Politician Archive

Thread: Problem setting up the player city

Graplin
Tue Dec 16, 2003 11:29 am
#1

Hey folks,


Set up a new player city after Kauri opened up and got the new player city email and my buildings/structures were added. Went to the city managementterminal, no access. Tried to register for mayor, said I needed to be a citizen. Ran back to my house to make certain I was declared... I wasn't so I did so. Now the status says declared. Still not a citizen. Is there a step I'm missing there?


Thanks for any advice on it.


Grappy

ArlanTH
Tue Dec 16, 2003 12:03 pm
#2

Did you place the city hall yourself? If so, then you should automatically become the mayor and a citizen of the city. You shouldn't have to declare in your house. If this is not what happened, then you something didn't work the way it should and you should try to get CSR help.





Arlan Starbright
Previously Mastered: Droid Engineer - Musician - Dancer - Entertainer - Image Designer - Merchant
Currently: Marksman - Rifleman - Politician - Medic - Scout

Founding Mayor of Orodon, Tatooine, Sunrunner


Graplin
Tue Dec 16, 2003 12:53 pm
#3

Thanks for the reply... I did do all of that and have opened a CSR ticket.


Thanks again!


Grappy

DacianThrax
Tue Dec 16, 2003 12:58 pm
#4

Got the same thing going in my recently placed city. No access to the admin functions on the hall and the city management terminal. Anyone who places a house in the city or who has one gets a %TT or associated fillers in the email.



Dacian Thrax
Raven's Fury

Batson
Tue Dec 16, 2003 3:52 pm
#5

Got the same problem on Kauri as well, the city isn't really created, the city management terminal only has the examine option, the structure management terminal for the city hall only has the destroy option. I can't run for mayor since it says I am not a declared citizen (my house is located within 150 meters and I'm declared resident). There are more than 10 houses within the city limits.



- Boka

Mkappus
Tue Dec 16, 2003 4:09 pm
#6

I don't think this is a bug. I believe the new outposts have no features. No elections, no taxes, no ability to set zoning rights. Welcome to the new outpost. A city hall and nothing else.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Batson
Tue Dec 16, 2003 4:12 pm
#7

Well the thing is there isn't even an option to pay for the maintenance, and you don't get any message when you go in/out of the city (crossing the 150 meters limit). There are outposts out there that actually allow anyone to see their status, so this does sound like a big mean bug...



- Boka

Batson
Tue Dec 16, 2003 4:13 pm
#8

Besides nobody can run for mayor... Even in an outpost you're supposed to elect the mayor !



- Boka

Mkappus
Tue Dec 16, 2003 4:19 pm
#9

I thought they were getting rid of elections too. I will see if I can find the post.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
Mkappus
Tue Dec 16, 2003 4:22 pm
#10

Nope, you are right, you are supposed to have an election:



* Player Outposts: This is the first evolution of a player city and begins with a city hall. Originally outposts could tax their residents and were counted in the initial (and temporary) planet cap. Instead, we are going to raise the population count of outposts to 10 and outposts will no longer count against the planetary cap. Now, small groups of players will be able to keep and maintain their Outpost Cities (which we feel is very Star Warsy). From there, it will be the responsibility of the players to vote for their mayors and grow their city. City Growth Cycle 2 and above will keep existing rules and taxation rules will be in effect.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
DacianThrax
Tue Dec 16, 2003 4:25 pm
#11

Taking it to the main forums now


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=950128




Dacian Thrax
Raven's Fury

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