Politician Archive
Thread: On meeting requirements to grow...
This is sort of a question for the devs, so if you could pass it onPlinkait would be appreciated...
Is there a reason that cities check their current citizenship instead of potential citizenship before growing? It seems like it forces people to squish into a small space toget the city to grow, instead of spreading out into the fronteirs of the city and letting it expand out to the people.
Now, I can see the simple technical answer that it's easier just to check the current citizenship rate. Is there any other reason why a city can't check if it's new size would have enough citizens and grow if it would? I would love to see this, and I know it would make many established cities a little easier to deal with.
I also agree this system is kind of backwards.
Let's look at a simple facts:
- CITY HALLS CAN BE NO CLOSER THAN 1KM APART
- CITY BOUNDARIES CAN BE NO GREATER THAN 450M RADIUS AROUND CITY HALL
So... yeah, I agree - the current means in which a city "expands" is kind of silly - forcing you to cluster houses real tight to the City Hall first - and removing "creative placement" of your city until after you've reached the full radius of a Metropolis.
What I think they SHOULD do:
1) When you place the City Hall you are given your 1KM "Buffer" between other City Halls and your 450m "City Limits" is made visible to you and other players by walking through that 450m barrier you receive "You have entered the perimeter of <player city name>" .
2) Since the city limits are currently used to define "no spawn" zones and "areas of control" for cities as far as /ban and /warn take place, once you have crossed into the active realm of control of the city (the active perimeter) it should say "you have entered <player city name>" to define the separation.
3) For the purpose of defining city size, all structures placed in the "perimiter of <player city name>" that are declared residences should be counted. For the purpose of defining city enforcement and placement of municipal structures such as banks, cloning facilities, shuttleports, et al - they should use the actual city limits as determined by the size of the city.
This would allow a well-planned city to have residential areas removed from the City Hall / Cantina / Med Center / Shuttleport and all other City Structures as well as making it easier to "design" a city to make it more aesthetically pleasing.
... or even make it more "fun".
The dev's won't go for it.
--Mikka