Politician Archive
Thread: I am SO ENRAGED!!
Urieza wrote:Last night my city grew on Naboo from lvl 2 to lvl 3 to be met with the notification that my expansion was denied as there are too many lvl 3 cities on the planet!!
I, along with a couple of others, worked so hard in mapping out our city and placing the houses in semetric alignment trying to best accomodate placement preferences of the residents. We acheived 37 citizens before the upgrade last night. We were so estatic and so looking forward to the placement of the hospital today. Now our hard earned city is condemmed to remain at lvl 2 with no hospital placement ability. We could live w/o the shuttle port but not w/o the hospital and cloning center.
It is obvious that the developers have no idea how much work and energy one puts into making a beautiful, well planned, functional city. I am so enraged, I must take a day or so away from game and make the decision whether the $15.00 a month is worth all of this frustration, disappointment and inequity.
If you want to be a mayor, be a mayor. Just remeber that the class is called Politician. According to the Timeline in which we play, politicians are all corrupted...
So, if you want your city to reach level 3, here is how to do it:
- Target a lvl3 city
- Bribe citizens to move to your city
- Have another mayor run against the existing mayor
- Bribe people to screw things up in that city
- Get that other mayor elected to destroy that city
- In other words: Be a politician.
BTW you might not have many friends left after that. But you'll have a shuttleport. Just remember how Palpatine was elected...
The other thing that you could do is all move in to that existing city...
I get the feeling that the original poster was the mayor of my city... if not, then there are several of us in exactly the same situation.
As near as we can tell, we were about the 7th city on Naboo. Which puts us in the top 10. But for whatever reason, there was no city cap on Naboo on Ahazi. After the first city update, there were 27 player cities that suddenly appeared on the world map. Not 10, as SOE claimed the limit was going to be. TWENTY-SEVEN. Clearly the city cap did not apply to Naboo on Ahazi. Posts on various forums went unanswered as to why Naboo on Ahazi did not have a city cap.
This continued to be the case after the 2nd city update because all of a sudden there were 20+ new cloning facilities, and then after then 3rd update there were 20+ new shuttleports. Still no answers as to why Naboo was undergoing what we now assumed was some sort of Dev experiment to stress-test load.
Our city lagged behind, however... due to various problems with real life schedules, many people who were going to join the city were not able to in time to get our city to level 3. Then several people quit the game altogether due to all of the bugs and lack of bug fixes. We held steady at about 25 citizens for a couple of weeks, then managed to recruit enough to make level 3.
That's when, for no apparent reason, SOE decided to start enforcing a cap of sorts on Naboo. We weren't allowed to upgrade. Instead, we double updated 2 days in a row. Since our city is not funded by an uber-rich player and relies solely on taxes to pay for itself, we didn't have the funds in the city hall to update two days in a row and our city hall was damaged. We scrambled for a week and got that fixed, only to be denied again (and TRIPLE updated) the following week. We did get a CSR to refund the money for the multiple updates, but no one would explain why all of a sudden a cap was being enforced on Naboo when it had not been enforced for the first month.
Why allow so many cities to be built if they're not going to be allowed to progress?
THAT is the problem. We were allowed to create our city, our planet was very clearly being excepted from the city cap (though the reason was unknown and SOE was mysteriously silent about it), but then without warning a cap is suddenly enforced. Had a correct cap been in place we would not have had the trouble recruiting citizens that we had, and we would have been able to advance normally. Or else someone else would have beaten us to it and we would not have wasted all of the time and effort to build our city in the first place - we would have joined some other city. SOE allowed us (the generic "us" meaning "the players") to build all those cities on Naboo and took no action to correct it for a month. Then they unilaterally decide to screw half of the player cities on the planet without warning.
Whatever the reason, SOE screwed the Naboo players on Ahazi (and possibly on other planets/servers as well). They had ample opportunity to do something about it but chose not to.
Okay, nevermind, now they're both showing the correct date.
Wish we had an edit (or self-delete) function...
I don't agree Terian... and don't raise my taxes or fire me in retaliation.... *grins*
Swapping for size will encourage poorly planned cities. Imagine our city, level 5 metrolpolis, with a shuttleport, and everything laid out as we want... but another city crams in so many extra houses, so now we have to. Planning goes out the window, empty spaces left for aesthetics have to go. And the fact we have a forest taking up a lot of build space means a city on the flat could always have more houses. Keeping in mind the devs reckoned a city could fit about 300 people in it's radius... most cities on un-flat land can't do that.
What would be nice is perhaps if the dynamic system took into account city activity. Something like, a citizen has to walk into their house once every <insert reasonable time> in order to stay one. This could be done with a resetting timer when they walk in, so those that walk in daily would never have to worry. Perhaps make the time one or two months. It'd stop ghost citizens, isn't unreasonable for the casual player, and mean that the ghost towns would slowly disappear from dropping numbers.
Find another level 2 city and join forces to become lvl 4...
Oh wait you cant ..city cap...darn.
WookieIsshe wrote:
IsaacPalinander wrote:
Theodis_Darkstar wrote:
I resent your post. I work for a Fortune 500 company as a Top Flight sales executive, and placed in round 1. Alot of it was luck on Day One, but some people just know how to planand manage their time.IsaacPalinander wrote:
The kids without jobs get everything.
I don't care if you resent my post. What happened on your server might have been different than what happened on mine. I placed on Day 1 as well, although we had planned from the start to place on Lok knowing we would be shut out of the core planets. Planning and time management mean nothing when the server comes up at a random time during the patch day at a time when adults with jobs are at work. Not all of us have a pet unemployed person or college kid willing to skip class at our disposal. I'm glad you and others did, but you make due with what you have.
You sir are an idiot and at best a whiney little baby.I also work a full time job yet we were able to place on day one as well. It has NOTHING to do when the server came up. The people that planned got it. Your just whining cause you got beat in the race to a bigger rank city.
You post comes accross as a temper tantrum. Someone needs to change your diapers and shove a bottle down your throat to shut you up.
I have a level 5 city that is beautifully laid out with gardens and all the amenities. I have my bottle thanks.
Didn't read this entire thread, but I had an idea! *And yes it qas quite painful*.
If/When SoE ever adds more planets, perhaps they should add Coruscant, and have no city limits on this planet. This way each "city" is really just a borough of the largerplanet encompassing megaplex....
Urieza wrote:Last night my city grew on Naboo from lvl 2 to lvl 3 to be met with the notification that my expansion was denied as there are too many lvl 3 cities on the planet!!
I, along with a couple of others, worked so hard in mapping out our city and placing the houses in semetric alignment trying to best accomodate placement preferences of the residents. We acheived 37 citizens before the upgrade last night. We were so estatic and so looking forward to the placement of the hospital today. Now our hard earned city is condemmed to remain at lvl 2 with no hospital placement ability. We could live w/o the shuttle port but not w/o the hospital and cloning center.
It is obvious that the developers have no idea how much work and energy one puts into making a beautiful, well planned, functional city. I am so enraged, I must take a day or so away from game and make the decision whether the $15.00 a month is worth all of this frustration, disappointment and inequity.
I would not panic. Believe me, cities come and go. On Talus on the Gorath server, two level 4 cities recently folded to go join with another. We were not at the cap, but if we were this would have meant the next two cities stuck at a level due to cap would be able to move up in rank.
Cities are becoming more and more costly to run so don't be suprised if you see more and more consolidation as people rrealize it is better than going it alone.