Politician Archive

Thread: City Update Time Differences

RantMallory
Mon Dec 15, 2003 5:49 am
#1

Well, City hall placed


Sunday, 11am (1st. Week)


Update a week later


Sunday, 4pm (2nd. Week)


Update a week later


Sunday, 10pm (3rd. Week)


Update a week later


Monday, 7am (4th. Week)



PLINKA is that a bug ?


Do they gonna change it?


Work as intended?


**edit**?


PSchirf
Mon Dec 15, 2003 6:35 am
#2

The updates occur 168 hours after the previous update, but time doesn't elapse while the servers are down. For example, if the servers are down for a total of 8 hours in one week the update is 7 days and 8 hours real time after the previous update.


Note: You can check in the city hall to get a countdown till the next update.


It's working as intended. There are many reasons why time doesn't pass when the servers are down. Here is an example:


Picture the chaos that would happen if the servers were down for 36 hours and time elapsed on harvesters. But even short outages can be an issue. Suppose you have a town that's "scheduled" to update in6 hours and has the exact number of citizens needed to grow. Suppose one of the citizens picks up his house to move it to a better location and suddenly the servers crash and stay down for7 hours. Do you want the city to be granted6 additional hours to get that player online and have him/her place the house? Sure you do! And the method of having time stop while the servers are down makes that possible.





|=o=| [=o=] |=o=|
Shamera Kye, Tempest
Mayor of Kosatsu Falls (Metropolis), North of the Dantooine Jedi Temple
Andymantium
Mon Dec 15, 2003 7:50 am
#3

As weird as it works, it probablymakes sense that time doesn't pass when servers are down. Though, it probably would be nice to get an official word from the devs.



K

Ormantz
Mon Dec 15, 2003 5:09 pm
#4

Time also apparently doesn't elapse if your city is stuck in update mode for 30+ hours. My city was supposed to update Friday night at 7 PM. It started more or less on time. It finally finished at 5 AM on Sunday morning. My next update is scheduled for 5 AM next Sunday morning. Because the update took 30 hours we apparently had that added onto our update schedule. So....if your city is one of the unlucky ones that takes 5 or more days to update, then I guess at some point you will have lost an entire week due tothat plus the accumulated server downtimes.
fatgit
Tue Dec 16, 2003 2:57 am
#5

Unfortunately, they haven't worked out how to use the servers "real time" it appears, even though there's a command to display it, and also get timestamps on chat.

Therefor thhey use ingame timers, which don't run when servers are down - player factional bases suffer the same issue. In addition, our "tick" took 90mins to complete last week, and that added another 90mins onto the time to the next tick, as the 7 days starts AFTER all the calculations are done, and results issued etc :/

It's a totally sucky system, and only needs a little thought to remedy (like so much in this game, small, simple things that if fixed would make a massive difference)
Page 1 of 1
Previous Next