Politician Archive
Thread: SOE you must increase politician xp cap, please! Before voting cycle turns!
Garllore wrote:
there is no xp cap
As Garllore said, there is no cap on politician xp. Just thought that fact needed repeating since I've seen so many threads begging for an increase in the "Politician xp cap" since the Politician changes came out.
EDIT: I should rather say that I haven't seen a cap on politician xp.
Message Edited by Khristen on 11-30-2004 09:02 AM
Khristen wrote:
Garllore wrote:there is no xp capAs Garllore said, there is no cap on politician xp. Just thought that fact needed repeating since I've seen so many threads begging for an increase in the "Politician xp cap" since the Politician changes came out.
uh... that's something new
politician xp cap is at 20x. yes I've asked the devs to raised it, and yes I asked before you guys started posting about it. now stop bugging me for the moment and go bug Tiggs or something
Scoooter wrote:
If you are capped just train.
If you are a master expect to get capped
If you have no SP's to train like all other professions expect to get capped
We get 750 per week in addition to the votes now which is more than you ever got with votes so the snivelling must stop. If anything is capping you that is and not the votes
That is not true.I needed 1600XP to train my next skill box. I had planned things so I would have that 1600XP at the same time that my city updated. Then they changed the rules. Now, my city is updating. With the old rules I would have gotten 2000+ XP, but instead, I get only 750XP, which isn't enough to do or train anything. You say train? Train what? How? The problem is that I am not a master, my XP cap is low and I can't train because the XP I am suppossed to get from my residents voting is being delayed by an extra 2 weeks.
By the time the voting cycle comes around I will likely have 30+ residents voting. Which means I am going to get 9000+ XP in a couple of weeks or whenever that vote actually occurs (I have no idea when). If the XP cap really is 20X then I won't loose any of that XP. That will be good. But still, where is the sense in taking the XP that I earn each week and only rewarding it to me once every 3 weeks??
This is not at all comparable to the problems that other professions face with XP caps. This is like giving a combat player zero XP for defeating a Krayt Dragon and saying "sorry. you have to kill two more of them before we will give you the XP for the one you just killed".
Message Edited by Malitevv on 11-29-2004 10:08 AM
If 100% of the citizens vote 100% of the time that is true.
furrycat wrote:
> We get 750 per week in addition to the votes now which is more than you ever got with votes
If 100% of the citizens vote 100% of the time that is true.
now I understand what he is saying. He is pointing out the obvious factthat 100*(the number of citizens) + 750 is more than 100*(the number of citizens). We all know that. But that isn't the least bit relevant.
The XP cap is the point of this thread. It may be a high XP cap, but whether it is high enough to hold 300*(the number of citizens) is not clear. And the point of the thread is that ifthe amount you are awarded at the end of the voting cycledoes exceed the XP cap then you end up never getting a significant portion of your XP.
It doesn't matter if it theoretically adds up to more with the new voting mechanicif younever see it!
Going by the 20x model for xp that Pappi said, you should be looking at this (please correct my math if it's screwy. I don't usually mess with xp caps and templates and stuff like that):
Novice Politician - 20k xp cap (1k needed for tier 1 boxes)
Tier 1 - 50k xp cap (2500 needed for tier 2 boxes)
Tier 2 - 100k xp cap (5k needed for tier 3 boxes)
Tier 3 - 200k xp cap (10k needed for tier 4 boxes)
With an incumbent mayor a Novice Politician would need more than 58 citizens to vote for them in order to cap. A Tier 1 would need more than 158 citizens to vote, tier 2 would need 325 citizens to vote, tier 3 would need 658. That's to cap. Those numbers assume that it is an incumbent and that they have 0 xp at the start of the election. Add 8 citizens for a mayor that isn't already in office.
20k xp is enough to buy and entire tree of politician skills + one tier 1 box.
Whether that 20x on the xp cap is working or not, I don't know. I keep hearing conflicting numbers and won't be able to check for myself until the voting cycle ends (tier 4 sitting at 60k xp right now). I do know of a Politician at one point that slowly dropped Politician skills and then dropped it completely, picked it up again later and had more than 20k xp. That's all speculation without hard numbers and time frames, though.
If it is working, I don't really see any issues with that kind of a cap. You may not be able to have "insta-cities" and might have to progress a bit more slowly, but I really don't see a huge problem with that. One thing to keep in mind is that Politician is currenly not a profession that needs to be mastered to be effective. A Politician just has to have a good idea of where they want to go and use their skill points wisely.
Khristen wrote:
Going by the 20x model for xp that Pappi said, you should be looking at this (please correct my math if it's screwy. I don't usually mess with xp caps and templates and stuff like that):Novice Politician - 20k xp cap (1k needed for tier 1 boxes)
Tier 1 - 50k xp cap (2500 needed for tier 2 boxes)
Tier 2 - 100k xp cap (5k needed for tier 3 boxes)
Tier 3 - 200k xp cap (10k needed for tier 4 boxes)
With an incumbent mayor a Novice Politician would need more than 58 citizens to vote for them in order to cap. A Tier 1 would need more than 158 citizens to vote, tier 2 would need 325 citizens to vote, tier 3 would need 658. That's to cap. Those numbers assume that it is an incumbent and that they have 0 xp at the start of the election. Add 8 citizens for a mayor that isn't already in office.
20k xp is enough to buy and entire tree of politician skills + one tier 1 box.
Whether that 20x on the xp cap is working or not, I don't know. I keep hearing conflicting numbers and won't be able to check for myself until the voting cycle ends (tier 4 sitting at 60k xp right now). I do know of a Politician at one point that slowly dropped Politician skills and then dropped it completely, picked it up again later and had more than 20k xp. That's all speculation without hard numbers and time frames, though.
If it is working, I don't really see any issues with that kind of a cap. You may not be able to have "insta-cities" and might have to progress a bit more slowly, but I really don't see a huge problem with that. One thing to keep in mind is that Politician is currenly not a profession that needs to be mastered to be effective. A Politician just has to have a good idea of where they want to go and use their skill points wisely.
the hard cap on poli xp is 60k though.