Politician Archive

Thread: Anyone NOT HAPPY that inactivity rule is gone temporarily?

PreLaunch
Tue Apr 06, 2004 9:23 pm
#1

Im in two minds about it now. For a week or two cities seemed to get a competition feel about them now its gone and so has that feeling. At the same time I realise if they kept it in a month or two moreits possible only 1 or2 cities per planet would have survived. The rest may have closed their accounts lol.
ArthurP
Tue Apr 06, 2004 9:52 pm
#2

I'm happy its gone for now. Seemed too much like a dev grief. Any spirit of competition was replaced quickly with the buggy and arbitrary nature of it- and how it hurt ppl who worked hard, planned ahead - but had friends who stepped away from the comptuer for a while... and will be back.


I've said too much on this topic already.. but yes.. i'm happy its off atm



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dhcpSilicon
Tue Apr 06, 2004 11:33 pm
#3

I wish they'd done it 2 weeks ago so we wouldn't have lost our shuttle by one citizen
PsychoticChipmunk
Tue Apr 06, 2004 11:42 pm
#4

I think this was the plan all along. Put it in so all the lot swap homes get de-citizenized (screwing over some for the greater good) then pull it out to be "tweaked" never to return unless lot swapping becomes a big deal. After all, now those cancerous homes aren't getting upkeep (and may be taxed to oblivion)so they will disappear in a few months helping the server database.



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Jhett
Wed Apr 07, 2004 5:21 am
#5

I liked the idea of the inactive people getting the boot. Well, sort of, anyway... Even rank-4 cities are oftentimes ghost towns. With the inactivity rule, we got a chance to see the true size of cities based on people playing the game. All the cities that had only achieved their status by lot-trades had their true colors shown. But... I can sympathize with towns that lost things due to true inactivity. We have a couple people in our town who have had to leave the game (playing, mind you, not account closing) for a couple months. For them to get zapped out sucks. If only there was a way to balance it all out...




Jhett Dark
The Honorable Legion (HONOR)
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Laeren
Wed Apr 07, 2004 5:30 am
#6

I'm glad it's gone. Not because I'm worried about our citizens being active (about 95% of them are), but because it was implemented badly and without forethought to various issues which plague keeping a city happy and running. It was implemented without explanation of its specific details, which left mayors guessing (and in some cases, praying) about these details.


It was not implemented correctly to stop cross-server lot-trading, if that was its intent (which I believe it was not). Cross-server lot-traders are active, and will simply take 5 mins to hop over to another server and be active for a few mins, thus satisfying the criteria. So, I don't believe that was the case.


I think this rule was a 'cleanup' of the various city rosters which were incorrect, which it did accomplish. Our city's roster is now clean of double-members and have-totally-left-the-game-house-has-disappeared members. It now fairly accurately reflects the true population of our city, which has made me very happy.


The removal of this hodgepodge implementation is for the best. The only reason some people wanted it was so their cities could advance. So perhaps they'll just raise the city cap instead.





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KeliG
Wed Apr 07, 2004 6:51 am
#7

I have to say losing those 7 citizens had me sweating a bit. I can't honestly say how much of our population is truly active, but from the general behavior of our citizens, I would say we probably wouldn't have lost many more if this continued. Although, I wouldn't have minded losing the other 5 or so who truly don't live in our city and have houses elsewhere. Other than those few, and 2 of them seemed to have neen mistakenly removed from the city, they had been active over the previous 6 weeks depicted in the emails, I honestly don't think we would have lost any othersif it continued.


In short, had it continued, it probably wouldn't have affected me in any real, direct,capacity, with it not continuing, I can probably say it will affect me negatively in the long run. Guess what I'm saying is, I wouldn't mind having it back on a more permanent basis because I really have no fear of it. Selfish? Maybe

jemelby
Wed Apr 07, 2004 7:08 am
#8






PsychoticChipmunk wrote:
I think this was the plan all along. Put it in so all the lot swap homes get de-citizenized (screwing over some for the greater good) then pull it out to be "tweaked" never to return unless lot swapping becomes a big deal. After all, now those cancerous homes aren't getting upkeep (and may be taxed to oblivion)so they will disappear in a few months helping the server database.





I was pretty pleased with the concept, but the execution was horendous. Going into first purge, I had 147 citizens. I lost 23 on the first pass. None of these were a suprise. Total, after three passes, I lost 25. Of those 25, only 4 of the houses have poofed. 6 are being actively maintained by uncooperative non-citizen players, and 15 I expect to see poof eventually.




