Politician Archive
Thread: A couple of newb questions regarding the Politician Proffesion...
Lord-Lee wrote:
Hello I am a "newbie" to this forum and just have a few simple questions (and i hope I havent aggravated anyoneby posting this)...
First, what is the fastest way to gain ap points?
Second, What are a few difficultys with politicians? (and how might they be straightened out)
third, Are there no "structured" cities? (In other words why do houses surround city hall and a shuttleport over here and a cloning facility over there...)
fourth, Is it possible to have 8 'faction bases' (with a total of 2 opposing factions controlling them respectively, namely imperial and rebel?)
fifth, how much does a full city, including houses, gardens, shuttleport ect..cost roughly in credits?
sixth, would people live in a "dangerous" city? (constantly being attacked, near a 'dangerous' poi?)
seventh, can I build tons ofwalls and is it a good idea?
and finally how much 'stuff' can fit into a city? (in other words, do buildings fit easily?)
Thx LL
I don't personally know all the answers, but I'll attempt to help answer some.
1- Some seeking App xp have been known to pay someone to allow them to relearn Ranged Support 1 over and over and over....
3- I wonder this myself. Sometimes it has to do with the terrain, other times it seems to be just pure laziness. I've found several locations that allowed for "perfect" layout of a city, but those areas are usually out in the middle of no where and few are willing to travel there...
5- I've seen some large cities that cost over $750,000 a week. The more trainers and decorations you add, the more expensive it gets. Not to mention that as the city expands it also increases in required expenses, "extras" or not...
6- As far as I've seen on some larger cities, creature/people spawns tend to decrease the farther you go towards the city center. Ex- A metropolis on Dantooine will have several huurton spawns at the fringes, but absolutely no spawns anywhere near the city hall.
7- If you really wanted to pack a city, I'm sure you could stuff masses of small houses inside the city. In the first stage of a city, Lvl 1 - 150m radius from city hall, you can easily stuff 20+ small houses inside the limits with some room to spare... It all depends how you would want the city to look like to visitors and residents...
Hopefully someone more knowledgable will come by and add to this (and correct any errors I may have made). It's been a while since the last time I was a politician...
5- I've seen some large cities that cost over $750,000 a week. The more trainers and decorations you add, the more expensive it gets. Not to mention that as the city expands it also increases in required expenses, "extras" or not...
Second - Only Tatooine and Generic structures work on Lok.
Some numbers of my own: City Hall has a "footprint" of 7x9 (7 "spaces" wide by 9 "spaces" long/deep). If you placed a structure EIGHT "spaces" directly in front of the City Hall (ex- you planned to later place a Lg park there), it would be roughly 80m away from the city center (meaning if this structure was a PA Hall, any houses behind it would NOT be inside the first 150m "ring" of a Lvl 1 city). A Lg Naboo has a "footprint" of 7x6 (again 7 wide, 6 long/deep). If you leave "spaces" for roads (ex- a gap of 2-3 spaces between "footprints"), you might be able to get 2 Lg houses beside the city hall like this: X- space covered by a house, x - empty space
xxxxxxxxxxxxxxxxxxxXXXXXXXxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxXXXXXXXxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxXXXXXXXxxxxxxxxxxxxxxxxxx
XXXXXXXxxxXXXXXXXxxXXXXXXXxxXXXXXXXxxXXXXXXX
XXXXXXXxxxXXXXXXXxxXXXXXXXxxXXXXXXXxxXXXXXXX
XXXXXXXxxxXXXXXXXxxXXXXXXXxxXXXXXXXxxXXXXXXX
XXXXXXXxxxXXXXXXXxxXXXXXXXxxXXXXXXXxxXXXXXXX
XXXXXXXxxxXXXXXXXxxXXXXXXXxxXXXXXXXxxXXXXXXX
XXXXXXXxxxXXXXXXXxxXXXXXXXxxXXXXXXXxxXXXXXXX
|---> Approx. 150m wide <---|
Note: Above "pic" does not show strcutures to proper scale...
I'm not sure if any other cities have "over-head" maps, but I believe I've seen some for both TIO's and the Trinity Republic's websites. TIO site and Trinity site. (I think those are the correct links...) By looking at both maps, maybe you'll get a better understanding of just how "little" space you'll have to work with
(A 500m radius sounds big, until you start to build
)
Lord-Lee wrote:
Ugh that much per week... thats seriously hefty?!? I have planned the city itself for a couple weeks... (there is no 'real' city builder that is excellent...)
