Politician Archive
Thread: City Update Time Differences
Well, City hall placed
Sunday, 11am (1st. Week)
Update a week later
Sunday, 4pm (2nd. Week)
Update a week later
Sunday, 10pm (3rd. Week)
Update a week later
Monday, 7am (4th. Week)
PLINKA is that a bug ?
Do they gonna change it?
Work as intended?
**edit**?
The updates occur 168 hours after the previous update, but time doesn't elapse while the servers are down. For example, if the servers are down for a total of 8 hours in one week the update is 7 days and 8 hours real time after the previous update.
Note: You can check in the city hall to get a countdown till the next update.
It's working as intended. There are many reasons why time doesn't pass when the servers are down. Here is an example:
Picture the chaos that would happen if the servers were down for 36 hours and time elapsed on harvesters. But even short outages can be an issue. Suppose you have a town that's "scheduled" to update in6 hours and has the exact number of citizens needed to grow. Suppose one of the citizens picks up his house to move it to a better location and suddenly the servers crash and stay down for7 hours. Do you want the city to be granted6 additional hours to get that player online and have him/her place the house? Sure you do! And the method of having time stop while the servers are down makes that possible.
Therefor thhey use ingame timers, which don't run when servers are down - player factional bases suffer the same issue. In addition, our "tick" took 90mins to complete last week, and that added another 90mins onto the time to the next tick, as the 7 days starts AFTER all the calculations are done, and results issued etc :/
It's a totally sucky system, and only needs a little thought to remedy (like so much in this game, small, simple things that if fixed would make a massive difference)