Politician Archive
Thread: Planetary Caps
This really needs to be looked at. Why should a huge group of active players be denied by smaller groups that built up through a cheap tactic.
I just wish there was a chart that showed the current cities and there status on each planet per server. OR, that not being available the city levels AVAILABLE on each planet per server. There has to be SOME way to track this so politicians and groups can see what the chances are for development. you never know who will advance before your group but at least you have an idea if there is any where to advance to.
Mkappus wrote:
2. City zoning rights should be taken away. I know people want control of there town, but there should be a different way to accomplish it. Cities should be public, not privately controlled. If you have 100 people you should have been able to waltz into a town, set up shop and take it over. This would have made cities a dynamic part of the game. Cities are currently stagnant with little to no turnover.
KeliG wrote:
all bad ideas huh? well frankly I'm getting real tired of all the complaining about not enough cities.... if they wanted coruscant in the game they would have added it to the galactic map
well most complain not about to few cities but about the limitiation of lvl 3 and 4 cities.
They told us that the city caps for lvl3 or higher will be temporarilyso many second generation cities have been created and grew and prospered. Now we ve a lot of 2nd gen. cities with up to 60-80 active citizens but they are not allowed to reach there rightfull city status cause some first gen ghost towns
i dont care about a shuttleport in the city, in my opinion they all should be removed, but we need the city radius we should have with our citizen count