Politician Archive
Thread: Militia/City Ban woefully inadequate
Build the faction base further away from your city! While it may be much easier to have the base right next to your city hall or your house, it wouldn't be much travelling (especially with mounts and soon vehicles) to have it a bit farther away from the cloning center or shuttle port. I see it as your lack of forsight that your enemies are able to take advantage of your base. You built the base next to your city and you built the cloning center. If you want to stop the threat, move one of them.
A big decision of placement of a faction base is how easily it can be defended. I would think right next to a cloning center would be one of the hardest places to defend. It's your choice. Make the smart one.
slugeater wrote:
"There is no reason why we should not be able to restrict our facilities from use by, at a minimum, guilds we are at some stage of hostilities with if not all overt Imps."
There is one: cities are capped, and EVERY player has rights to the same content you do.
Why does it have to be *this* city? There are 10 on each of the Big 3 (soon 20), and 25 on each of the Hard planets (soon 50). You can get the content someplace else, and you have every right to go somewhere else. You *don't* have the right to force your playstyle, attitude, and gameplay on others.
Look at a city like your house. You can set it to private and let in whom you wish. You paid for or build that house just like we did the city’s nothing was given to us and we have the right to make the city private or public. There are benefits to both sides (public and private) and problems with each.
It was unfortunate that the dev at the last second told us of the cap, but it appears they are attempting to compensate for that. I know of a lot of cities that welcome all players (Cookeville) so its not like if you want to be a part of one now you cannot.
The fact still remains if your not welcome in a city, for whatever reason, you will be removed in some manner. This brings depth to the game and would not be as much fun on many levels.
Getting back to the original topic yes I agree that the commands are inadequate at times, however there are ways to composite for that until we get better control over out cities. That can be anything from allowing more people into the town then you originally wanted, to setting up a militia 24/7 to run people out of town. It will work itself.