Politician Archive

Thread: City Concept: Starports/Higher Caps, Commerce, Specs., Bases, Ranks

ErwinRommel
Fri May 21, 2004 6:54 pm
#1



One of the most annoying things about living in a city in the middle of Lok is having to shuttle in to Nyms (and since shuttle time coordination between planets seems bonked at the moment [travel to nyms only to wait another 8 mins]) and then shuttle over to my city. On Scylla, the imperial city Fort Veers is a major imperial metrapolis and one of the most prominent cities on the server and so it got me thinking about how we could improve the cities in the game.


Size 6 Cities: Spaceport

What if at 100 citizens (the current needed for advancement is 85) your city would gain another level and would be called something along the lines of spaceport. At this point you would have the option to place an outpost sized (think endor/dath/nym/etc. looking spaceport) in your city. It would have the same wait time as any normal port except that it would be controlled by the city. Since it is small, it would not incur much of a footprint on the cities unlike the spaceports in theed or coronet.

Size 7 Cities: Major Space Hub

At 115 citizens or so your city would gain another level and be called something cooler, perhaps along the lines of Major Space Hub. The differance is, at this level, your city could place a specially designed player city spaceport. This spaceport could be as simple as two outpost spaceports stuck together back to back to save design time. However the most important part of this would be to keep from making too huge of a footprint so that it will not destroy your entire city's layout. The important thing to note is, with the increase of shuttle traffic, this shuttleport will only incur a 5 minute wait time.


Master politicians with size (maybe) size 6 or 7 cities could get the city specialization of "Port City" (needs a better name, I know) which reduces the spaceport time down to zero when leaving that spaceport. This would work exactly like Theed. It might be intresting to increase immersion by just having a shuttle sit in the port 24/7 as a static object to show this unlike in Theed where a shuttle only shows up once every 10 mins.


The point of this is obviously to reduce the time sinks in the game but more importantly perhaps, it would bring increased commerce and player activity to the larger cities just like we see in theed or coronet.

With more people comes more vendor sales, residents, taxes, etc. and thusly could help the city pay for itself.


Another concept could be the idea of faction travel for cities.

Cities with large enough bases could offer an option to members of that faction to request immediate pickup and travel by a faction transport. This would essentially act just like a normal shuttle except that it would cost a fair amount of faction points need to pull the strings in order to get a pilot out there.

Mechanics:

You go to a shuttleport in a city with a factioned base of the right size in the city. A second option appears ont he travel terminal allowing you to purchase a faction ticket. The ticket would cost anywhere from 500fp as private to 50fp at colonel with the price decreasing at a steady rate as you increase your rank. You buy the ticket and after 5 minutes you will recieve a pop up window saying something like "Your shuttle is here, board now?"

This is not made to replace spaceports but rather give a quick fix for city starports, giving bases and ranks a purpose. When used in conunction with a level 6 or 7 city, it can still be doen by anyone who wants to however it is unlikely that it would be needed. The idea of this is to give lower level faction cities' players a temporary solution until they grow large enough to afford concentional transport.



Ireally like that idea of the no build zone for ports around 3k of major cities and thusly think they should add in another rule that is no two starports owned by players within 2km of eachother. Unfortunantly, most people have seemed to build the bulk of their cities around the biggest cities in the game (coronet, theed, besitne area) however there are plenty of locations of cities farther from these major centers that are of large size and can benefit, especially on less populated words like dantooine, rori, talus, etc.


If we wanted to limit who can get a starport on the planet, heres two ideas.


Raise the caps by a lot to make it much harder to have enough to people to get a port encouraging cities to merge and form larger ones.


OR two, make the starport request once all the requirements are met, a specially trained CSR posing as an "Imperial Development Director" would make sure that no two ports would get totally clumped together.


PC starports would make nice staging points for PA ship expeditions into space where they can leave safely and not have to worry about being ganked by rival faction members on the ground before they can even leave into space.






Tell me what you think, I feel that it is simple in concept and so could be added without too much coding work since it often times just chagnes minor things like text around and radials menus.

Message Edited by ErwinRommel on 05-22-2004 07:22 AM



Garst Tyrrel, Scylla Server
Imperial Major / Master Rifleman / Master Gunfighter / Fencer / Ace
Hail to the might of Humanity, curse the wookie Scourge!
"Victory needs no explanation, defeat allows none."

granolanator
Fri May 21, 2004 10:03 pm
#2

Hmmm....Great idea, but in addition to starports and stuff they could add more things, such as malls, specialized crafting areas, etc. etc.

All in all i think its a good idea



Drac-ula Summerfield
~-Bounty Hunter-~
~-Quickdraw-~
"When the lizards attack, no wookiees live to tell the tale"

MTolwyn
Sat May 22, 2004 3:31 am
#3

i think starports for cities would be a bad idea

yea thinking of a 2nd port on lok would be nice

but in the end we ll end up with like 4 starports crowded arround theed or coronet, where most major cities are

and not spreaded ones


DaQuilla
Sat May 22, 2004 4:01 am
#4

I'd love space stations for limited amount of player cities - question is, how do you limit them - clearly, especialy on major planets, already pretty full with 4+ space station, you can't have all the 10+ cities or metropolis to have such a station.


You could lessen the number by excluding all cities in a certain radius to NPC cities with spaceport (e.g at least 3 km).


Another feature adding more life to player cities would be a bazaar simular terminal - for example where you can more easily browse through several vendors in the region (that chose to show on the player city bazaar for a fee)




Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

ErwinRommel
Sat May 22, 2004 7:20 am
#5

I really like that idea of the no build zone for ports around 3k of major cities and thusly think they should add in another rule that is no two starports owned by players within 2km of eachother. Unfortunantly, most people have seemed to build the bulk of their cities around the biggest cities in the game (coronet, theed, besitne area) however there are plenty of locations of cities farther from these major centers that are of large size and can benefit, especially on less populated words like dantooine, rori, talus, etc.


If we wanted to limit who can get a starport on the planet, heres two ideas.


Raise the caps by a lot to make it much harder to have enough to people to get a port encouraging cities to merge and form larger ones.


OR two, make the starport request once all the requirements are met, a specially trained CSR posing as an "Imperial Development Director" would make sure that no two ports would get totally clumped together.


PC starports would make nice staging points for PA ship expeditions into space where they can leave safely and not have to worry about being ganked by rival faction members on the ground before they can even leave into space.





Garst Tyrrel, Scylla Server
Imperial Major / Master Rifleman / Master Gunfighter / Fencer / Ace
Hail to the might of Humanity, curse the wookie Scourge!
"Victory needs no explanation, defeat allows none."

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