Politician Archive
Thread: **REDUCED** Skill Points to be a Politician?
IolasMacLeod wrote:
I agree with you man.. 77 skill points is rough even having a customized part politician template like i do its still rough. However you should use my template that i posted above it works pretty well.
Hopefully you will not have to cause they will give us the 0 skill points
Yes, I understand it would be better if they added more skills to the tree. But honestly.. what skills could they add that would make you a better mayor? Make being a mayor more fun? I like being the mayor of my town, because I want to dedicate the time, energy and effort it requires to doing so. That's what makes being mayor fun. Not my set of mayor "skills". I'm all for them giving us more of an ability to run our cities.. but I don't need the skill point cost to make it more "worthwhile".
Most people in my city wouldn't bother running for mayor even with zero skillpoints, because they don't want to have to deal with it.
Just my 2 credits.
Pappi wrote:
Deepcore wrote:
*blinks*
Am I dreaming
you're not, but due to the amount of people here who do want *some* sort of sp requirement I was trying to work things out with the devs. guess they decided to post it now...
yeah Pappi go for it ^_^ I think if you reduce the Skill points to zero the profession is basically said to be worthless in the ground game. That is completely not true and so it should have a skill point attachement - I would think somewhere in the 30-50 range would be good. It would justify abilities and would mean that politicians are a true profession.
Scoooter wrote:
Bad analogy between guild leader. A guild leader has no skills or abilities either
The whole basis of the skill point/profession system is you dont get something for nothing.
If you want a city for your guild it will be at the cost to someone
If you want to run a city it will cost you
Pilot was made that was so they could sell copies of JTL. Everything on ground costs skill points.
If you dont want to get an alternate account and you are tired of the template, then drop politician
Politician does need major work but asking for zero skill points will get it zero attention. For one thing a very small percentage of the play base are politicians so when they look at it from that perspective it hits low on the priority list. It might be different if other professions would back us since the theings we ask for will benefit all in player cities but they rarely do.
Duexfuse wrote:
So basically I have 77 skill points for nothing.
Deepcore wrote:*blinks*Am I dreaming
you're not, but due to the amount of people here who do want *some* sort of sp requirement I was trying to work things out with the devs. guess they decided to post it now...
Pappi i think the 0 SP requirment will be a change for the politician profession, and I truly do not see where it could hurt
Pappi wrote:
Deepcore wrote:
*blinks*
Am I dreaming
you're not, but due to the amount of people here who do want *some* sort of sp requirement I was trying to work things out with the devs. guess they decided to post it now...
Khristen wrote:
Duexfuse wrote:
So basically I have 77 skill points for nothing.
So why keep spending 77 skill points? You do not have to be a Master in order to be an effective mayor. As you said, once a structure has been dropped you don't need the skill unless you want to move it. So don't keep them.
It's this type of class structure thatgives a Novice Politician a chanceto take over from a more experienced one. While that is a good thing, it also hurts the class because there isn't any abilities worth keeping.
We need a compromise. Reduce the skill points required to Master. Give Masters special abilities that are desireable but not necessary for the functioning of the city.
Message Edited by Duexfuse on 01-20-2005 03:48 PM
Duexfuse wrote:
Khristen wrote:
Duexfuse wrote:
So basically I have 77 skill points for nothing.
So why keep spending 77 skill points? You do not have to be a Master in order to be an effective mayor. As you said, once a structure has been dropped you don't need the skill unless you want to move it. So don't keep them.
It's this type of class structure thatgives a Novice Politician a chanceto take over from a more experienced one. While that is a good thing, it also hurts the class because there isn't any abilities worth keeping.
We need a compromise. Reduce the skill points required to Master. Give Masters special abilities that are desireable but not necessary for the functioning of the city.
Ok, then 15 points.
So if I want to change City Specialization I have to:
1) Drop Master Rifleman (because I don't have enough points to go up the politican tree)
2) Train those Politician trees
3) Drop those Politcian trees
4) Train up Rifleman
5) Get some AP
6) Master Rifleman.
Doesn't sound like too much fun for a game I pay for.
I agree with you man.. 77 skill points is rough even having a customized part politician template like i do its still rough. However you should use my template that i posted above it works pretty well.
Hopefully you will not have to cause they will give us the 0 skill points