Politician Archive

Thread: Idea to make cities a viable location to live

Galn
Wed Jan 12, 2005 4:27 pm
#1

Main reason I dont "live" in my guild player city is there is nothing there to give me a reason to. Our cantina is empty, sure there are trainers out in front of the city hall, but everything else I need to drive 1200m to Nashal to get. If someone wants to ahve people actually live in their guild city they need to have reasons for people to do so. I'm going to try, once I get more apprentice points and 10 people to go with me in starting a city.




Galn - Chilastra

Jehni - Chilastra

Galn - Ahazi

Aramar - Ahazi <--the future mayor
Bacacuba
Thu Jan 13, 2005 1:09 am
#2

I've noticed with the introduction of JTL that many non-crafting (and even many crafting) players have found it less and less of an advantage to live inside a player city. They've become the ghost towns that the NPC cities were prior to JTL. Here's an idea that will hopefully be seen as a win win for everyone.


Increased house storage inside a city's boundries.


Short simple and to the point - you live in a city, you get a 20% increase on the storage of your house. Don't ask me the reason why you would get more storage, but hey, I thought it a good idea.


It may give people the incentive they'd need to not complain about city taxes, I'd certainly be willing to have a slight increase on my maintance for increased storage, along with benfits that go along with cities that already exist.


Thoughts and comments welcome.



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