Politician Archive
Thread: The Politician Skillpoint Question
cnlfailure wrote:2 - it gives the devs a cop-out to developing this profession. Rather than introducing a purpose to the politician class, which it sorely needs, reducing or scrapping the points cost would be far simpler to implement and personally I'd far sooner have more powers to provide entertainment and activities for my citizens based on the profession.Scrapping the skill cost, while not introducing further political abilities would further demote this profession to the least developed in the game, and for me that would be a great shame as it has the potential to be one of the most interesting.Anyone got any other views?
My problem is that i cannot think of any additional abilites added to the politician without making drastic changes to the system. Which means we will not see such a change anytime soon.
/emote points to the smuggler profession where anyone with a sane mind can think of lots of abilities to add to the smuggler
Most politicians are probably on a second support-only account already. I would like to keep it on my main char; and i would also like to get a reason to skill it back up to master again. Failing to see that such a reason will come along in 2004 or even 2005, skill point reduction may be a good thing.
However, the basic 15SP cost for the Novice should stay to discourage an "everyone is politician" scenario.
Cnlfailure, that is an excellent, well thought out counterpoint to the widely popular "remove the skill points" arguement. Having said that, I'm still not swayed to agree with your position. As an ex-Master Politician who was extremely active in running a player city (and I still am, just without the profession), allow me to offer an alternate view based on my experiences.
1 - it would open the doors to "less dedicated" politicians. Right now you have to demonstrate a certain amount of dedication to take on the role of mayor as there is personal sacrifice required. Diminishing the skill point cost would open it up to everyone, rathing than keeping ita specialised profession. The likelihood of griefing organisations who existed purely to take over and destroy cities would also increase, as there would be no personal cost involved.
2 - it gives the devs a cop-out to developing this profession. Rather than introducing a purpose to the politician class, which it sorely needs, reducing or scrapping the points cost would be far simpler to implement and personally I'd far sooner have more powers to provide entertainment and activities for my citizens based on the profession.
Scrapping the skill cost, while not introducing further political abilities would further demote this profession to the least developed in the game, and for me that would be a great shame as it has the potential to be one of the most interesting.
Anyone got any other views?
I like this point because it cuts to the core of the issue. If Politician offered much of anything to a player once the city was built up I suspect I would have retained the role instead of recruiting a qualified PA member to take the position over.
The bleak truth of the matter is that Politician is now and ever has been extremely low on the priority list for the developers. I've read (and generously contributed to) any number of conversations in the community about what could be done to enhance the profession and give us a purpose. Having walked this road for a while there is little that anyone (not even one of those with the SOE or LucasArts logo next to their forum names) could say that would convince me that things would ever seriously change for the Politician profession. Its unfortunate (Bajeezus in particular had some excellent ideas I thought), but that is our reality. Smugglers have been paid lip service since launch (and perhaps before, in beta), and they are an iconic profession in the Star Wars mythos (as it could be argued that Politician is, but I digress). We represent a small fraction of the player base for the game. Holding our breaths until we turn blue in hopes that they will finally take up any one of a thousand good suggestions will likely just leave us unconscious from lack of air.
So, as it stands now, without a revamp/rebalanace/upgrade/whateverthecurrentbuzzwordis of the Politician profession, the best band-aid to reward Politician with additional gameplay would be to allow them the skill points to pursue additional interests.
Respectfully Yours,
Acroyear
(former Master Politician, leader of the Guild of Descendants)