J'Vee
Mos Onarok, Tatooine - Flurry


Avallach
Wed Apr 07, 2004 12:09 pm
#9

I'm very glad it's gone....as it is, a citizen decided to move their house and we nearly lost rank 4 by four hours and one citizen. I'm not pleased with the lack of communication about it....what exactly is "temporarily"? Should I be recruiting every warm body that can drop a house to fill a spot for when it comes back? What's to be done about the death spiral for cities who's older (and thus more central) population has left, leaving dead houses behind? If we had lost rank 4, it's entirely likely that we could not have regained it until some of the houses decayed. Remember that your radius shrinks, and you lose those citizens outside that radius as well as any civic structures. The potential is there for an otherwise healthy city to be leveled by inactive houses. Bad Thing.





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PsychoticChipmunk
Wed Apr 07, 2004 1:24 pm
#10






jemelby wrote:





PsychoticChipmunk wrote:
I think this was the plan all along. Put it in so all the lot swap homes get de-citizenized (screwing over some for the greater good) then pull it out to be "tweaked" never to return unless lot swapping becomes a big deal. After all, now those cancerous homes aren't getting upkeep (and may be taxed to oblivion)so they will disappear in a few months helping the server database.





I was pretty pleased with the concept, but the execution was horendous. Going into first purge, I had 147 citizens. I lost 23 on the first pass. None of these were a suprise. Total, after three passes, I lost 25. Of those 25, only 4 of the houses have poofed. 6 are being actively maintained by uncooperative non-citizen players, and 15 I expect to see poof eventually.



I was referencing ghost town mayors who were supplying the 10k a month or so cost of having small homes in their town who's owners have left. These will be destroyed since their purpose is gone beyond excess storage at a pretty good cost. The 6 which you reference were not intended to be addressed with this publish and honestly you shouldn't expect the game to solve this since it is a political issue and time to start up the Ari Fleischer translator. So in a few months a lot of lot swap homes who went inactive or just make an alt, drop a home, declare then delete houses will no longer exist. I have 1 of them that I use as a storage shed (I put more then a few months worth at the start to help her out since she was a newb but apparently she quit the server or all together.) and so I'll drop it when the maint runs out rather then keep it on like I would have otherwise.



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KeliG
Wed Apr 07, 2004 1:42 pm
#11

not sure if you all understand this, or maybe I'm not understanding it. But this inactive removal of citizens is not doing anything with their houses or property or what not, those will go when they go. What it is infact doing, and did, is revoke the players citizenship status in your cities, hence doing away with a portion of the inactive ghost votes. So some of you say it's horrendous and buggy and whatnot. It did exactly what it was intended to do, with a bug here and there of course, removing active citizens. Beyond that what else did you expect it to do?

Meplorium
Wed Apr 07, 2004 5:08 pm
#12

There were many problems with this plan. First they are unable to proved new content quick enough to make many old players keep paying to play. Most of their customer base is old players. This causes more unpaid accounts than new accounts being opened. This means most cities are losing active citizen quicker than they can replace them. Player cities are a very important part of the game. Players on the edge of quiting may be pushed over that edge by losing their city services they worked hard to obtain. The suits don't like this one bit and may have had a role in this rules removal.


The second problem is one of land. People quit the game faster than their houses go away. House maintanence is too cheap and they can easially pay up for 6 months until the space expansion comes out. This is a very commen occurance with people leaving the game. They like the game and are willing to play more when there is more content to keep them from getting bored, ie space. This leaves cities with a lot of structures yet little land. Then once a city falls in rank they lose even more land. It creates a domino effect that doesn't leave many options to rebuild other than a full relocation.


The rule in the short term did do two things that were useful. The true ghost towns, not the active cities with a bit of attrition, were knocked down in size. This was a good thing as the 5 dude cities with 80 cross lot swaps went away. Second it got rid of enough dead weight that cities that wanted to change a mayor could. This was a big help in our city, holding stead at 85.


The real solution to this problem is simplying increasing the city maintenance costs or just being more patient. Ghost towns can not play for themselves and will go poof given enough time and/or maintanence burden. Active cities, even those with some inactive players, will still be paying the bill and shouldn't be harmed. Yes there is a lot of money in this game, but not so much that 80 houses plus city maintanence is overly simple to pay for.



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RM706
Wed Apr 07, 2004 5:30 pm
#13

Before (when Poli was first introduced) the Politician profession was a very competitive one, now it's dead! I originally made an alt so I could vacation from all the /tells and emails that would bombard me. Now I play my alt to have fun.... I miss being a wanted Mayor!


When is PreLaunch or Bejeezus gonna tell us which planet and city on TC!!!!!!!!!??? LOL





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