Politician Archive

Thread: No more skillpoints?

FoPJester
Thu Jan 20, 2005 11:08 am
#1

Tiggs just posted an update...

Test Center Only
Version 0.109759

Politician

* Politician skill boxes will no longer require skill points to train.

*gasp*

Well... what do you say?

Message Edited by FoPJester on 01-20-2005 07:10 PM



Poko A'Fey
Bothan Master Smuggler
"The limits of our language are the limits of our world"
PsychoticChipmunk
Thu Jan 20, 2005 11:19 am
#2

Yay, I can be a true warmaster now!


All we need is a clarification on the bank account tied to uninhabitted homes and this will seem like a good patch for us. I'll be able to help out more in the town as a general do anything character now;on top of whatever new abilities and powers we get as time goes on and they enhance the prof.



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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Frenzi
Thu Jan 20, 2005 11:24 am
#3

This had better not be an evil joke.



____________________________________
Frenzi / Armourer
Cancelled due to the 'NGE'
They destroyed the game we love

Khristen
Thu Jan 20, 2005 11:40 am
#4






Frenzi wrote:

This had better not be an evil joke.







I'm actually hoping it is.


Let's all rejoice now that our Profession will be something absolutely anyone can do! Rather than give Politicians content that the sorely need, the devs have chosen the easy route and took away the cost. Since it doesn't cost anything to be a Politician, why should they get any kind of attention or fixes?


It just seems like they see Player Cities as nothing more than a money sink. If it doesn't cost you anything to train, everyone and their brother, sister, mother, father, second-cousin-twice-removed can havea city of their very own. That's *not* a good thing.





| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
MadeEvil
Thu Jan 20, 2005 12:00 pm
#5

having more than one person running for mayor is not good?



- Elmer
DarthRoe
Thu Jan 20, 2005 12:11 pm
#6

I'm all for getting some combat skills back that I dropped to level Politician, but zero skill points for the tree is a bad idea, IMHO.

The skill point system forces characters to make choices about what they want to do, and results in professions that have players that actively care about their skill set. Having the entire profession cost-free will mean that an influx of characters that just want another Master line in their bio will be taking away XP from dedicated politicians at the least, and opening the door for hostile takeovers of established cities at worst.

I think that at a minimum there should be a gateway to the profession, like a very high Apprentice XP cost, or a 5-15 point skill point cost for the Novice Politician box only.



_____________________________________________________
Hahnn Vogel - Pilot for the Naboo RSF | Importer | Miner (Flurry)
Efon - Retired 12 pt. FS Master Droid Engineer | Former Mayor of Tranquility, Naboo (Ahazi)

Scoooter
Thu Jan 20, 2005 12:15 pm
#7






DarthRoe wrote:
I'm all for getting some combat skills back that I dropped to level Politician, but zero skill points for the tree is a bad idea, IMHO.

The skill point system forces characters to make choices about what they want to do, and results in professions that have players that actively care about their skill set. Having the entire profession cost-free will mean that an influx of characters that just want another Master line in their bio will be taking away XP from dedicated politicians at the least, and opening the door for hostile takeovers of established cities at worst.

I think that at a minimum there should be a gateway to the profession, like a very high Apprentice XP cost, or a 5-15 point skill point cost for the Novice Politician box only.






Exactly, a lot of cities will be griefed now


I think it should be more..


To another point since we are given something for nothing the devs have no incentive to help us





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Duexfuse
Thu Jan 20, 2005 12:21 pm
#8






Scoooter wrote:





DarthRoe wrote:
I'm all for getting some combat skills back that I dropped to level Politician, but zero skill points for the tree is a bad idea, IMHO.

The skill point system forces characters to make choices about what they want to do, and results in professions that have players that actively care about their skill set. Having the entire profession cost-free will mean that an influx of characters that just want another Master line in their bio will be taking away XP from dedicated politicians at the least, and opening the door for hostile takeovers of established cities at worst.

I think that at a minimum there should be a gateway to the profession, like a very high Apprentice XP cost, or a 5-15 point skill point cost for the Novice Politician box only.






Exactly, a lot of cities will be griefed now


I think it should be more..


