Politician Archive
Thread: What is more important for a village?
Personally I'm at 0-1-1-1 and plan on going straight urban planner after getting clone center and shuttleport since specializations are out of whack. Besides you can always attract members bybeing a nice town, not with promises of eventually becoming one. As for what you need right now mission terminals are a major plus. Put it by your main merchant building to help drum up business, since vendors don't always show, as well as helping you generate xp and funds. I can do Gronda missions close to home now which give me 5k and 3k xp ish per kill. Almost as good as Dantooine but I'm still closeby just in case.
Militia is only useful if you plan on keeping zoning rights on for a few upgrades. I only have the militia one as prereq to cloning (which I'll get next week) since they have no use outside of letting someone drop a structure now. I have that turned off (the land itself prevents most of the area from getting developed) so they are completely useless.
Gotta agree with you on that one get the cantina and bank in place first then work on making it look nice with decorations.![]()
As far as I know a Cantina only requires a certain rank of city (rank 3) and not any political skill.
But a bank is a very nice "extra_100_item_slots_in_front_of_own_door" feature ![]()
We also have a high demand on trainers in our city. But even as metropolis with 15 trainers I'm constantly shifting them to try to provide what is needed in the moment (one of the few skills you might need all the time)
If you don't want to go for any specialisations ... then take the 4th branch to decorate your city nicely.