Politician Archive
Thread: City Objects and Removal
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Shreloc
Wed Dec 01, 2004 12:00 pm
#1
Currently as a city mayor you have the ability to go to the City Management Terminal in the City Hall and open a list to see all Civic structures within your city, but it doesn't really do much siince you should know what is in your city.
I know that in my city I have had a problem with mission terminals falling through the floor of structures, and sometimes they are invisible and I cannot see or target them, but they count against my city limit. I'm know that these type of things have happened in other cities as well. I would like it if from this Civic structure menu we could remove any trainers mission terminals,fountains, or structures(example: Cloning Facility) that are within our city.....those that we can see and remove, or see and not remove, or just not see. And so we know what we are removing, the coordinates would be listed next to the item/structure in question. If it is a decoration or structure that is removed, it would be placed straight into our inventory just like normal, and if our inventory is full we could not remove those items until we make space.
This would allow us to remove those problem decorations and terminals right away, and allow us to experiment with different decorating ideas without the fear of items becoming stuck on one another and having to conact CSR to get them removed.
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