To another point since we are given something for nothing the devs have no incentive to help us







Why griefed? Don't let people move into your city that are jerks and you won't have to worry about someone 'taking over the city'. Take precaution with who your citizens are and you'll be ok.


And oh, get your own people to vote for you....


I think having no skill points rocks. Now, I don't have to have an alt just for Mayor.






Trospar

sashimiforme
Thu Jan 20, 2005 12:31 pm
#9

Hey guys. Well, this is only my first month of being a politician. This is my first peek into the profession forums, shame on me. I do have to say i'm worried about these changes. I know I lack experience, but something about ANYONE being able to master politician without some type of effort is not good. I take my position seriously, very seriously and for anyone to be able to just train the skills makes me upset. I forsee tons of cities poping up, which I dont see as good. Will we be able to maintain the citizenship in larger cities when there will be TONS of other cities to maintain?


And as far as the housing goes, would it be that bad to give mayors the power to remove structures but just do it fairly? I think a mayor should be able to condem, the player get notification and time to respond, say a month, and depending on if the player shows up or not, what happens happens. Fact is, people quit the game, and for various reasons. Not everyone takes the time to inform the people they should. But if you decide to joing a city, you have an obligation to that city.


Like I said, I'm new at this and I really welcome everyones opinions. i'm excited about being a mayor and having the opportunity to make my city great. My goal is to make the game more enjoyable for them and this added challenge is making it more enjoyable for me.



Sashimi
Mayor of Crescent City
Semi-retired Master Architect, Master Artisan, and Master Merchant
Retired Interior Decorator (except for JJ Prum)
Sashimi's Emporium, Crescent City, Dantooine, 2775 2221, Corbantis
Deliveries to "Customer Service" Vendor
Duexfuse
Thu Jan 20, 2005 12:43 pm
#10






sashimiforme wrote:

Hey guys. Well, this is only my first month of being a politician. This is my first peek into the profession forums, shame on me. I do have to say i'm worried about these changes. I know I lack experience, but something about ANYONE being able to master politician without some type of effort is not good. I take my position seriously, very seriously and for anyone to be able to just train the skills makes me upset. I forsee tons of cities poping up, which I dont see as good. Will we be able to maintain the citizenship in larger cities when there will be TONS of other cities to maintain?


And as far as the housing goes, would it be that bad to give mayors the power to remove structures but just do it fairly? I think a mayor should be able to condem, the player get notification and time to respond, say a month, and depending on if the player shows up or not, what happens happens. Fact is, people quit the game, and for various reasons. Not everyone takes the time to inform the people they should. But if you decide to joing a city, you have an obligation to that city.


Like I said, I'm new at this and I really welcome everyones opinions. i'm excited about being a mayor and having the opportunity to make my city great. My goal is to make the game more enjoyable for them and this added challenge is making it more enjoyable for me.








Technically, anyone can be a mayor now if they want. You just need enough citizens to do it. There is also a limit on the number of cities that can be placed on planets so you don't have to worry too much for TONNES of cities popping up. I can't remember the numbers off the top of my heads.


The change in TestCenter doesn't make you a Master Politician in 1 easy step. You still have to have citizens vote every couple of weeks so that you get xp so you can go up the trees.


The change just frees up skillpoints for US, the mayors of cities so that we can do something with our characters.


This is a Win Win for Mayors.

Message Edited by Duexfuse on 01-20-2005 02:44 PM





Trospar

MadeEvil
Thu Jan 20, 2005 2:30 pm
#11

is having to compete for your major seat content?



- Elmer
IolasMacLeod
Thu Jan 20, 2005 2:32 pm
#12






MadeEvil wrote:
is having to compete for your major seat content?





what are you talking about?



Iolas MacLeod Colonel in Imperial Army
Leader of LSW / Mayor of Fort Berchest
BRIA'S WORST JEDI- DARTH MULLET
Kick A$$ Master Rifleman Master Fencer/Master Politician/ and the EX- MasterDancer/ EX-MasterBE/ EX-Smuggling Master Pistoleer "You may be a politician or a lowly street sweeper, but sooner or later, you will all meet the reaper""
MadeEvil
Thu Jan 20, 2005 2:37 pm
#13

If you ask me having to get people to vote for you is content.



- Elmer
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