Politician Archive
Thread: Militia Management
Yes, one of those fun little gotchas that make player cities so much fun. I have heard of an instance where a member of the militia, who on having a falling out with the Mayor, was happily giving /grantzoningrights to everyone they met.
The Mayor could not revoke the players militia status as they wouldn't go to the City Hall and stand by the terminal to have - what they thought was a great act of revenge - stopped.
StumanKadir wrote:
The Mayor could not revoke the players militia status as they wouldn't go to the City Hall and stand by the terminal to have - what they thought was a great act of revenge - stopped.
Just another example of a slam bam slapped together profession design with no thought of the consequences that results from a player griefing the 'system'.
If you can remove a player from your guild by standing at a terminal in your PA Hall, or typing a command, I am hard put to understand WHY this one line of code can not be added to the Militia commands for the Politician.
Cerr wrote:
Hi to everyone!
I am new to the Politician profession, but so far have been enjoying it greatly, my current status is 1-1-1-3.
I have a question that I have been unable to see previously posted, I apolgize if it has been answered before and I am just not seeing it.
Right now it appears that I can not delete anyone at all from the Militia permissions, I can add new members, but no one that is already on there can be removed. It tells me that they are being removed from the list, but they are still there.
I waited for the weekly city update to see if that had anything at all to do with it, but no they were still there after Sunday's update.
Any ideas?
Thanks :-)
THis is a MAJOR problem, and I have it too. We need to be able to remove people without them being there. If they are going to be griefers, what makes anyone think they will come into city hall and cooperate? The mayor should be able to just remove them at wiill.
Isn't there a "revoke citizenship" command that will effectively take the player off the militia also?
Faellyn wrote:
Isn't there a "revoke citizenship" command that will effectively take the player off the militia also?
Yup - yet another totally horrible problem with player cities, fully known for a long time, and again, not at all addressed by the devs. This and the ability of a Mayor to destroy city hall should have been hot-fixed immediately upon discovery - but both still exist... ![]()