Politician Archive

Thread: Inactivity Poll (Residence Revocation)

SmithingWeapons
Tue Feb 03, 2004 5:10 am
#40


Fidgiter wrote:
Poll Results
A total of 31 distinct responses were made to the poll which clearly selected one of the 5 responses.
3 or 9.7% of the responses favored 3 weeks
5 or 16.1% of the responses favored 6 weeks
2 or 6.5% of the resonses favored 3 or 6 weeks but lot cleared for reuse
4 or 12.9% of the responses favored redefining "Inactive"
17 or 54.8% of the responses were totally opposed to the Inactivity rule
A & B are where a city resident would loose their residence status if they do not log in in three or 6 weeks respectively. The total support for this is 25.8%.
C is a qualified Yes to the 3 or 6 week rool provided that retired citizen lots could be recycled for putting active citizens to fill the gap. The total support for this is 6.5%.
D & E range from a redefinition of what qualifies as "Inactive" to opposition to the whole principle. The total opposition to the SOE action that is being tested is 67.6%
The conclusion at this is that a solid majority of the participants of this poll are opposed to the 3 and 6 week rules regarding inactive players loosing their resident status.
Mayor Feliz Gizmacher, Founder of Dune Retreat





I would like to add my 2 cents in on this. In my City at least, I have 3 people that are in the military and have been assigned overseas for who knows how long. I believe as long as the persons account is active and have a house within the city, they should be allowed to stay a resident of a said city.

Jenner Mayor of Midway



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PurpleTwilek
Tue Feb 03, 2004 5:44 am
#41

Some people DO take 3 week holidays. For example, for my birthday this year both my boyfriend and myself are thinking of joining the in-laws in Florida for 2 weeks or so and then stopping at my parents' place in England for a few days before we return home. Also, he and I are a fan of cruising, the last one we went on was 18 nights long, and we wouldn't say no to a longer one.


My boyfriend is our Guild Leader and I am his swg wife.


We make up two thirds of the backbone of the city decision makers.


In my opinion what will happen if they continue with this wally idea of throwing inactive players out after 3 weeks is people will buddy-share accounts. Players who DO take 3 week holidays might decide to give their account details to a friend so their account will be logged into once or twice during that 3 week period to keep their residency active. Do SOE really WANT players buddy-sharing account details? I think this 3 week boot is highly unfair to those of us who holiday for 3 weeks, serve in the military, have had accidents that keep them away from the computer for 3 weeks, etc. Oddly enough, there is life outside swg!


If they MUST boot inactive players, extend it to 4-6 weeks. I do agree that these ghost towns make it unfair for active cities to expand and allowing active cities to flourish by booting ghost towns will encourage pretty cities with bustling atmospheres. I know for one that my guild and our residents have worked ourselves into the ground getting our city up and running, and I can only imagine the naughty works that will be spoken if we are prevented from expanding further by a town that is populated by inactive accounts.


I also have to say that SOE should have thought of this when they introduced player cities in the first place. They have allowed us to settle with the current ways of running a player city, and now they are making a pretty radical change to the system and expecting us to roll with it. In future they need to explore their new features before they let them loose on the live servers or players will continue to give them hell for giving us anice update and then making big changes to it on the spur of the moment.

Ormantz
Tue Feb 03, 2004 6:31 am
#42

E


Aside from those lucky enough to take a 3 week holiday, there are good many people in this game who are in the military. Two of my citizens left this morning. They admined me to their houses, but 3 weeks would remove them from my city. They are very productive, active citizens when duty allows them to be.


There are legitimate reasons for people to be gone extended periods of time. They shouldn't be removed as citizens.
krais99
Tue Feb 03, 2004 10:38 am
#43

e. Leave it as it is.


Merchillon
Tue Feb 03, 2004 5:03 pm
#44

E, or possiblyD.


I think this needs to be more thoroughly thought out. I've seen to many fixes that broke the game more (like the intial lair spawning fixes ). Having a city really gives cohesion to my PA and I fear that this change won't work correctly and will instead destroy the city we all worked so hard on. We spent months just trying to get to rank 3 (still there). We have a bunch of citizens who are taking a break from the game, but still have active accounts. I think a blanket removal of "inactive" players is to general and too vague and probably too damaging. My biggest fear as the mayor of our town is that this code won't work right and will majorly screw the city. I know that if that happens most of us will throw in our towels when it comes to this game.


