Politician Archive

Thread: City zones and new structures

ArthurP
Fri Mar 05, 2004 4:10 pm
#1

Our main concern was setting up a strong main street with our city hall and guild hallon opposite sides. Gardens, fountains, and streetlights are down the center of town - with the cantina marking the end of the street... THEN WE GREW.


It's really hard to control a LOT of the growth, and hindsight is always 20/20. We have well definded streets, but the housing area kinda does it's own thing. Now that I am mayor, I'm trying to rearrange some of the buildings, but this is difficult, since some players are gone for LONG stretches at a time (or left the game)... not to mention the bugs that plague the shuttleport (NOTE: DON'T BOTHER TRYING TO MOVE IT).


All in all, our city is neat, but by no means follows a strict guildline... and at some point, I feel it give a city character - much like tatooine cities they look thrown together, but lived in.


http://www.NewHopeAlliance.com






¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


Reavus
Sat Mar 06, 2004 1:20 am
#2

What do people think of having a way of setting up zones in their city; either as an extension of /grantzoningrights or new command (/setzone)? By zones, I mean residential, commercial, industrial, municipal, mixed, any, and none. This would allow stricter enforcement of your city's structure placement plan and an ability to even reserve space.


  • residential - player houses only
  • commercial - vendor tents, cantinas, etc...
  • industrial - harvesters and factories
  • municipal - city structures such as parks, shuttle port, cloning facility, etc...
  • mixed zoning - would allow you to select 2 or more types of zoning to be allowed
  • any - any and all type of structures
  • none - no structure placement allowed


I'm still waiting for new types of structures to be added; such as vendor mall (basically a larger vendor tent where you can assign players to a "vendor list" rather than have to give admin rights. It probably makes sense for a vendor mall to be placeable by a master merchant similar to the rules for placement of cantinas.

Also, there have been suggestions for casinos and hotels as new city structures.





Reavus Fain, Master Smuggler
Reavus
Sat Mar 06, 2004 1:24 am
#3



I would envision setting a zone to be similar to how you place a structure initiated by using "/setzone ZONETYPE FOOTPRINT_SIZE". Also, enabling zones would only be possible if zoning rights was turned on.





Reavus Fain, Master Smuggler
toddthalimer
Sat Mar 06, 2004 1:43 am
#4

It's a pretty cool concept, and in fact, we have something similar to it in our city. Our City Planner set up a map of zones for our city and since we have zoning rights enabled, each person works with the City Planner on where to place their structure, orientation, etc.


It would be kind of neat to have it in the game...I know people mentioend a city planning tool in game a long time ago, ala Urban Planner.





Lorvoe, Founder of Tombra, Naboo; TKA, Doctor.
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