Politician Archive

Thread: How to Pay for Your City in an Hour

SamRebo
Tue Jun 07, 2005 11:48 pm
#1


How to pay for your city in a hour.


Coming from Fan Fest, I learned two things:


#1: There are no plans to reduce city costs. That's ok by me, I do think that there should be a measure of work and responsibility in running and maintaining a city. I do think that there need to be some fixes and additional ways to help us fill the coffers, but that's for another thread.


#2: Mission terminal payouts are working correctly.



#2 is good news, because I can post a handy tidbit that some of you may know and some may not without having to worry about it being a /bug.



Ok so here's what you need.


1: About a hour, give or take on group efficiency


2: Multiple characters at combat level 80 (we'll use 6 for the purpose of this exercise)


3 (Optional): Additional charcters of any combat level.



Plan ahead and set a good time when your team will be meeting. Whoever is leading this hunt needs to specify one direction for ease and convience, let's say West for this example. It would also be very helpful if one person had a Sorosub Speeder that can hold six passengers plus the driver.


For our purposes, we want these missions to be finished as quickly as possible. NPC missions will be the fastest method. Now this part is the important part and is crucial for this to be fast and easy. Everyone take their 2 missions BEFORE forming the group. BEFORE BEFORE BEFORE!! This is critical!! The reason is that when one Level 80 person takes a mission, the terminal spawns a lair that will be a challenge for a single person. At the most, there will be 3-4 NPC's at the camp. If you form the group and take the mission, the terminal will spawn a mission that is a challenge for 6 Level 80 players, and there will be many NPC's to defeat. That may be fine for other hunts, but we are going for the ease and the credits here.


After everyone has taken their two missions, form the group, hop onto those speeders (or pile into one) and off you go. The missions will still spawn as a single player mission. As I said eralier, you will find 3-4 NPC's, between the levels of 78-82 depending on the mission you took. The group of 6 will have little trouble mowing them down and collecting the payout. You can quickly move on to the next mission and repeat until it's all done.


Additionally, here's a fun fact: as long as a group member is present, they get the full mission payout. So let's say you snag a couple of Combat level 1 citizens that want to help out. While they can't really take missions (well they could, but the payout would be trivial) they can group up and come along for the ride. All they have to do is stay in the safety of the speeder while the fighting is taking place and then be close enough when the base is destroyed, and they receive the full mission amount. Mission payouts are no longer divided between all group members; every member receives the full amount.


So, let's do a bit of math here. One Level 80 combat character takes two missions. In a Improved Job Market (my frame of reference here, but I'm sure it's not too far off a regular city) let's say that the average payout is 10K. So for a single charcter doing two missions that equals 20K. Now there are 6 players total, and they will make 20K from their 2 missions alone, which gives us 120K total just from what each charcter will make from his own missions. Remember though, that everyone gets full payout for each mission, and you see where this starts to payoff. Each player will net a average of 120K a piece from this trip (12 missions total at 10K average=120K).


Now if each of those players pops into cityhall and donates that 120K to the treasury, that is a nice sum of 720000 Credits! And if you have the optional Combat Level 1's along for the ride then that's 960000! And the Level 1's don't have to even be in danger. If organized and done efficiently, this will take a hour max, probably less. I don't know about you, but 720K covers my city expenses and then some.


So we may have to wait a while before we get some Dev love of Sales tax or additional sources of income, but that doesn't mean that it has to be too much of a chore to finance our cities as long as we are a bit creative and smart about it.




Renea
Mayor of Kor Spera, Corellia
former Mayor of New Deeja, Naboo
Lionsworth
Wed Jun 08, 2005 4:35 am
#2

Very well written. I did a similiar work out, took 8 group members at average of 8k a mission = 64k per member per mission was 1.024m for all 16 missions. My guild hunts on a regular basis so this wasn;t much of a change for us, and has in fact padded the pockets of several of our lower level members.
Fuzzbutt78
Wed Jun 08, 2005 5:46 am
#3

Great post! I'm actually just getting my citizens to vote on whether to use the taxing system or charity hunts to help support our city.


One thing I did want to touch on, we run 1-2 hunting groups every single night. We always wait to take missions until after we are grouped. We hunt bols on Dant, because they pay out about 9500 and they DO NOT aggro. Yes there is occasionally a spawn of huurtons nearby. We will always deal with the spawn before the lair. You will make a LOT more money by all taking the high paid missions. The bol lairs take us less than 10 minutes with a full group. Talk about some serious cash intake!



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HMMurdock2K
Wed Jun 08, 2005 7:00 am
#4

Great info, thanks!



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Jutewr
Wed Jun 08, 2005 8:50 am
#5

Nice work! I'll link it to my guild forum, maybe we can get something going.



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Khristen
Wed Jun 08, 2005 12:25 pm
#6

Thanks for typing this up!!






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Pappi
Wed Jun 08, 2005 12:36 pm
#7

let me add it to my universal sticky




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Sophos707
Sat Jun 11, 2005 8:28 am
#8

How sneaky! Good post.



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damsel
Sat Jun 11, 2005 10:47 am
#9

WITHOUT the Improved Job Market on Lok, you can still pull 9.5k missions, so it isn't too much of a stretch. Also, WITH the Improved Job Market (all of this being on Lok) if you keep looking you can find Level 78 missions for 11k.



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PsychoticChipmunk
Sat Jun 11, 2005 11:51 pm
#10

And here I thought it was an exploit, well I guess all those /bug reports got 'filed'



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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
MeciniaLua
Mon Jun 13, 2005 11:56 am
#11

That's the problem they never say what is working as intended and what isn't. There should be a master list of all bugs on these boards as well as accessible through the holocron in game.


With my city, the leader of one of the three guilds made the proposal a while back. Each of the guiilds pays 200k a week, and I pay the other 100k. I'm not in any guild and there are other citizens that aren't either.





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WildmanHT
Mon Jun 13, 2005 1:09 pm
#12

Howdy


Great Idea!!!





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TxRoadDawg
Mon Jun 13, 2005 8:09 pm
#13

id also suggest 3-4 parking garages near the city limits towards high volume traffic areas, with the traffic you can easily get 700k a week or more that way



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