Politician Archive

Thread: Thunderheart's Politician question of the week... (and our first task w/o Bajeezus)

hajihill
Thu Apr 22, 2004 3:52 pm
#1










Thunderheart said:


Politician: To what degree do the devs want to involve cities in the factions and the GCW? Surface stuff like placement of Rebel and Imperial Banners, slightly more involvement might be on the level of allowing faction cities to pool faction points for citizens, or complete integration with the GCW including possibly attackable city facilities and substantial motivation for players to want to declare their cities to one faction or the other??


We want to involve cities in the GCW a great deal. There is a lot of opportunity, but it’s a challenging task with a lot of details to consider. To accomplish this, I’ve been working with the Politician Correspondent, Bajeezus on putting together a list of player proposals to work with the devs on. Since Baj is stepping down to turn his attention to his family and lil’ Baj that’s being delivered by the stork soon, it is a key issue that I’ll be looking for in the new correspondent.






Look's like our first task has been identified... Feel free to address this in this Thread... also I'll be pulling information from other threads but related to this task together this evening (right now I'm off for work)...


How would you see City's involved more directly in the GCW?


1) - What level of involvement should cities have in the GCW ?


2) - Should there be factionally aligned cities, with defenses in them (turrets, hired NPCs, etc)... The defenses on the city could be destoryed by members of the opposing faction, but could they alsodestroy a city, as a faction base can be destroyed currently??


3) - /citywarn might be a valid readdition at this point, though with some significant reworking... How would you rework the /citywarn feature?


4) - What other ways would you suggest to involve cities in the GCW, and how would you suggest cities be allowed to keep opposing faction members out of their city? (Be sure to consider how this would be balanced to allow for the opposition to have a fighting chance)


Post away, and I'll see you all tonight!!


Edit:





It took me about 25 minutes to reformat this message as the forums kept arguing with me and I lost it a couple times... (it swore I had unallowed HTML in there twice... bleh...) Talk to you later!!

Message Edited by hajihill on 04-22-2004 09:20 PM



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
dhcpSilicon
Thu Apr 22, 2004 4:15 pm
#2

Regarding #2, there are already factionally aligned cities with turrets in them all over the place. NPCs can be added (sort of) by placing bases, which also aligns the city.


What I'd like to see is a faction cost per week to "declare" the city, which then pays out in the form of giving city residents a bonus to offense and defense while fighting (probably PvP only) within city borders.


And we've GOT to add the ability to put banners on our city halls =)


hajihill
Thu Apr 22, 2004 10:30 pm
#3

((Oops, look like most of this info was posted in another thread just moments before I finally got this version to go through... When it did I had to run so didn't even get to see that it was posted already... /shrug oh well... Anyways....))

Hmm.. good to know. I wasn't sure that cities could be factioned declared... My city and most we interact with are neutral by design and so haven't had an chance to play with factioned cities.


I'd agree that Banners would be very important here... what else?


Should we be allow to place walls around the perimeter (and only the perrimeter, in order to prevent griefing) of a city, in order to limit points of entry and thereby concentrate defenses in certain areas ?There really is no point to having a ton of city defenses if they can all be subverted by simply walking around them.


I saw suggested somewhere a "Diplomatic Immunity" ability granted at master politician. This would : 1) Grant immunity to crackdown searches, and 2)Preventbeing scanned to overt with the covert faction scanners. How do we feel about that? Or, is it simplytoo likely to be exploited? This could drastically change the role of mayors and politicians in the GCW as it heats up and becoms a central part of the game.


A city FP tax has been suggested. Jest3r (the GCW correspondent) has suggested that we need "We need greater FP sinks and to increase the value of FP.", and that FP paid to the city hall for various city faction perks would be an ideal way to do this.


Also, factional city specializations is a recurring suggestion.... allowing the various city specializations to only affect members of a certain faction, and limiting the use of city facilities to a certain faction also (especially the clone lab and the shuttle).


And the suggestion of allowing a city's faction to be nullified and set back to neutral via attacking and hacking a terminal in city hall seems to be a major theme as well....


Other thoughts? ... I have a bunch more in the way of suggestions to read in the various applicable threads... maybe if we're lucky Jest3r will get involved in this discussion also.



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
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