Politician Archive
Thread: Politician Idea: Compromise
Message Edited by Shreloc on 11-24-2004 05:01 PM
Message Edited by Shreloc on 11-24-2004 05:19 PM
Hvzeda wrote:
As an ex-mayor and a resident of a player city, I disagree. If I have my house as private, I have it private as a reason. If a resident had their house as private when I was the mayor, I respected that. How can you not know who is the owner of the that house? If you are the original mayor you should know who lives where. If you are the new mayor of an existing city then the exiting mayor didn't do a good job helping you out by telling you who lives where. I did know who lived where in the city I managed and I still do know because it is a bit hard to get away from knowing who moves in and where. When the city expands and new structures become part of your city, the mayor gets an email of the new structures that are part of the city and the owner of those structures.
A foreseeable problem if this is allowed if it comes out bugged (yes, we wouldn't want that, but bugs do find their way in from time to time). What happens is the ability to check the status of the house (which is an admin ability) gives the mayor total admin to the house? The mayor could then empty the house of all its content.
All we can hope for is that the purge will be implemented soon (I see it being implemented at the beginning of the new year to give old accounts a chance to be renewed during the holiday season instead of being deleted).
Nice idea but I would have to oppose it.
I am sure that there are good reasons why a mayor might not know the owner of a certain structure, but personally I do know the owner of every structure within my city. You also say that if you have your house as private it is private for a reason, but this is not always true since a house starts off as private. I do respect the privacy of every person in my city, but for the purpose of this ability a mayor would have to be able to get inside the house. Many things come with being apart of a city, some things are liked, other things are disliked, this would be just another thing that some hate and some don't care about. And what you were saying about the possibility of a bug giving total admin, checking the status of a house as you said is an admin ABILITY, it would not be admin, it is just as likely that a bug would hit now giving total admin as it is to happen with this ability.
Even after the purge there will still be people who quit the game and leave their house standing in the city, I personally would love to know how long it will take for that home to burn to the ground.
Hvzeda wrote:
How can you not know who is the owner of the that house? If you are the original mayor you should know who lives where. If you are the new mayor of an existing city then the exiting mayor didn't do a good job helping you out by telling you who lives where.
a) ever heard of Militia? a mayor cannot be arround 24 hours to place every single house himself
b) ever heard of /transferstructure? i sometimes happens that people are transfering houses
my city has 75+ atm and in total we had at least 250 different people living here since the beginning, so remembering everyone is not always possible
but to the original idea
would be nice when a mayor could /examine the house sign and sees who s the owner and when he has entered the house for the last time, maybe the itemcount but not necessarily. This info would be very helpfull.
LoveLee76 wrote:
A persons privacy is to be respected. But every landlord has a key to the apartment or home. And we should have some option for eviction. I believe that if a person is out of line and refuse to move we should have some kind of "evict" command. Evicting can be something like giving that person 3 weeks to move or something in that are. If they refuse to co-operate to the eviction some kind of penalty should occure such as extra taxes on their property or the loss of ones house in general.
And when they come back a month later to find all their items lost what then? To find their inventive and nice 4 hour long interior design job (or thousands of credits that where spent on one) lost what then?
I understand how you guys feel don't get me wrong I had the same problems until a few homes blew up but there isn't a way to do this without griefing. We just have to grin and bear it and wait for the 6 mo inactivity thing. What you could do is always ask people to let you know if they are planning on quitting the game and to remove their structure. If they "plan to return" ask them to put all their stuff into a pack and you can put it on a civic vendor for safe keeping or a storehouse of your own.
As per banning, if you are being griefed by overts then get a small crappy little base plopped down to /declare at. It's the coverts that grief that are uncontrollable and we need a way to deal with them, but preventing someone from coming into town would just be dull. My city is a battlefield town in part of it and a merchant hub in the other (well not so much a hub as just our mall and a few shops
) I hate banning overt imps from the shuttle so they can't come in and fight or shop but have to in order to prevent clone zerging. If they couldn't come into town at all to fight or buy...well that would just be dull. Hell I'd ask for /ban to be split up from cloner and shuttle if I didn't consider it un-doable/get shot down in order to lessen it's power over others.
Malitevv wrote:
On a side note: has anyone ever considered using taxes to drive out a "bad" citizen? I've been wondering what I would do if that happenned in my city. And this occurred to me: drive the taxes up to the highest value allowed. Then tip back the money to all players except for the one that you want to drive away. I guess the limit on how much you can pull out of the treasury at a time makes this a little problematic. And for large cities it probably wouldn't work very well at all. But it was an option that did occur to me.