Politician Archive
Thread: City idea 2: Multi-rank militas
Hello again,
Just another quick suggestionthrown upto see what people think.
The "problem" we have is the current Militia system is an all-or-nothing deal, with anyonegranted militia status given sweepingpowers that in the wrong hands can effectively wreck a city overnight.
I'm sure it's happened on other servers too, but on Radiant at least two player cities have been "taken over" by rival PAs because of careless granting of zoning rights or rogue militia members being bought off. In less extreme cases, careless granting of rights could leave your city littered with ugly harvesters or worse!
I suggest the militia should be split into two ranks - the top-most rank keeping the existing militia commands/powersetc, and a second lesser rank being created with the ability to use /cityban and so forth but without the ability to grant zoning rights.
We're a smallish guild and in an ideal worldwe would like to give every established PA member the right to ban troublemakers from using the player city facilities we build and pay for.
However, as things stand we cannot afford to do this because of the risks involved.
Any thoughts?
Skarra, Master Architect of Orc Town, Tatooine, Radiant
Agreed.
Korrack wrote:
I still want a way to remove militia members without them having to be in the city hall terminal room. Adding and removing members should be an anytime item, just like admin on a structure.