Politician Archive

Thread: Multi guild city

EcadMistflier
Thu Mar 18, 2004 8:59 am
#1

Ok just need some input from the more experienced mayorsabout the problems and benefits of a multi guild city. We are currentlya rebel aligned city and all in the same guild. City is about 70 members with all the common stuctures ie., shuttle, bank, cantina, hospital, etc.


What I would like to know, from your experience and perspective, is a multi guild, same faction (rebel) city a good idea? Are the risks worth the benefits?



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
ArthurP
Thu Mar 18, 2004 9:13 am
#2

In New Hope Metropolis, Lok, Naritus - we havea great relationship with a guild that joined us in town. Our guild is diversified for all professions, but the new guild is nothing BUT a fighting guild - and that should turn out to be fun...bases are coming.


In fact, they helped me get elected when they joined our town at just the right time. Our founding mayor wanted to drop his mayor skills and go "shoot and kill stuff". When you have a large, older city it is often hard to get 1/2 of the citizens online to vote - that's where the new guid came in - and we had a smooth transition.


We HAVE had a spat or two, but lines of respect go both ways, and if you handle problems as they occur and treat people with the respect you would want for yourself, most problems can quickly be resolved.


That said.. we got lucky. Two other groups we had looked at bringing into our guild turned us down - and eventually showed their true colors... and self-destructed.


Use your best judgement. If something looks wrong, it probably is, so back away. Look fora guild that has no desire to RUN a city, but wants the benefit of it. They make the best candidates. Our 2nd guild came to us after having a city - and finding it too much work to keep up.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


EcadMistflier
Thu Mar 18, 2004 9:26 am
#3

Thanks ArthurP, this is the kind of input I needed. You are confirming some of the thoughts I have had on this.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Mkappus
Thu Mar 18, 2004 9:33 am
#4

Mos Tyrenia has 3 guilds in it. The Tyrena Rebels which I am a member of, and we are the founding fathers of the city, about 60 members. Then two smaller guilds EOD and MOC, both of which are under 20. Things have been great, having the other guilds adds to population, and you get a wider variety of goods being offered.


However, there can be hiccups:


1. We set up our retail area around the shuttleport. It is well developed and full of vendors. The other guilds are more than welcome to put in merchant tents or a house for a shop. However, MOC has their own little enclave, Knights Square. They would like a 2nd shuttleport in their part of town. This is a big can of worms.


2. Competition, typically I think it is great. Everyone gets a wider variety of goods, and better prices. For the crafter it can be annoying since they once had a near monopoly and now there is an open market. The main issue we have had hear is the placement of a 2nd cantina. Since the 2nd cantina has been placed, the sales on the vendors in the initial cantina have been drastically reduced.


From a mayors standpoint multiple guilds are great. More citizens, larger tax base, more people on at different times. For a PA memeber it is a mixed blessing. I have had to struggle with balancing PA demands with city demands. They will conflict at times.





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
ArthurP
Thu Mar 18, 2004 4:12 pm
#5

I dont think you can HAVE two shuttleports, unless they changed that.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


ManchildTHWL
Thu Mar 18, 2004 5:24 pm
#6

no, you cant have two ports, we've tried. i'm the mayor of Fal Dara on Talus, Radiant, 6 guilds over 180 citizens, all rebels. Lots of fun, it works great to delegate responsibility and planning in the form of a city council that meets either weekly or bi-weekly.



Teras Kasi Master, Politician, Master DE and LOCKING UP LIKE CRAZY SINCE THE MOUNT PATCH
cnlfailure
Fri Mar 19, 2004 3:18 am
#7

The city of Twin Rivers was founded by three guilds of around 25 members, two of whom had previously owned neighboring single guild cities on Corellia.


For a short time, it actually worked, although our mayor at the time was a tad overkeen on building things her way rather than for the benefit of the citizens, which caused two of the three founding guilds to force her resignation - the sum of members from any two of the three guilds could form a large enough power block to overrule the third.


After this action was taken, the previous mayor's guild imploded, although we're not certain whether the city was a factor in this collapse or not. Meanwhile the new mayor was busy setting in motion a setup for a city council, with representatives from all parties to ensure that the city was run for the people alone. We of the Grey Agency, just seeking a well thought-out, maintained and run city had thrown our lot in behind the mayor of this second guild.


