Politician Archive

Thread: Cities located near thr Rori Rebel Outpost

Kinshi
Fri Aug 26, 2005 2:21 pm
#1

I have heard murmurs that SOE will uproot city halls that are close enough to fall inside their city limits at some undisclosed date in the future because one some servers people are using /cityban and it actually affecting the NPC facilities


Im concerned as I live in a town in the same situation (tho we will not even touch city ban because of the flak that is generated when it is invoked in that location)


Supopsedly this situation was mentioned at a Fan Fest, and the devs supposedly said thy were going to apply the 1000m limit to the Rori Rebel outpost


What I am worried about is if thiswill this include ALL player structures within 1000m of the RO if it gets enacted.


Just wondering If I am going to log in one day and find the entire city /housepacked with an eviction notice stuck to it.
KJFett3
Fri Aug 26, 2005 2:26 pm
#2

Wow, if people didn't see that coming after they did a similar thing to those around the Imperial outpost on Dant.....


They may not pack the houses up, but the would very likely pack up the city halls, and prevent further building withint 1K of the outpost. That is what they did on Dant.



!Drevin of DROW!
!!
Kinshi
Fri Aug 26, 2005 2:38 pm
#3

The removal of houses is what concerns me the most. I have a Shipwright vendor located just out the south door of the outpost about100mand its been an awsome location.


I didnt realize this had been an issue on Dantooine as well


I wish they would leave it alone, as I really dont like the fact that Imperial faction players can linger in the RO and load gank Rebel SF players and otherwise harass Rebels in the middle of a Rebel Outpost without any fear of repercussions. To me it makes sense that factional players should have control over same-faction facilites.


I mean denying access by Imperials to a Rebel faction facility is very much a GCW activity is it not? Isnt it kinda dumb that a Rebel can waltz right into the middle of the Imperial base on Dant and fly away or even worse hang out there all day long?


Id say go ahead and fix this, but repopulate the RO with CL 88-90 NPCs and keep the Imperial load gankers and force cloakers out of there. (same goes for any factional facility)
KJFett3
Fri Aug 26, 2005 2:52 pm
#4






Kinshi wrote:

The removal of houses is what concerns me the most. I have a Shipwright vendor located just out the south door of the outpost about100mand its been an awsome location.


I didnt realize this had been an issue on Dantooine as well


I wish they would leave it alone, as I really dont like the fact that Imperial faction players can linger in the RO and load gank Rebel SF players and otherwise harass Rebels in the middle of a Rebel Outpost without any fear of repercussions. To me it makes sense that factional players should have control over same-faction facilites.


I mean denying access by Imperials to a Rebel faction facility is very much a GCW activity is it not? Isnt it kinda dumb that a Rebel can waltz right into the middle of the Imperial base on Dant and fly away or even worse hang out there all day long?


Id say go ahead and fix this, but repopulate the RO with CL 88-90 NPCs and keep the Imperial load gankers and force cloakers out of there. (same goes for any factional facility)




Rebels do/did the same thing in the Imperial bases as well. If you don't like it, go SF and kick them out the right way. City bans should never affect a POI or NPC city.




!Drevin of DROW!
!!
Kinshi
Fri Aug 26, 2005 6:19 pm
#5


I only say that because the city is the ONLY means of controlling the facility. If the NPCS there were powerful enough to keep opposite faction people out, then I would notreally care, or even better make the equipment and NPCs at the facility unusable by people who are NOT of the right faction.


Doesnt matter what faction you are, its messed up to have a factional facioity where overt ebemies can simply sit there all day, and utilize all the benefits of said facility.


Its a REBEL outpost, which means that its not a place for Imperials to come and train, take missions, craft, or launch TIE fighters from


This is no different thatn if you dropped a HQ , and the opposite faction could simply walk inside, and use all the stuff. Those have NPC content as well, they have mission terms, bank terms, recruiters, etc, and theya re denied to non-factional personell.


THe NPC facilites should have the same restrictions if they are going to take away the only means of denying opposing factions access.


Imperial or Rebel, whateever, these are MILITARY BASES, and not places where every tom dck and harry should be walking around w/ any restrictions


GO SF? Hardly...you cant fly into the RO SF because of the load ganking Jedi waiting there, so you have to fly into Restuss, then go find a recruiter that doesnt have a force cloaked jedi camping it, then drive all the way back to the RO, and the load gankers will see you coming (red dot on the radar) and can use your own damn base to defend themselves (only one way into it, and thats through a wall of Imperial Jedi plugging the only entrance.)


Flying into the RO as combatant then using that recruiter is also a death trap because of force cloakers lingering at the recruiter.