This needs to be carefully thought out by the devs and thoroughly tested. I would prefer it if they just left it alone until they fixed about a thousand other things first.
Skojar
Tue Feb 03, 2004 8:01 pm
#45

Imagine this scenario...your township's older citizens place their houses within the initial 150m radius. As the city expands,it gains new citizens and the radius grows. Eventually enough of them are inactive to reduce the city size, which means all those new citizens on the outskirts are kicked out of the city as well. You've got a major problem re-arranging houses to get people back within the radius, but people who aren't on can't move their house out of the way. If the population in the middle-distance isn't enough to maintain its own radius (maybe you've got rough ground) then the deadline is actuallymuch more dangerous.


The first election, enough are evicted out of the center of town to kick out the people on the outskirts...radius shrinks, but based on the population including those former citizens on the outskirts. The new population without them is not high enough to maintain that radius, so on the next election, the radius shrinks again.

Now you have a city withmostlynon-resident houses inside the radius. If there's less than 10 active players inside that 150m, and no room for more houses....no more city.


I didn't do a very good job of explaining it, but basically, revoking citizenship without removing the house has the potential to cause a chain reaction that destroys the city. A full CIty (Level 4) could disappear over the course of three elections, without anyone moving out...if only the right 1/3 of their population happens to hit the three-week mark at the same time.



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BinaryZero
Thu Feb 05, 2004 2:58 pm
#46

I have to say E, as if they did that I would lose half my city, they go in waves, sometimes 4 weeks at a
time

Message Edited by BinaryZero on 02-05-2004 03:59 PM



-Anan-
Elder Tailor
Skojar
Thu Feb 05, 2004 6:02 pm
#47

Oh, and I am against it.


Loyal customers that used to play every day now maintain an account and value their characters and possessions, but may take a break from playing for various reasons. I had one friend who had an accident and didnt play for two and half months. Eventually her house was encompassed by the city I am honored to manage, and I was able to pay her maintenance, but I didnt hear anything all that time. Because she hadn't planned on being away there was no warning,and from our point of view therewas a distinct possibility that she had just given up on the game. However, she eventually came back and is again an active player, and a valued resident of the city.





Visit New Theed, Rori at newtheed.mogamma.net
Delphinine
Thu Feb 05, 2004 8:34 pm
#48

B.
Fidgiter
Fri Feb 06, 2004 1:19 am
#49

Inquiring minds want to know. 25% for and 75% against. Where do you stand?


Mayor Feliz Gizmacher, Founder of Dune Retreat



Mayor Feliz, RSO Commanding Officer
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Snikrop
Fri Feb 06, 2004 10:51 am
#50



JediKozel wrote:

A.

Our mayor has been banned, so the city is on auto-run. We are having hard time to elect new mayor, becuase out of 100 citizen about 50 are inactive, and their default votes go to the banned incumbent mayor ... Which brings me to another point - some cities reach city limits by use of alt. characters, cross-server trade, and semi-active players. It's not against the game policy, I know. But it's unfair to the cities that have hundreds of active players (from multiple PAs), but cannot achive metropolis status because of some ghost city. I think that is what might be driving Devs to implement this feature. And I don't buy the vacation argument - nobody takes 3 week vacations. They take 3 week brakes from a game, and if they do I doubt they care much what happens with their citizenship status.






As I am in the middle of a similar situation with a seriously afk Mayor, a large inactive poplulation left from the city expansion, and now a new city formed by half of the Active poplulation, it's important that some sort of term be put in place somewhere in the system. Getting rid of citizens, but not their houses (at least until they run out of maint.) would make our problem much simpler to deal with. Our city reorganization would have power to move forward if some of these houses in critical areas were not double taxing us by voting for the incumbent mayor. No login requirements are causing our city to die because there's not enough buildable land left to bring in enough new blood to oust our AFK mayor. The feelings of frustration have grown to the point that a dozen of the remaining players left to begin a new city. This is a mess.



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Vivyan
Fri Feb 06, 2004 3:47 pm
#51

E. Leave it as is..


I have citizens that have alt's that they don't always play. It makes it a pain to log in an alt just for a second every 3 weeks. I like to spend a month with 1 alt, then switch. Right now, I am really enjoying my combat alt, and have not touched my crafter alt in 2.5 months. Both alts have admin to my houses, so I never have to log the other in too keep my maintenance paid. Any change they put in that makes me have to log in more than I already have to just to pay maintenance on structures and such would make me very annoyed.


That's my take.


Vivyan





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