Less than one week later, the brand new mayor (who coincidentally was the guild leader) announced he was leaving the game entirely. The upshot of which was that I became mayor, and the second guild also collapsed.


Since all this took place we have put in place measures to ensure that all citizens get a say in the running of the city, and ensured that the mayor has only power to enact wishes of the population, rather than act on any whims. There are now two guilds in the city again, although the agency picked up a lot of refugees from the two collapsed guilds placing us as the majority stakeholders.


We're now on the lookout for anyone who wants to work with us, share the power, and make the city a success but there have been valuable lessons learned in getting to this point :


1 - guilds will work together towards a common goal if their leadership is prepared to compromise in order to get things done

2 - it takes a lot of trust for one guild to follow a mayor from another

3 - as mayor, communication with your citizens regularly and often is absolutely vital - while it may feel like spam, it makes your citizens feel like they have a role to play other than "subject"


If anyone wishes to see the carnage of the many varied political shenanigans that have taken place in Twin Rivers, please pay us a visit at www.twin-rivers.org


If you would like to join us and help shape what we hope will be a foremost city on the Kettemoor server, we're more the willing to help you get in on the action.


Regards


Faisan Gant




[..Faisan Gant..]
[..City Mayor, Atonement Valley, Lok..]
[..The Grey Agency..]


Tharro
Fri Mar 19, 2004 3:32 am
#8

We wanted to start acity with our PA, but lacked always the online of 10 PA-members (new guild and strickt only roleplayers). We also met some female roleplayers (our guild only male at the moment) that wanted to help us set up. So we started the city with our PA and the few induviduals. Maybe you ask why did didn't join our PA? That is an easy answer, we are a strickt roleplayers guild and also rebel. The individuals where all friends of eachother and neutral. So they came up with the idea of starting there own guild as well, oh man they weren't cheap to get intothe city.We have boughed them a guild hall, large house andcantina so they keep in our city, another city offered them a free guild hall as they said (women). But the result is our city stands and is granted to stay and we have 2 PAs (a neutral and a rebel). We work together great, and hope to keep it this way. Also when the city grows we will install some city council (3 or 5 people)where everyone can get in (with the right votes that is). But this are just future plans.



Don't let hatred fill your mind,
Ydyp Ieva.

Master Squad Leader/Rifleman/Creature Handler (going Squad Leader/Ranger, yep I like to be a sucky char just wait for the combat balance )
ThrawnUO
Fri Mar 19, 2004 6:29 am
#9

The City Of New Haven on Corelia, Gorath was extremely lucky. We started with 2 long standing MMORPG Guilds, Clan Moor (Moor)and the Lost Order Of Akalabeth (LOA). These 2 guilds have been alied since 1997 in Ultima Online, and since in other games such as DAoC and Everquest. LOA is a mixed rebel/imperial guild and Clan Moor is a primarily rebel /nuetral guild.


New Haven was in it's planning stages before SWG beta. When SWG went live, the main focus of both guilds was a player city called New Haven. With 50+ members of each guild in SWG, it wasnt all that hard to do. We all worked together as a team to build New Haven into the First Metropolis on Corellia Gorath. We've has only 2 small guilds in the city, one was a 10 member guild that fell apart before player cities went live United Healers, a nice healer/entertainer only group. The other VVV Veni Vidi Vici, came along after the city was live, and though VVV has recently disbanded, their members are still well liked, active citizens of New Haven.


New Haven's is one of the positive Multi Guild city stories out there. That being said, I urge any Mayor/ City Council to not rush into alliances but have a long "feeling out" period where you can get a good idea of wether or not the guild wanting to live in your city will fit in with your current and overall planned city. Things can get out of hand far too easily when different mindsets collide over politics, city layouts ect..









±±Syndycate Moor- Admiral, Clan Moor. Mayor, New Haven, Corellia- Gorath Server

±±Syndyc Moor- Master Architect, Artisan, Merchant

±±Crilee Lightrunner- Master Image design, Dancer, Musician.

±±Gau- Ranger
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