Politician Archive

Thread: societies for specializations?

dishmal
Sun Jul 25, 2004 10:43 pm
#1

friends,


i waz reading sony's site on player cities when i came across the following under specializations:



City Specialization

As the politician gains skills he will eventually earn City Specializations (specs). A city can only have one spec at a time. A spec gives the city a bonus in some area at the exchange of an increase maintenance cost. The city spec may only be changed once a week.

Sample Rich- 70k cr / week Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.

Manufacturing Center- 50k credits / week Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures.

Research Center- 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.

Clone Lab- 80k credits / week The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%.

Improved Job Market- 80k credits / week Missions taken in a city with an 'Improved Job Market' grant a 20% increase to their rewards.

Entertainment District- 80k credits / week Entertainer healing is 10% more effective in an 'Entertainment District'.

Medical Center- 80k credits / week Medical healing is 10% more effective in a 'Medical Center'.

Stronghold- 150k credits / week A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players.

Industrial Society- 200k cr / week An 'Industrial Society' gains the bonuses of both the 'Manufacturing Center' and 'Research Center' specializations. Master politicians get this.

Scientific Society- 175k cr / week A 'Scientific Society' gains the bonuses of both the 'Medical Center' and 'Entertainment District' specializations. Master politicians get this.



now, if you'll notice the last two. i don't see anywhere on the politician tree, where u get the ability to set those last two. I sent a ticket to CSR and they said that as long as I have master poli, i can place any of them. Is this true? I had just came from a city that had a master politician and he said he never could set the city az a society of either type. is the CSR just a maroon?



dish




dishmal uraine
- Master of Rifleman/Doctor/Merchant/Architect/Weaponsmith -
-- Mayor of Mirage, Lok Editor in Chief of The Mirage Weekly --
--- Postmaster of United Federation Postal Service (UFPS) ---
---- UFPS Mirage Mall located on Lok at -4452, -5461 ----
PsychoticChipmunk
Sun Jul 25, 2004 10:49 pm
#2

They are given at the master politician box, however they are/were bugged and removed from the game because of this. Now the master box is empty and just a special tag/badge for those who wish to keep it although I prefer urban planner and statesman myself. Watch for their return sometime in naught 6



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dishmal
Mon Jul 26, 2004 12:04 pm
#3

how would the CSR not know this information is what i'm wondering? could it have been fixed in the latest releases?


dish



dishmal uraine
- Master of Rifleman/Doctor/Merchant/Architect/Weaponsmith -
-- Mayor of Mirage, Lok Editor in Chief of The Mirage Weekly --
--- Postmaster of United Federation Postal Service (UFPS) ---
---- UFPS Mirage Mall located on Lok at -4452, -5461 ----
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