Politician Archive

Thread: Politician Round Table Discussion, Week of 6.17.2005 Issues and Ideas

Arialias
Mon Jun 20, 2005 6:56 am
#27

Id like to see some seperation between the malitia

Give malitia /cityban and /unban

Give urban planners /grantzoning rights.


This is the number one reason that I have o few on the malitia.


Also being able to place a faction recruiter in the city. Hey if the mayor decided that the city is Imperial or Rebel the citizans have the right to replace him.

Also create a tier 6 city. And create a JTL term..



DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




JokitoRoyo
Mon Jun 20, 2005 8:01 am
#28



City Management: Let's face it it is really beyond what a small radial menu can give us. As mayor we need a terminal interface that presents itself the same way the information screen of your starship pulls up. Work the menus and sub-menus from that interface.


* Citizen Section

* Total Popluation

* Searchable Citizen Index

* How many structures each citizen has in the current city

* Where those structures are

* When the last time that toon has logged in

* A section to type in Macro'd Mail to citizens such as welcome letters and such


* City Structures

* Total Structure count

* Location of City Structures ( Terminals, trainers, buildings, decorations)

*Submenu to filter search to specific Structure Type

* Be able to remove a structure or item from this terminal


* Budget Menu

* Taxes ( MAKE THEM WORK AS WELL)

* Income Tax

* Property Tax

* Sales Tax

* Fees

* Cloning Fee

* Shuttle Fee

* Garage Fee

* Fines ( Plausible predefined fines that can be enabled and enforced by Militia)

* Enable/Disable

* Budget Tracking and Forcast tools

* City Costs

* Searchable by Type


* Militia Menu

* Members

* Add/Remove

* record of who they have banned /fined

* City Ban Menu ( Cityban should work and be a variable that defaults to 14 days /cityban TARGET # of days

* Who has been Banned and by Who and for how long

* Amnesty menus to allow you to remove people from ban

*Fines. List them and who has had to pay them


* Mayor's Log

* News and Events (to be tied into Holoterms in your city)

* A place to put notes that get caried over from one mayor to the next.



Holoterms: They have them in the Starports, give them to us as well. Allow us to place them in our cities where we feal they would be best used. Report action of the GCW to our citizens as well as our own city news and events


Apartment Blocks: A unit of 4-8 small dwellings that are owned as a city strucure and "rent" is payed to them. A way of introducing players to your city or a way of life. Should be allowed to place 4 in the city. Be nice if they had different styles. Living in one cost weekly rent and I see it taking up 0 lots. Total items within your dwelling should number 50 (same as a backpack)








Message Edited by JokitoRoyo on 06-20-2005 11:21 AM



-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
Corpacca
Tue Jun 21, 2005 5:23 am
#29






NightProwler78 wrote:

My city is on Rori. Lots of people rag on Rori, but its a great place to live especially in the post-cu world. Hunting before on Rori was a joke, but with creature levels its now possible.


My only beef is that NPC city mission terms give level appropriate missions, but my player city (Lvl3) only goes to level 55. The majority of my citizens have no reason to hunt in our city.


As a jedi padawan, I love the seclusion of hunting on rori where i don't have to worry about lots of traffic and not having to deal with other high level spawns.


I like the ideas of factionalilizing the cities. A city needs more content for the price we pay to run them.


I think in the world of politician though, the mission terminal fix is a must have. I know some player cities aren't affected by it, and i'm not really sure why ours is(and every other city on rori).


If it's cause rori is starter planet, then why aren't NPC cities on Rori impacted?






I am guess there is some other factor involved here other than just the fact that your city is on Rori. I am the mayor of a city also on Rori (Eclipse Galaxy). I can confirm first-hand that mission terminals do give out higer level missions. Infact, I grouped with a level 77 citizen lastnight and was able to get level 79 missions. Infact, the lowest level mission I saw posted was level 76.




Amsaran
Thu Jun 23, 2005 8:29 am
#30






Khristen wrote:


Those are some pretty good suggestions, Khoeven, for things that could be put into factional cities. They are *great* ideas for the eventual "strongholds" that we will hopefully see.






Directed to everyone: How does a city become factional, though? If it's left solely up to the mayor, there are huge possibilities for abuse. Is it fair to say to a non-combatant citizen, "If you don't like it, move"? Is there a fair and effective way of determining a city's faction without isolating that city? There is also the issue of shifting planetary control in NPC cities to consider.


Would workingthose ideas into a new GCW faction perk--like an attackablestronghold--that could be placed in a Player City be an acceptable option to "City Name - Imperial" or "City Name - Rebel"? Or do we really want to push for the ability to add that distinction, even if there are faction bases and such in the city limits that add a factional presence?







Hey K,


The one thing I see with Faction-aligning a city is the fact that a Rebel City that is outward about it would be crushed by the Empire. An Imperial City may have banners about but a Rebel City would not want to be aligned publically. If a city wants to align it should be at the city's and it's citiizens discretion. I think if this were to be made to work, Rebels would have to be very covert about it (rg. Banners in their house maybe). A patrol would draw Imperial attention. So how to handle it? Many of the questions regarding how to implement city faction alignment would need to be figured out. There is a lot to think about.



