Politician Archive
Thread: This 3 week voting cycle is broken (the numbers just don't add up)
The 750xp you get per week is designed to cover people going away, not logging in, forgetting to vote, etc. And to a degree this does work to your advantage for smaller cities (over time at least), but the benefits tend to scale off as cities get larger and the participation rate drops.
It's like most things in the game though, the concept is great, you can understand and agree with the reasoning for it, but its chances of actually working across the board are minimal and the changes are often detrimental to players who are just starting off in the profession.
The funny thing I have found though, is that now it is possible to easily changes Mayors, not that many people actually want to become a mayor owing to the other changes that came in (restrictive xp gains, the fact that it would be months before a new mayor could actually start to have an impact on the city like change trainers, change decorations, etc).
The devs gave us the swings and roundabouts we have been asking for for so long, but then decided to remove the seats from the swings and put sand in the bearings on the roundabout. We still have the play equipment but it just doesn't seem as much fun as what we thought it would.
Malitevv wrote:
If the xp cap is 20X as others have said it is in other threads, then that is a lot better. I searched around for info about a cap and couldn't find it before writing this thread, so assumed it would be similar to the others. That means I am a lot less likely to loss xp because of the delayed reward.
But I still think it is poor design to reward my city with advancement and then give me only 750XP to work with as an XP reward. 750 isn't enough to do anything. Forcing me to wait another 2 weeks after my city has advanced before I have enough XP to build a single city structure is still ridiculous.
I understand what the politician changes were for. I haven't been a politician for very long, but I've been aware of the issues for at least a year. Extending the voting cycle was never needed and delaying the XP reward for 2 extra weeks was certainly never needed. Even if they want to extend the voting cycle, there really is no need to delay all the XP for the end of the voting cycle. The XP from voting should still be granted weekly to whomever the incumbent is the way it always has. But personally, I think the vote should just occur weekly like it always has too.
It is more than you were getting before the patch unless you have 800 residents in your city
It is more than you were getting before the patch unless you have 800 residents in your city
No. It is not. On the very first week of having my city with the old systemI got enough xp to trainmy first skill box.
How much do you think I was getting before? It was 100 XPper resident before. 10 is the minimum number of people that can be in a city. 10*100 = 1000. 1000 is greater than 750. What sort of math are you using??
Malitevv wrote:
If the xp cap is 20X as others have said it is in other threads, then that is a lot better.
I have nearly 30k xp banked...saving up to get master in one shot, i'm currently 2224, i think it'll cap before i get enough to get all7 skill boxes.
Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
-AoWL - Army of Wookie Liberation
StumanKadir wrote:
The xp you receive under the new system is actually more than you would get over the same period under the old system, but the big rider on this is that this is only true if you have 100% participation rate in citizens casting votes.
The 750xp you get per week is designed to cover people going away, not logging in, forgetting to vote, etc. And to a degree this does work to your advantage for smaller cities (over time at least), but the benefits tend to scale off as cities get larger and the participation rate drops.
It's like most things in the game though, the concept is great, you can understand and agree with the reasoning for it, but its chances of actually working across the board are minimal and the changes are often detrimental to players who are just starting off in the profession.
The funny thing I have found though, is that now it is possible to easily changes Mayors, not that many people actually want to become a mayor owing to the other changes that came in (restrictive xp gains, the fact that it would be months before a new mayor could actually start to have an impact on the city like change trainers, change decorations, etc).
The devs gave us the swings and roundabouts we have been asking for for so long, but then decided to remove the seats from the swings and put sand in the bearings on the roundabout. We still have the play equipment but it just doesn't seem as much fun as what we thought it would.
I know it is more xp in the long term if every one votes. But that is not really relevant. The problem is that all the XP from citizens voting is delayed for three weeks and then all three weeks worth of voting XP are delivered in one large chunk. That large chunk of XPcan easilyexceed the XP cap of a low level politician if his city is growing quickly! So even if everyone votes, it's going to be a lot less XP because it's going to give me more XP than is allowed under the XP cap.
Telling me it's actually more is like telling me you are going to give me 32 ounces of soda for the cost of only 20 ounces of soda. But then giving me a 16 ounce cup and pouring all 32 ounces in at once. Do I really get 32 ounces of soda? No. I don't. I get 16 ounces of soda in my cup. The other 16 ounces overflows the brim of the cup and ends up on the floor where I cannot drink it.
I don't want my XP dumped on the floor. I want to actually use it.
Any way. It is great that the system lets us change mayors more easily. But the 3 week voting cycle plays no role at all in the ease with which we are able to change mayors now.