WHat we have here is Imperials denying the access to the base, and Rebel wind up having to try and force them out of their own facility and the enemy didnt have to do a dang thing to take it in the first place. That and the buggers can use the clone center there too, so there is no forcing them out.


and taking away a city hall that overlaps the base wont change any of that. All cityban does for these people is makes it less convinient for them to travel to their favorite load gank spot. Other than that they can drive in, mow down the wimpy NPCs and do what they have been doing all along.


So really pulling down someones city because they are affecting the facility is utterly useless and punishes the peoplewho are trying to defend the facility and rewards those whoare exploiting its weaknesses.


I use Imperials as the example here, but the situation would be the same if it were a Imperial facility.


Solution is to use the same access rules for NPC factional facilities that are used for player dropped PvE bases, and spawn similar level NPCs based on the size of the facility.


Lets face it, an Imperial has no business landing in the middle of a Rebel military base and expecting to live let alone take a vacation there. The same is true of any Rebel who thinks they should be able to take a picninc in the middle of the Imperial Outpost on Dant,


But man..killing a city to 'solve' this problem? thats like using a nuke to get rid of an anthill.


KJFett3
Fri Aug 26, 2005 8:00 pm
#6






Kinshi wrote:


I only say that because the city is the ONLY means of controlling the facility. If the NPCS there were powerful enough to keep opposite faction people out, then I would notreally care, or even better make the equipment and NPCs at the facility unusable by people who are NOT of the right faction.


Doesnt matter what faction you are, its messed up to have a factional facioity where overt ebemies can simply sit there all day, and utilize all the benefits of said facility.


Its a REBEL outpost, which means that its not a place for Imperials to come and train, take missions, craft, or launch TIE fighters from


This is no different thatn if you dropped a HQ , and the opposite faction could simply walk inside, and use all the stuff. Those have NPC content as well, they have mission terms, bank terms, recruiters, etc, and theya re denied to non-factional personell.


THe NPC facilites should have the same restrictions if they are going to take away the only means of denying opposing factions access.


Imperial or Rebel, whateever, these are MILITARY BASES, and not places where every tom dck and harry should be walking around w/ any restrictions


GO SF? Hardly...you cant fly into the RO SF because of the load ganking Jedi waiting there, so you have to fly into Restuss, then go find a recruiter that doesnt have a force cloaked jedi camping it, then drive all the way back to the RO, and the load gankers will see you coming (red dot on the radar) and can use your own damn base to defend themselves (only one way into it, and thats through a wall of Imperial Jedi plugging the only entrance.)


Flying into the RO as combatant then using that recruiter is also a death trap because of force cloakers lingering at the recruiter.


WHat we have here is Imperials denying the access to the base, and Rebel wind up having to try and force them out of their own facility and the enemy didnt have to do a dang thing to take it in the first place. That and the buggers can use the clone center there too, so there is no forcing them out.


and taking away a city hall that overlaps the base wont change any of that. All cityban does for these people is makes it less convinient for them to travel to their favorite load gank spot. Other than that they can drive in, mow down the wimpy NPCs and do what they have been doing all along.


So really pulling down someones city because they are affecting the facility is utterly useless and punishes the peoplewho are trying to defend the facility and rewards those whoare exploiting its weaknesses.


I use Imperials as the example here, but the situation would be the same if it were a Imperial facility.


Solution is to use the same access rules for NPC factional facilities that are used for player dropped PvE bases, and spawn similar level NPCs based on the size of the facility.


Lets face it, an Imperial has no business landing in the middle of a Rebel military base and expecting to live let alone take a vacation there. The same is true of any Rebel who thinks they should be able to take a picninc in the middle of the Imperial Outpost on Dant,


But man..killing a city to 'solve' this problem? thats like using a nuke to get rid of an anthill.






There is no arguement that justifies players controling an NPC POI zone. None. No matter how much you try to justify it. Rebels stand in Theed and gun down Imperial NPCs all day long. There is nothing we can do about it. Deal with it.




!Drevin of DROW!
!!
rockcrown
Fri Aug 26, 2005 9:43 pm
#7

I have a house that was placed near the imperial outpost on dantooine a long time ago (its 150m from the starport great for business since i'm a crafter.. no one can build this close anymore, however the house has stood for yrs. just an fyi



IGN: Irowega - Retired Imperial Munitions Trader (Elder 12pt R.I.S. Armorsmith)
IGN: Sihyn - Dark Jedi Elder
Traie
Sun Aug 28, 2005 2:32 pm
#8

I don't see them moving houses (of active players) but city structures could be thrown out. I'd like to see it all over the servers thou. There's a city on Dantooine, Infinity that is so close to the MOP, literally, when you walk out of the gates of the MOP, you get the "You have entered..." message. I get it usually several meters before I get the "You have left..." message.







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