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
Amsaran
Thu Jun 23, 2005 8:36 am
#31

I really do agree with the floating ideas of more income options for the city such as fixing the taxes, city mission terminals, kickbacks from trainers and a % paid from mission terminals. Cities need to be made self-sufficient. One thing about MMORPGs is the players can easily be on seasonally--some may be offline for months because of RL. The city should be able to run itself without the players always being on.


Mayors need to have more tools to draw visitors to the city (eg. tourism and commerce) that create income for the city treasury (eg. Zoos, Museums, Theme Parks, etc).


City Hall (CH)'s maintenance cost should be relative to the size and level of the city. A smaller city has lower CH costs than a larger one. A small town usually has a CH in small building; a large metropolis has one in a eyecatching city building.


Mayors should get paid.



Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
KhoevenNalarDre
Thu Jun 23, 2005 9:43 am
#32

Amsaran, I think that perhaps you concern for the need of rebels to be secretive is a bit more than what is functional, needed, or even being implemented in the game right now. Currently if a planet is controlled by the rebellion in the GCW score system, there are rebel guards and banners all over the NPC cities. Surely the Empire is aware of these, yet they are there until players affect the game to change it. On any planet, be it rebel or imperial controlled, you can place rebel bases. Again, the Empire must surely be aware of these, in particular if the base is on a planet under imperial control; yet still only players have the ability to affect them. I believe a factionally declared player city would be no different than either of these in that regard.



_________________________________________________________

. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
Khoeven Nalar'Dre
Former Mayor of IHQ - ONE Chief Officer
. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
_________________________________________________________

I pledge ONE Life serving ONE Vision to build ONE Empire
Amsaran
Thu Jun 23, 2005 10:03 am
#33



I understand Khoeven. Makes sense. I always have the habit of looking at it from a "story" perspective I guess. Even from that point of view, if a planet is controlled by rebels, the Empire would up it's crack-down on that planet. From a game-programming and MMORPG perspective, I see the challenges. Not easy. I gues the players would have to intervene to change the tide on that planet.






KhoevenNalarDre wrote:
Amsaran, I think that perhaps you concern for the need of rebels to be secretive is a bit more than what is functional, needed, or even being implemented in the game right now. Currently if a planet is controlled by the rebellion in the GCW score system, there are rebel guards and banners all over the NPC cities. Surely the Empire is aware of these, yet they are there until players affect the game to change it. On any planet, be it rebel or imperial controlled, you can place rebel bases. Again, the Empire must surely be aware of these, in particular if the base is on a planet under imperial control; yet still only players have the ability to affect them. I believe a factionally declared player city would be no different than either of these in that regard.










Amsaran Sarate

Master Spy: Elder Ranger/Gunslinger/ Rifleman
"Jedi Knight in Denial"/Hunter of those on the Dark Side

Alt Toon: Sabien Orenasai--Master AS/WS Trader Shadow Gate, Rori--Gorath Server
PsychoticChipmunk
Fri Jun 24, 2005 8:25 am
#34

Here's a thought, if you declare your city factionally it causes there to be 'crackdown' live events occuring randomly. I don't mean CSR controlled Pex & Co live events since that'd be idiotically difficult to manage across all galaxies, but rather imperial crackdown style raids.


If you are a rebel city you'll have probe droids spawning every-so-often in random places scanning passers by to bring in a lambda shuttle if you fail until it is destroyed easily.


Imperialcities will have an increased spawn of rebel camps close by it's border and randomly have a 'raid' where a camp will spawn somewhere within the city. Since this isn't as random as the sweep checks for rebels this will de-spawn after a set time. Just something to give your city an atmosphere and a place where hanging out doesn't mean dance/craft macro's or preparing to go somewhere else.




0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
KhoevenNalarDre
Fri Jun 24, 2005 9:49 am
#35

^--- I really like that.



_________________________________________________________

. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
Khoeven Nalar'Dre
Former Mayor of IHQ - ONE Chief Officer
. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
_________________________________________________________

I pledge ONE Life serving ONE Vision to build ONE Empire
BuenoTiempo
Fri Jun 24, 2005 8:18 pm
#36

I would like to see mayors have the ability to condem structures -- those that are already condemed by the system even. We had a theater in my former city that took up prime real estate. It was owned by a player that went inactive with no notice. It sat and sat and is finally condemed. Will the server cleanup help this? We can hope they will do it on an ongoing basis and not just this once.


Along those lines, mayors need teh ability to evict -- giving the owner a set number of days to move and when that time period is over - if they haven't moved - rolling all their stuff up and sticking it in the bank (like they were talking about doing with condemed houses). If you have a rebel city and some of your citizens decide to switch factions - it would be nice to get them out of town. They now have free rights to drive everyone crazy without the threat of cityban. I understand there is the possibility for abuse but that possibility exists everywhere in this game.


The bottom line is that it would be nice if Mayors had more control over their city instead of just being the person who can drop the stuff to make it look pretty.





ppppppppppppppp
Keniki Akamai
ppppppppppppppp
"Hold on baby Jesus. It's gonna get a little bumpy"
Ricky Bobby

Page 3 of 3