Politician Archive

Thread: NPC Cities are always Empty

paulyboy64
Wed Jan 07, 2004 2:12 pm
#1

Problems and Suggestions for more use out of NPC Cities and Player cities:


-Many players complain of NPC and Player cities being underpopulated or referred to as "GhostTowns". The problem will become worse as player cities begin to take up space and spread the population of the server further apart..


Now I was strolling through the fine City of Bestine one day and I noticed there are many empty buildings and Apartment like complexes that are unused.


Apartments in NPC Cities:


I thought why not use these buildings and apartments for player residences and shops??


-Many players could pay a standard "Rent Fee"(Similar to Maintenace costs on Houses) to own a small apartment in a NPC city, or use one of the buildings to run a shop.


The shop fees may be the highest Rent fees due to merchants selling their wares and making massive amounts of money. This will help the economy as well, because merchants and crafters tend to make the most money in the game it will creat a money sink for the merchants.


-Also a merchant will definitely pay the high maintenance fees on the shop because that shop will build a reputation to players throughout the galaxy of what that store sells and will continue to bring back customers to that shop and that city.


-Now the item storage in these apartments compared to houses would be significantly less(maybe 25-50 item max rather than the 250 item max on a house)same with shops.


But this way players could live in the NPC cities which would help populate these cities.


For the players that want a higher item storage limit or dont want to live in a NPC city they can own a house as its currently set up.


This will also fix the problem of mass housing around the limits of NPC cities. Causing less problems of Missions Spawning on top of houses and unable to complete. Less houses out there will free up space for missions to spawn properly



-Also When NPC cities can no longer accomodate players for residences. Players can move to other cities for apartments which would help populate many other cities on all the other planets.


-Now I know myself and many others would much rather enjoy having a small apartment residence or shop in a NPC city than to have a house out in the middle of nowhere which can be difficult to get to or not worth the time and hard to find.


Now if a player decides they no longer want to live at this residence or own this shop. They can put the property up for sale on the messageboard or just abandon it allowing another player to then take up residence..


This will allow players to build a reputation for a shop in a city and also allow players to become even more sociable by all sharing a common living situation in a city.


This would promote players to socialize and get to know there neighbors and shop owners which will build a reputation of the city and its shop owners and residents throughout the galaxy..


Merchant Kiosks:


-Also since there are not many buildings to accomodate shops for alot of different merchants. Merchants could use Kiosk like merchant vendors to place on the streets of the city's. Similar to generating a vehicle once, placed cant be moved around but can be picked up to sell in another city or street.


This would also promote players to visit cities on a regular basis to check out what merchants have for sale in the streets.


If the cities are to full with to many merchants, these merchants can pick up there Kiosks and move to another NPC city. Again Promoting population throughout the cities in the galaxy.


PVP and NPC Cities:

-Currently the Guild Halls in the Cities are absolutely useless. You could allow a Players guild to have control of A City, through PVP Guild Faction Battles on the Battle Fields throughout the planets(which promotes the use of Battlefields and PVP conflicts).


That way Guilds can fight over that city they have always wanted to have control over.Maybe on a monthly basis or as the battles are fought and won. This way the Guild halls in the NPC cities are actually used for Guild meetings, which also populates the cities again..



-By making the NPC Cities more active and functional to Players it creates a much better Social Interactive Atmosphere and fills the population of the cities to how they should be. Sprawling Metropolis's.


Player Cities:


-By the function of NPC Cities to players it weeds out the production of Unnecessary Player made cities. When the population of NPC Cities reaches its max, its primetime for a Player city to arise to accomodate the players that cant live in the NPC Cities.


-Which will also fix the problem of mass Player city production and will continue to populate the NPC cities and Player cities as the Player Population Fluxuates.


Politician:


an Addition to the politician profession related to NPC Cities. You could allow a Politician that is apart of a certain guild in control of the city currently. NPC City Expanding rights to allow the NPC cities to expand for same more buildings or apartment Residences for Players up to a certain Cap Level. But which would allow Politicians more vesatility and again continue to populate the NPC cities and Player cities as the server population Fluxuates..



All in All this would help populate the NPC and Player Cities and would immerse the players in a much more interactive experience in Star Wars galaxies..



That is my Suggestion wether its possible or not




*Ready, are you? What know you of ready?
ChoNaguriai
Wed Jan 07, 2004 2:25 pm
#2

There just isn't enough people to keep all cities full. I would rather have player cities populated than NPCs. However, I do like your suggestions about using existing NPC buildings as apartments, etc. That would be very cool.



Cho Naguriai / Project G.H.O.S.T.
Dark Jedi Knight - JediQuest Blog
Dosadi
Wed Jan 07, 2004 5:17 pm
#3

I would really be nice to have some control over the NPC citys. They just sit there and some people move through them. Why can't we have communities in these cities and have politicians run them. The game needs to have more player control. It seems to me, that was their original intention.


On a similar note, why shouldn't politician or fighters have a more active role in the static power structure of the galaxtic civil war. Rank needs to mean more than just faction point storage.




Yum yum bumble bee tuna. I love bumble bee, bumble bee tuna.
All the ladies now!

-Juffo Wupp, Master Architect, Novice Droid Engineer, Politician, Master Medic, Tempest
paulyboy64
Tue Jan 20, 2004 3:04 am
#4

Oh i had another idea too. Architechts could make Shop type Structures that look like shops on the inside and also some spots like Glass cases to showcase your Items you sell in your store



*Ready, are you? What know you of ready?
Reavus
Tue Jan 20, 2004 7:32 am
#5




paulyboy64 wrote:

-Many players complain of NPC and Player cities being underpopulated or referred to as "GhostTowns". The problem will become worse as player cities begin to take up space and spread the population of the server further apart..




That was the complaint of player cities when they first come out; now that population that once occupied the NPC cities has shifted to the player cities. Like Cho said, "there just isn't enough people to keep all cities full". When NPC cities were full people complained about lag.


/shrug


But I do like your ideas on how to bring life back to NPC cities. Apartments, vendor shops, guild halls, etc... One thing though, a politician should be independent of a guild.


All in all; I like your ideas.






Reavus Fain, Master Smuggler
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