would do it. 15 skill points wouldn't stop them.






Trospar

garvin
Thu Jan 20, 2005 2:56 pm
#2


Pappi Rocks...

Message Edited by garvin on 01-20-2005 01:57 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Kaessa
Thu Jan 20, 2005 3:36 pm
#3

I like the idea of Mayor costing no skillpoints. Why? I have a character who is essentially a "gimp", because I can't do anything with her. No real viable skills at all. Politician takes up a large chunk of my skillpoints. Does this make me a better mayor? Does it make me a better city leader? No. It just creates a character who isn't as fun to play.

Yes, I understand it would be better if they added more skills to the tree. But honestly.. what skills could they add that would make you a better mayor? Make being a mayor more fun? I like being the mayor of my town, because I want to dedicate the time, energy and effort it requires to doing so. That's what makes being mayor fun. Not my set of mayor "skills". I'm all for them giving us more of an ability to run our cities.. but I don't need the skill point cost to make it more "worthwhile".

Most people in my city wouldn't bother running for mayor even with zero skillpoints, because they don't want to have to deal with it.

Just my 2 credits.



Rest in Peace
Kaessa - Ysadri Reelik - Niara Kubei
November 15, 2005.. the Day that Star Wars Galaxies Died

Kaessa - World of Warcraft - Kirin Tor
Night Elf Druid


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Ackehece
Thu Jan 20, 2005 3:38 pm
#4






Pappi wrote:





Deepcore wrote:

*blinks*


Am I dreaming





you're not, but due to the amount of people here who do want *some* sort of sp requirement I was trying to work things out with the devs. guess they decided to post it now...





yeah Pappi go for it ^_^ I think if you reduce the Skill points to zero the profession is basically said to be worthless in the ground game. That is completely not true and so it should have a skill point attachement - I would think somewhere in the 30-50 range would be good. It would justify abilities and would mean that politicians are a true profession.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Pappi
Thu Jan 20, 2005 3:39 pm
#5

let me direct all the new discussion to the new thread




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Duexfuse
Fri Jan 21, 2005 1:21 am
#6






Scoooter wrote:


Bad analogy between guild leader. A guild leader has no skills or abilities either


The whole basis of the skill point/profession system is you dont get something for nothing.


If you want a city for your guild it will be at the cost to someone


If you want to run a city it will cost you


Pilot was made that was so they could sell copies of JTL. Everything on ground costs skill points.


If you dont want to get an alternate account and you are tired of the template, then drop politician


Politician does need major work but asking for zero skill points will get it zero attention. For one thing a very small percentage of the play base are politicians so when they look at it from that perspective it hits low on the priority list. It might be different if other professions would back us since the theings we ask for will benefit all in player cities but they rarely do.







I just wanted to comment on that one part.


I have been a mayor since cities first started. I only became mayor because no one else wanted it but we needed a place to live.


The cost vs reward for Polician is very low. It is a very passive profession. Once you have houses/structures/etc placed there isn't very much to do.


So basically I have 77 skill points for nothing.


And why do I have to spend $15 a month so that I can have a profession that I can't do much with.


It's like Bounty Hunter. The costs were too high for what the profession did so they lowered them.


And for city takeovers? I don't really see it happening. It takes 3 weeks for a voting cycle. The challenger has to declare that he/she is running within the first 2 weeks. That gives the current mayor 1 week buffer to get their votes in order.


And another thing, the skill point change doesn't make you a Master Politician right away. You still have to go through weeks and weeks of voting to get Master, thus being able to do more.

I see this change as a good thing.





Trospar

Khristen
Fri Jan 21, 2005 1:31 am
#7






Duexfuse wrote:


So basically I have 77 skill points for nothing.





So why keep spending 77 skill points? You do not have to be a Master in order to be an effective mayor. As you said, once a structure has been dropped you don't need the skill unless you want to move it. So don't keep them.


It's this type of class structure thatgives a Novice Politician a chanceto take over from a more experienced one. While that is a good thing, it also hurts the class because there isn't any abilities worth keeping.


We need a compromise. Reduce the skill points required to Master. Give Masters special abilities that are desireable but not necessary for the functioning of the city.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
IolasMacLeod
Fri Jan 21, 2005 1:35 am
#8

I love the politician profession. Been a mayor since December 2003. I am the mayor on my main toon and the skill points it takes does cripple your character. I am a Master Rifleman/ Master Fencer/ medic xx3x/ politician 2421. If i needed something done for the city out of the bounds of those skills (and it is rare that i do) I simply just drop some of the other politician skills and pick up the ones I need.


The idea of 0 skillpoints.. I look at it like the pilot profession, it takes no skill points to do. I do not see why people are in an uproar about this... i mean how is this going to truly affect the game excpet give u some extra skill points to play around with?



Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
Pappi
Fri Jan 21, 2005 1:36 am
#9



Deepcore wrote:
*blinks*
Am I dreaming



you're not, but due to the amount of people here who do want *some* sort of sp requirement I was trying to work things out with the devs. guess they decided to post it now...




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
IolasMacLeod
Fri Jan 21, 2005 1:47 am
#10






Pappi wrote:





Deepcore wrote:

*blinks*


Am I dreaming





you're not, but due to the amount of people here who do want *some* sort of sp requirement I was trying to work things out with the devs. guess they decided to post it now...



Pappi i think the 0 SP requirment will be a change for the politician profession, and I truly do not see where it could hurt




Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
Duexfuse
Fri Jan 21, 2005 1:47 am
#11






Khristen wrote:





Duexfuse wrote:


So basically I have 77 skill points for nothing.





So why keep spending 77 skill points? You do not have to be a Master in order to be an effective mayor. As you said, once a structure has been dropped you don't need the skill unless you want to move it. So don't keep them.


It's this type of class structure thatgives a Novice Politician a chanceto take over from a more experienced one. While that is a good thing, it also hurts the class because there isn't any abilities worth keeping.


We need a compromise. Reduce the skill points required to Master. Give Masters special abilities that are desireable but not necessary for the functioning of the city.





Ok then, 15 points.


So if I want to change City Specialization I have to:


1) Drop Master Rifleman (because I don't have enough points to go up the politican tree)

2) Train those Politician trees

3) Drop those Politcian trees

4) Train up Rifleman

5) Get some AP

6) Master Rifleman.


Doesn't sound like too much fun for a game I pay for.

Message Edited by Duexfuse on 01-20-2005 03:48 PM





Trospar

IolasMacLeod
Fri Jan 21, 2005 1:49 am
#12






Duexfuse wrote:





Khristen wrote:





Duexfuse wrote:


So basically I have 77 skill points for nothing.





So why keep spending 77 skill points? You do not have to be a Master in order to be an effective mayor. As you said, once a structure has been dropped you don't need the skill unless you want to move it. So don't keep them.


It's this type of class structure thatgives a Novice Politician a chanceto take over from a more experienced one. While that is a good thing, it also hurts the class because there isn't any abilities worth keeping.


We need a compromise. Reduce the skill points required to Master. Give Masters special abilities that are desireable but not necessary for the functioning of the city.





Ok, then 15 points.


So if I want to change City Specialization I have to:


1) Drop Master Rifleman (because I don't have enough points to go up the politican tree)

2) Train those Politician trees

3) Drop those Politcian trees

4) Train up Rifleman

5) Get some AP

6) Master Rifleman.


Doesn't sound like too much fun for a game I pay for.








I agree with you man.. 77 skill points is rough even having a customized part politician template like i do its still rough. However you should use my template that i posted above it works pretty well.


Hopefully you will not have to cause they will give us the 0 skill points




Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
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