Politician Archive

Thread: Cloning Centers and Citywarn

icred
Sat Dec 06, 2003 6:33 pm
#1

Devs,


Please take a moment and adjust the code on the cloning centers. The way things are currently, you have created the biggest money sink yet for player citys.


As a visitor\user of a cloning center, you pay 1000 for the clone data + ??? for insurance. Not one dime of that is recorded anywhere as to how much is coming in.


As a citizen of that citizen you get the pleasure of then paying another set of fees in the form of taxes for that facility. This value is totally dependent on your city wealth and tax structure.


If a city facility is bringing money in, should that not go towards offsetting the maintence of said facility? I am not even talking about going into the city coffers as a revenue device (which it should be) but just a method to pay off maintence for that building.


This is a major issue for cities of this level.


Now in addition to the double dipping on the citizens you are now taking the ability away to remove undesirable players from use of a facility they paid for via taxes by removing the militia abilities.


Someone really needs to sit down and think what the point the cities, the mayor and the militia are supposed to do in this game because frankly I don't think you guys at SOE have a clue.


Leave the militia alone and code a secondary clone center in. Problem solved.




__________________________________________________________
IKRed Malcontent
Master Shipwright\ Recruiter \ Myth Guild Founder
Sanctuary, Naboo
MYTH
www.mythicalhorde.com

fourque2
Sat Dec 06, 2003 6:44 pm
#2

/applaud
BlindTyldak
Sat Dec 06, 2003 6:49 pm
#3

/cheer


Very well written.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

ThisName
Sat Dec 06, 2003 10:09 pm
#4

Force remove cities from POI areas.


Do not allow people with citywarn TEF to clone in the city they were warned in.


Allow cities to declare for a faction. Do not allow placement of faction deeds unless city is declared.


Do not allow opposing faction to clone in factioned cities. (So they can't be griefed with scanners and other things)

icred
Sat Dec 06, 2003 11:09 pm
#5






ThisName wrote:

Force remove cities from POI areas.


Do not allow people with citywarn TEF to clone in the city they were warned in.


Allow cities to declare for a faction. Do not allow placement of faction deeds unless city is declared.


Do not allow opposing faction to clone in factioned cities. (So they can't be griefed with scanners and other things)






Ya, lets make it so much more complex...... I am sure that will make the situation all better.


Simply changes can happen. What your proposing is nerfing the game to a point where devs control players from themselves. Sorry but I dont want a safety blanket, just a fair shot.




__________________________________________________________
IKRed Malcontent
Master Shipwright\ Recruiter \ Myth Guild Founder
Sanctuary, Naboo
MYTH
www.mythicalhorde.com

XyberViri
Sat Dec 06, 2003 11:46 pm
#6

Cities should be affiliated with the side that the mayor that runs them is.



After all if Thrawn(what ever ) was a mayor im sure everyone would think that smurf runs a imperial town.



I noticed that when i clone in my cloneing facility in my town i come out Overt since it is a friendly facility.




__________________________________________________________
Xyberviri Bounty Hunter
SeismicEdge
Sun Dec 07, 2003 1:10 pm
#7

/AGREED!!!
icred
Mon Dec 08, 2003 12:09 am
#8

hey, I just realized that BH may as well be scraped. There will never be player bounties now since we have a "non-consenual" combat stance. Nice job guys...hope all you MstrBHs enjoyed the investigation tree.



__________________________________________________________
IKRed Malcontent
Master Shipwright\ Recruiter \ Myth Guild Founder
Sanctuary, Naboo
MYTH
www.mythicalhorde.com

PsychoticChipmunk
Mon Dec 08, 2003 12:20 am
#9

Yeah I kinda wondered where the money to clone there went to and nowhere just seems a bit stupid. Good points.



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icred
Mon Dec 08, 2003 7:48 am
#10

As a further thought to this post, If you are city banned, wth would you be allowed clone back to that cloning center (outside). I believe you should be forced to a completely different cloning center. After all...you are banned from it right?



__________________________________________________________
IKRed Malcontent
Master Shipwright\ Recruiter \ Myth Guild Founder
Sanctuary, Naboo
MYTH
www.mythicalhorde.com

PadawanChong
Mon Dec 08, 2003 8:40 am
#11






XyberViri wrote:

I noticed that when i clone in my cloneing facility in my town i come out Overt since it is a friendly facility.





Yeah, if you ever died and cloned in a NPC city, it will state that you were set to covert since you were in a neutral city or something like that. I would assume you can stay overt if you clone in your own city.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
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