Politician Archive

Thread: Why isn't this one of the top priorities?

Siddalee
Wed Mar 17, 2004 10:11 pm
#1

We get a shuttleport fee - well, why not a trainer fee, a garage fee, a mission terminal fee? It would work like mission terminals in bases - the players would never notice the difference, but a percentage would go to the city hall. Else, rather than convenience (and it isn't THAT much of a convenience for some cities), why even place them? This could certainly help with the budget - I've had plenty of people say to me that they would take missions in town, or train in town, if some of it went to the city hall - but right now, it's just amaintenance burden with no real use, rather than convenience. And of course, there's still that bug that lets people heal their vehicles for free - so why even bother with a garage.


The bases get the mission terminal feature - so why not player cities?



--Siddalee
Spacey
Wed Mar 17, 2004 10:24 pm
#2

There is a garage fee, but who uses garages really?



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Jaspor
Thu Mar 18, 2004 9:30 am
#3

I thought the Devs said they would fix the "vehicle healing" bug once garages were in.... Their explanation was that since garages were rare (before this publish), they'd leave it in as to not inconvenience players. And once Player Garages were in, they'd fix this bug.


Is this not the case?




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Bajeezus
Thu Mar 18, 2004 9:51 am
#4

I think you can expect the vehicle repair bug to be fixed at some point, as the devs are aware of it, and at that time, we'll all be very glad to have our garages.
Jaspor
Thu Mar 18, 2004 9:52 am
#5






Bajeezus wrote:
I think you can expect the vehicle repair bug to be fixed at some point, as the devs are aware of it, and at that time, we'll all be very glad to have our garages.






Key phrase: "at some point". That could mean next year some time. Until then, garages probably won't bring in much income for the city.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Flynn_Nomad
Thu Mar 18, 2004 10:03 am
#6






Jaspor wrote:





Bajeezus wrote:
I think you can expect the vehicle repair bug to be fixed at some point, as the devs are aware of it, and at that time, we'll all be very glad to have our garages.






Key phrase: "at some point". That could mean next year some time. Until then, garages probably won't bring in much income for the city.







Except on LOK, where the trick doesnt work, unless you go off planet...



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Olepi
Thu Mar 18, 2004 10:41 am
#7






Jaspor wrote:

I thought the Devs said they would fix the "vehicle healing" bug once garages were in.... Their explanation was that since garages were rare (before this publish), they'd leave it in as to not inconvenience players. And once Player Garages were in, they'd fix this bug.


Is this not the case?








Simple answer because they have not figured out how to make garages fix disabled vehicles just try repairing a disabeld vehicle at a city garage and you will understand why this has not been fixed yet.



Olepi
Thu Mar 18, 2004 12:35 pm
#8






Bajeezus wrote:
I think you can expect the vehicle repair bug to be fixed at some point, as the devs are aware of it, and at that time, we'll all be very glad to have our garages.







WHO in their right mind is glad about having these? it's another money Sink an expensive one at that, it's mostly useless until they fix the reall problem, no offence but i'm not happy with the roll out nof useless money sinks, i am happy about them fixing actual issues before introducing new content.



New content sweeps the old issues under the rug yet new content often has issues of it's own and more bugs.


In this case it is quite clear they have lost complete touch with the reality of the issue and forgotten what should be addressed so they can roll out their new content.




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