Politician Archive

Thread: Starship Terminal in Player Cities possible?

Arrya
Fri Oct 15, 2004 8:34 am
#40

I just sent a PM to Tiggs asking her to respond to Pappi's email



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Arsenal
The little green Napoleon
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ThirdJEM
Sun Oct 17, 2004 10:49 am
#41

That would be great!



Real chance to drag some of the players out of the NPC cities and into player cities!



WOOHOOO!







Laviniaa Andronicus, Mayor New Hope, Dantooine--Ahazi;
Quintus Andronicus, Master Bounty Hunter (Here.. I'll track you so you can kill me.);

Covenant
PsychoticChipmunk
Mon Oct 18, 2004 12:48 am
#42

It'll never happen for the same reason we don't have bazaars (however there is an easy work around to get the bazaars included when we get updated.) In order to use the terminal to launch, your ship has to be parked there. Well what if the city loses members and drops down a rank, doesn't have enough funds in the treasurey, has an abusive mayor that decides to just rip 'em up? You just lost your ship and all the great loot pieces in it. Trainers and mission giving NPC's or terminals would be a nice add on to the city but the equivalent of a starport just won't happen.


Besides what would happen if you banned people and they didn't realize it and came flying in with their TIE? How the hell would they get it back?



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Arrya
Mon Oct 18, 2004 1:08 pm
#43






PsychoticChipmunk wrote:

It'll never happen for the same reason we don't have bazaars (however there is an easy work around to get the bazaars included when we get updated.) In order to use the terminal to launch, your ship has to be parked there. Well what if the city loses members and drops down a rank, doesn't have enough funds in the treasurey, has an abusive mayor that decides to just rip 'em up? You just lost your ship and all the great loot pieces in it. Trainers and mission giving NPC's or terminals would be a nice add on to the city but the equivalent of a starport just won't happen.


Besides what would happen if you banned people and they didn't realize it and came flying in with their TIE? How the hell would they get it back?






It almost sounds like they coded them explicitly for the purpose of having an excuse to not put them in player cities. Seriously, there is no way they have to make it like this.

Maybe its just the conspiracy theorists getting to me though...



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Arsenal
The little green Napoleon
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PsychoticChipmunk
Tue Oct 19, 2004 12:53 am
#44






EmperoressPalpatine wrote:

How about only allow the citizens of a city to land in the specific city. That should be an easy check. If the city starport is destroyed or the person removes residency in the city, their ship gets 'moved' to the capital city of the planet. Maybe a moving fee applied to the ship.


Anneke



Again, if they were willing to spend the time to code this in we'd have bazaars in cities right now or it'd be known that they're working on it. If it has to be stored someplace that is dependent upon the city still existing it just won't happen. That's why cantina's theatres and med centers will stay after a city is destroyed, they're just required to be placed. The dev's dont' want to allow any form of accidental griefing or purposeful by letting the mayor destroy items.



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TheJediMasta
Wed Oct 20, 2004 6:15 pm
#45

Though the NDA is still in effect, look at it this way, we've already been told that PlayerCitys wont have Starport type facilities for the time being. To beable to store the simple ammount of 10 players ships in one player city, if they go be realism, is quite impossible without the whole starport thing.
Arkenor
Thu Oct 21, 2004 1:14 pm
#46

Well, Publish 11 has gone live. The shipwright trainers are in game (though won't train anyone until JTL goes completely live). And I can categorically state that Shipwright is not one of my options for placeable trainers.


Please, lets not make Bio-engineers of these guys.



Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

Jaspor
Thu Oct 21, 2004 7:32 pm
#47






Arkenor wrote:

Well, Publish 11 has gone live. The shipwright trainers are in game (though won't train anyone until JTL goes completely live). And I can categorically state that Shipwright is not one of my options for placeable trainers.


Please, lets not make Bio-engineers of these guys.






Booooo! Hiissssssss! Bad Devs!!


Add the damn shipwright trainer to the list!


Thanks for checking on this, Arkenor! I kinda figured they'd totally forget about this.





Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


Pappi
Thu Oct 21, 2004 11:43 pm
#48



Jaspor wrote:


Arkenor wrote:
Well, Publish 11 has gone live. The shipwright trainers are in game (though won't train anyone until JTL goes completely live). And I can categorically state that Shipwright is not one of my options for placeable trainers.
Please, lets not make Bio-engineers of these guys.



Booooo! Hiissssssss! Bad Devs!!
Add the damn shipwright trainer to the list!
Thanks for checking on this, Arkenor! I kinda figured they'd totally forget about this.



Tiggs asked me to send her an email after I check on that a while back, but never responded to the email. feel free to bring it up when they open up the shipwright forum, maybe they'll read there in the mean time, I'll try to remind them again.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Jaspor
Fri Oct 22, 2004 11:26 am
#49

Thanks Pappi, you're the best!

At least we now have the winged hawtpants.




Jaspor
Master Politician / Master Smuggler / Master Pistoleer
Imperial Colonel / Imperial Pilot Ace
Guildmaster of Guild of the Zodiac - Constellation, Naboo


DoctorDe
Sat Nov 06, 2004 4:12 pm
#50




Jolin Ires
Master Pistoleer, Former Ranger
Proud member of RATGWNIWNU

The new SWG paradigm brought to you by the ROTW expansion/CURB: "It's okay to make combat players have to form large groups to kill bunnies and puppies, but don't you DARE force a combat player to interact with anyone where the interaction involves anything other than hitting and shooting in unison."
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