Also to clarify my q I mean how much initially...
roughlythe stuff in this list...
multiplegardens {couldnt narrow this one down but probly over 100},
one shuttleport,
onecityhall,
34ish trainers,
500 large naboo houses,
12 fountains,
25statues,
an insane amount of walls,
20-or-sogates,
20-or-so trees,
1 city vendor,
1 merchant hunt,
tons ofgated fences,
tons of street lamps,
path?{havent heard if this is even in the game},
6 or-so gated garden walkways,
salon,
cantina,
cloning facility,
parking garage,
terminals {rebel/imperial, bank/bazzar mission/mini-profsthe whole deal},
Also can you 'place' an npc (such as a farmer or worker)
4faction bases imp
4faction bases reb
Also Next to a poi (Im thinkin on lok near imperial base...)
Any tips additions?
Lord-Lee wrote:
Ugh I managed to sacrifice tons and tons of things so this is the list as it stands...
115largegardens (encircleing city) A metropolis caps at 50 decorations, this includes gardens, fountains, statues,AND lightposts
one shuttleport,
onecityhall,
32ish trainers, (all the profs excluding fs trainers)A metropolis caps at 15 trainers
98large naboo houses, This will depend 100% on your city layout, not much advice i can give you on it.
1 largefountains, see above
8 statues, see above
an insane amount of walls, (to encircle the city and divide the city into quadrents)There are no walls for cities.
4gates, There are no gates for cities
1 city vendor, you'll need a merchant or artisan x-x-3-x to place a vendor
1 merchant hunt,you'll need a merchant x-4-x-x to place the tent. it works like any other structure, there's no cap on them.
street lamps, (lol want to make paths withem but i heard they suck up an insane amount of cap...)see above
path? {havent heard if this is even in the game},
6 or-so gated garden walkways, if you mean with walls and gates, see above
salon, there are no salons allowed for player cities.
cantina, you'll need a musician or dancer to place this
cloning facility,
parking garage,
terminals {rebel/imperial, bank, mission/mini-profsthe whole deal}, sorry, i forget the cap for this one.
Also can you 'place' an npc (such as a farmer or worker)? No.
4faction bases imp you'll need some imps to place these
4faction bases reb you'll need some rebels to place these
Also Next to a poi (Im thinkin on dant next to either mok/janta stronghold...) Nice selling point for the city
Any tips, additions? start small, with good people over great ideas.
(this all fits comfertably in a level 5 city... how much for the whole deal)
Heh I take back saying its smaller than i expected, itsat-leasttwice the size...
Whats the price value set at? The cost has too many variables for a solid quote. Each decoration, trainer, city facility, and specialization is going to add to the cost of your city. Each time you increase in rank, your city hall will cost more. Some things will offset the cost, like property tax, income tax, sales tax, shuttle fees, garage fees, and donations from residents. My city's a metro/level 5, with about 35 decorations, 15 trainers, all the facilities, and is a research center. it runs about 525k-ish per week.
Whats the cap?
Thanks again,
LL
Message Edited by revisoHT on 10-01-2004 12:51 AM
revisoHT wrote:
Lord-Lee wrote:
Ugh I managed to sacrifice tons and tons of things so this is the list as it stands...
115largegardens (encircleing city) A metropolis caps at 50 decorations, this includes gardens, fountains, statues,AND lightposts
Actually, I don't believe gardens are counted as decorations. I started using the small Naboo "curved wall" garden in the middle of our streets instead of streetlamps so I could use the streetlamps elsewhere. I do believe gardens are capped, but not in the same bucket as other decorations.
Still, it's highly unlikely that 115 gardens would be feasible. Even if that number was under the cap, it would be a HUGE maintenance expense. Large gardens cost upwards of 10K per week (not sure of the exact number), so those 115 gardens would push your city maintenanceto over 1.15 million per week for gardens alone! Skyfar is a fully decked out metropolis with around 20 gardens, and our weekly maintenance is in the 800K range. I can't imagine what would happen if we even doubled our garden count, let alone quintupled it.
Astev_Aris wrote:
I can't imagine what would happen if we even doubled our garden count, let alone quintupled it.