Politician Archive

Thread: What would add to city atmosphere

Artistan
Fri Dec 12, 2003 7:59 pm
#1

1. Roads


Coronet has roads, Anchorhead has dusty paths, Theed has cobblestone, player cities have grass/dirt/dust/ect all over. Is there any chance of being able to place roads and pavement?



2. Walls


Planet specific walls, (ex. corellian-big concrete walls, Naboo- mossy stone walls, tat-dusty dirt walls.)


3. Bridges


This one could take a little more work, but bridges should be a civic structure, usable on land and water, extending to cover whatever is needed. (ex. Corellian-concrete, Naboo-stone arches, tat- think anchorhead bridge.)


4. Gates


What would be nice is if the were lockable and a real security device when closed, but had to be closed with terminal manually. After all, you would feel more secure in a walled and locked up city on lok than a village open to all the land. To prevent griefing, gates could be opened on the inside by all, outside only with admin. Possible?




Anyway, contribute your ideas, and forgive the spelling/grammar/ect, I'm going to bed now.




- I support keeping & balancing the current combat system You can too
Monkeyboy3DX
Fri Dec 12, 2003 8:00 pm
#2

NPC's



¯¯¯¯Bluesbakka¯¯¯¯
Master Musician/Master Entertainer/Master Dancer

Voted StarSider's Favorite Entertainer 2 Times Running!

LordValadon
Fri Dec 12, 2003 8:34 pm
#3

If you got the Collector's Edition of SWG the art book shows some nice concept art for different walls (small, medium, large) that you would expect around a stronghold. Was really cool, IMO.



..::-Valadon-::..
Knights of the Old Republic - Scylla
Colonel of the
Rebel Alliance
Master Smuggler & Master Chef


Stopher87
Sat Dec 13, 2003 7:35 am
#4

Keep NPC's out it is a PLAYER city.


1.Paintings

Riis
Sat Dec 13, 2003 9:47 am
#5

some of those wall pieces scattered around would be nice.



LEVEL TERRAIN.


NPCs walking around.



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Artistan
Sun Dec 14, 2003 1:19 am
#6

npc or not to npc...anyway, about the stronghold wall gate defense idea, how about making walls a one time build around perimenter thing, and gates placeable and usable by militia?







- I support keeping & balancing the current combat system You can too
Riis
Sun Dec 14, 2003 8:07 pm
#7

I have a droid that I spawn near the shuttleport and set up a patrol route that looks like it is inspecting all the merchant tents. It's name is "Maris Paradis Fire Droid." People seem to really like that little bit of atmosphere.


Of course, that only happens when I am around.



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




ZenMaster
Sun Dec 14, 2003 9:33 pm
#8

NPCs.. The kind that just chill and chat and can't be conversed with.


Starports for level 5 metropolis. Crucial for ultimate player interraction on a large scale. Let player cities rival NPC cities! I think it's a great idea.



Billboards... That can actually hold advertisements for local shops and mayor elections and whatnot.


Load players even if they're inside houses. Don't force players to enter a cantina or other building to see if others are inside. Have all players within a certain radius appear on the radial map and the ctrl+m map. This is the way it works in a player city. You can see where players are and congregate more easily.


More housing designs. The current ones get boring when there's a dozen in a row. Nuf said.
Imador
Sun Dec 14, 2003 10:24 pm
#9

An arena for PVP. Maybe with special rules, like you can't DB or if you can then item decay doesn't kick in.
ToranTT
Sun Dec 14, 2003 10:46 pm
#10

If they do the gates/walls they should automatically (if you ask for them) appear at the city radius. It should have a maintenance cost, and gates should automatically appear at N,NE,E,SE,S,SW,W,NW coords (if the city is big enough). Maybe the walls can only appear at level 4/5.


I'm not sure how to do the city flattening thing, because we have a hill we like, but **edit** I'd love to fill in all the ditches. Maybe make it so that there is a minimum ground level, and everything raises to that level...dunno if that's practical.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Neologist
Sun Dec 14, 2003 11:59 pm
#11

Houses being able to have adjoining walls


Statues and other decorations being able to overlap building footprints


BAZAAR TERMINALS


Other outdoor constructions/decoratoins such as cafe settings that you can actually sit on, benches, outdoor crafting stations, vegetable stand/fruit stand type things, etc.


Magdalene
Mon Dec 15, 2003 5:01 am
#12

Tenements. NPC cities already have them.


I'd structure them thusly: They are two-story buildings with stairways up to the doors. Hold perhaps 5-6 people, and gives them a room apiece. Have them able to be placed by Merchants. The merchant that places them is now the landlord. Maintenance is split between the occupants, who each get a terminal. The landlord may set a percentage on top of this that goes directly into his bank account. Maintenance would be much less than a small house, so the landlord gets to balance what he charges with what people are willing to pay. Easy way to add citizens in smaller player cities, and an interesting way for merchants to make money.

Andymantium
Mon Dec 15, 2003 7:54 am
#13






ZenMaster wrote:

Starports for level 5 metropolis. Crucial for ultimate player interraction on a large scale. Let player cities rival NPC cities! I think it's a great idea.





If the devs really do want player cities to be as big as they say, then they should do this. Make it insanely expensive to make and maintain, that's fine with me.



K

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