Politician Archive
Thread: City Concept: Starports/Higher Caps, Commerce, Specs., Bases, Ranks
Ireally like that idea of the no build zone for ports around 3k of major cities and thusly think they should add in another rule that is no two starports owned by players within 2km of eachother. Unfortunantly, most people have seemed to build the bulk of their cities around the biggest cities in the game (coronet, theed, besitne area) however there are plenty of locations of cities farther from these major centers that are of large size and can benefit, especially on less populated words like dantooine, rori, talus, etc.
If we wanted to limit who can get a starport on the planet, heres two ideas.
Raise the caps by a lot to make it much harder to have enough to people to get a port encouraging cities to merge and form larger ones.
OR two, make the starport request once all the requirements are met, a specially trained CSR posing as an "Imperial Development Director" would make sure that no two ports would get totally clumped together.
PC starports would make nice staging points for PA ship expeditions into space where they can leave safely and not have to worry about being ganked by rival faction members on the ground before they can even leave into space.
Message Edited by ErwinRommel on 05-22-2004 07:22 AM
All in all i think its a good idea
I'd love space stations for limited amount of player cities - question is, how do you limit them - clearly, especialy on major planets, already pretty full with 4+ space station, you can't have all the 10+ cities or metropolis to have such a station.
You could lessen the number by excluding all cities in a certain radius to NPC cities with spaceport (e.g at least 3 km).
Another feature adding more life to player cities would be a bazaar simular terminal - for example where you can more easily browse through several vendors in the region (that chose to show on the player city bazaar for a fee)
I really like that idea of the no build zone for ports around 3k of major cities and thusly think they should add in another rule that is no two starports owned by players within 2km of eachother. Unfortunantly, most people have seemed to build the bulk of their cities around the biggest cities in the game (coronet, theed, besitne area) however there are plenty of locations of cities farther from these major centers that are of large size and can benefit, especially on less populated words like dantooine, rori, talus, etc.
If we wanted to limit who can get a starport on the planet, heres two ideas.
Raise the caps by a lot to make it much harder to have enough to people to get a port encouraging cities to merge and form larger ones.
OR two, make the starport request once all the requirements are met, a specially trained CSR posing as an "Imperial Development Director" would make sure that no two ports would get totally clumped together.
PC starports would make nice staging points for PA ship expeditions into space where they can leave safely and not have to worry about being ganked by rival faction members on the ground before they can even leave into space.