Politician Archive
Thread: Changing mayors
I am in the same situation in Salanar. The old mayor plays little if any at all.
10% of the town is probably left the game but there houses still exist and so does the "ongoing" vote.
When I decide to move on whenever that occurs I will want a phase-in period with the new mayor.
Tp prevent the town and the new mayor from becoming inconvinienced.
Be sure you are aware that city halls do not redeed. You will have to destroy it outright and (I assume) forfeit the money in the treasury by doing so.
Also, be sure you have a new city hall handy so you can place it immediately. I would hate to hear of a city being lost completely because someone else placed before you were able to get a new city hall up and the city cap had been reached already or some such.
Good luck, this is always a major difficulty.
Dai_Nogas wrote:
I have a couple more questions actually. First, are there cities that aren't official on planets just waiting for a city to drop off for them to be under the cap? Also, does that happen automatically? Or does the owner of a city waiting to be official have to notice that a city has dropped off, and drop a city hall immediatly? Also, I got an email last night from a guy who has moved out of my city, but is still a "resident" of the city. Is the terminal bugged? Is there a way around all this? Might his vote still count? Sorry for all the question.
And what if I destroy the city hall....will the shuttle be detroyed, bank, med facility cloning center, mission terminals..and so. Will I loose it? Please answer this.
Dai_Nogas wrote:
I have a couple more questions actually. First, are there cities that aren't official on planets just waiting for a city to drop off for them to be under the cap? Also, does that happen automatically? Or does the owner of a city waiting to be official have to notice that a city has dropped off, and drop a city hall immediatly? Also, I got an email last night from a guy who has moved out of my city, but is still a "resident" of the city. Is the terminal bugged? Is there a way around all this? Might his vote still count? Sorry for all the question.
Okay, so here's the lowdown...
A city cannot be placed if the planetary cap has been reached already. Period. As the previous poster said the rank exchange thing can happen though so be on the lookout for this.
Also, about dual-citizenship, A player can have dual-citizenship to cities that are different planets, though this is considered a bug and possibly an exploit so do be careful emplyiong it to your advantage. Knowledgable employment of this bug to gain citizens is exploiting this has been stated to administrators in my city already (they were inquiring to CSR's about observed effects).
You may want to point out to citizens who have moved that they are unwittingly exploiting game systems and should formally revoke citizenship in your city before moving on to another.
Yep - all city related structures will be destroyed at the same time as the City Hall goes boom.
This can be a major inconvenience, especially the bank, as residents may have credits and goods held in there. If the bank goes poof, so does everyones banked items and credits (an undocumented feature that no one at SOE likes to talk about much).
StumanKadir wrote:
Yep - all city related structures will be destroyed at the same time as the City Hall goes boom.
This can be a major inconvenience, especially the bank, as residents may have credits and goods held in there. If the bank goes poof, so does everyones banked items and credits (an undocumented feature that no one at SOE likes to talk about much).
I've redeeded and moved our bank many times. Never had a problem. My understanding is that we bank on Corellia, not in a specific city. Does this only happen when the bank gets destroyed by lack of mtce or something?