Politician Archive
Thread: Elite Politician Profession?
I know it hasn't even hit live yet, but I think it would be an EXCELLENT idea if there was an "elite" version of the profession. Perhaps after governing a city for a while and becoming a master politician, one or more could move up to some type of planetary council or governor position?
Potential ideas:
1) Residents of that planet would vote on that planet's "senate" or "governor" (not sure if these names would work, but just throwing them out as examples)
2) Master Politician, and novice in the new elite profession, would be required to run for planetary office.
3) Only that planet's declared residents could vote in the election, and perhaps have a2-4 week (or more) "residency requirement" to keep a group from moving in and trying to "stage a coup" by electing their people to that planet's office or offices. Also prerequisite of having been a mayor of a city on that planet first.
4) Elected officials could have temporary admin rights to some public buildings, such as Theed Palace, perhaps, and could "make it their home" while in office. There would have to be a short "grace period" for them to clear their stuff out in the event they are not re elected.
5) Only planetary officialscould place new Starports in existing, high level player cities on their planet, with appropriate permission from that city's mayor.
6) Ability to set planet wide travel and commerce taxes (might have to work differently than player city taxes, to prevent abuse).
7) Ability to recruit a planetary militia, which would act as player militia do, only in public cities, not private ones.
8) Ability to align the planetary government with one side of the GCW (resulting in a bonus for that side, while on that planet, perhaps more presence of NPC troops in and around cities, and/or reduced cost of faction perks on that planet)
9) Ability to give "Admin access" to some public buildings, so merchants could set up and sell their goods in more accessible places, after making a significant "contribution" to that planet's leader(s).
10) Ability to modify a set of "public laws" for that planet, with public terminals, near starports, where residents and newcomers to the planet can view the current law settings.
Ideas for laws:
A) PVP (and/or killing yellow, non aggro NPC's since this would basically be committing murder) could be outlawed in certain cities or areas.
B) Spamming messages in public areas (a certain number within a certain time, or a fixed interval between messages, in other words bots that spam ads). This could also apply to AFK entertaining. (ROFL, that'll teach em....................)
C) Pets could be outlawedinside cities, possibly specifically from indoor areas. (I mean if someone brings a rancor into a cantina, like the police aren't gonna say something.........) Also, this might not include all pets. Perhaps only large, nonfactionpets, or ones above a certain level?
D) Selling/trading illegal substances (such as spice) within public city limits. Perhaps smugglers would have a certain % chance to "get away with it" which would grow higher as they went up their skill tree, or maybe would only "get away with it" if no city militia is within a certain distance (i.e. 50m), or in the same building.
E) Players violating these rules would be tagged in some way, andsubject to having a player bounty placed on them by the planet leader(s), or being attacked by the planet militia. If "caught" through either of these two methods, players would be subject to some sort of "fine," perhaps a % of their cash total.
I do like the sound of it
but lets let it go one step at a time, would be best to let the politician proffession get established and player cities working before working on anything like that.
And we could actually work things like this out ourselves without the need of a proffession, (the senate i mean)
I think we'llsee this kind of thing coming up a while down the road.Some Correspondants have brought it up while the politician was still being discussed andwe thought it might be cool. Hopefully we'll be lucky to have it become a reality eventually. I suppose Plinka will be putting it up for request soon enough.
I love this idea, the whole thing, every piece of it.
Except, what if your a small player association that is rebel aligned and your town is on the same planet as TIO's? How would the mayor of the small rebel player association ever possibly have a chance and getting voted to planetary council, let alone the galaxian one.
Yep. I strongly believe we should have Governors, Moffs, a Senate. Would be quite fun.
I already was "elected" a Moff on my server, and we are negotiating some small abilities I would have...for roleplay purposes, of course.
RbT
Trean wrote:
I love this idea, the whole thing, every piece of it.
Except, what if your a small player association that is rebel aligned and your town is on the same planet as TIO's? How would the mayor of the small rebel player association ever possibly have a chance and getting voted to planetary council, let alone the galaxian one.
Ask Ralph Nader that. ![]()
Seriously, that's part of the political game and the war. You would need to build enough of a powerbase to swing the vote. It would be a bear, but that's the nature of the beast.
Too bad the Emperor disolved the Senate. There are only Imperial Appointed Governors...
alaskadude wrote:
Too bad the Emperor disolved the Senate. There are only Imperial Appointed Governors...
The Emperor DID dissolve the Senate, as referred to in Episode 4 (Princess Leia had been a member of the Imperial Senate).
I agree that there should be no Galaxy-wide government positions. That would severely conflict with the Empire being in control. Planetary governments, however, would not be out of the question.
The "Imperial Appointed Governors" (Moffs and Grand Moffs) were Regional, not planetary, in other words, they were in charge of an AREA of the Galaxy, not specific planets (supporting quote: "the regional governors, will now excercisedirect control over their systems" -Grand Moff Tarkin not the plural of "systemS").Naboo, for instance, still has its own government in this time period. If you don't believe me, go do the Emperor's Theme Park missions, one of them is to escort the Queen of Naboo. I'm not saying a player should be able to run for Queen (or King)of Naboo, but perhaps some sort of Naboo council/senate, that is directly under the Queen in the heirarchy. No movie has shown that the queen has no advisors to assist her, this would not violate the continuity.
It wouldn't even have to exist on every single planet. Lok, for instance, is more or less an anarchy, with the Pirate Lord Nym having the only political power that really exists, and even he just is in control of his outpost, not the whole planet.
I think some form of Planetary Council or Senate would work on the following planets:
Corellia, Naboo, Talus, Rori, and PossiblyTatooine ("you can't take her majesty there, tatooine is controlled by the hutts" naboo soldier, episode 1, however this is later, so who knows).
It would not make sense on the rest of the planets:
Dantooine, Dathomir, Lok, Endor, Yavin 4
This would actually give advanced planets an advantage, they'd be more "outlawish" and smugglers etc. would flock to them to hide from the law, and get away from civilization. That's how it SHOULD be, IMHO.