Politician Archive
Thread: City zones and new structures
Our main concern was setting up a strong main street with our city hall and guild hallon opposite sides. Gardens, fountains, and streetlights are down the center of town - with the cantina marking the end of the street... THEN WE GREW.
It's really hard to control a LOT of the growth, and hindsight is always 20/20. We have well definded streets, but the housing area kinda does it's own thing. Now that I am mayor, I'm trying to rearrange some of the buildings, but this is difficult, since some players are gone for LONG stretches at a time (or left the game)... not to mention the bugs that plague the shuttleport (NOTE: DON'T BOTHER TRYING TO MOVE IT).
All in all, our city is neat, but by no means follows a strict guildline... and at some point, I feel it give a city character - much like tatooine cities they look thrown together, but lived in.
http://www.NewHopeAlliance.com
- residential - player houses only
- commercial - vendor tents, cantinas, etc...
- industrial - harvesters and factories
- municipal - city structures such as parks, shuttle port, cloning facility, etc...
- mixed zoning - would allow you to select 2 or more types of zoning to be allowed
- any - any and all type of structures
- none - no structure placement allowed
I'm still waiting for new types of structures to be added; such as vendor mall (basically a larger vendor tent where you can assign players to a "vendor list" rather than have to give admin rights. It probably makes sense for a vendor mall to be placeable by a master merchant similar to the rules for placement of cantinas.
Also, there have been suggestions for casinos and hotels as new city structures.
I would envision setting a zone to be similar to how you place a structure initiated by using "/setzone ZONETYPE FOOTPRINT_SIZE". Also, enabling zones would only be possible if zoning rights was turned on.
It's a pretty cool concept, and in fact, we have something similar to it in our city. Our City Planner set up a map of zones for our city and since we have zoning rights enabled, each person works with the City Planner on where to place their structure, orientation, etc.
It would be kind of neat to have it in the game...I know people mentioend a city planning tool in game a long time ago, ala Urban Planner.