Politician Archive
Thread: How Will the New Vendor Changes Affect Cities?
Traie wrote:
I haven't forced myself to sit down and read that whole thread, but a friend of mine told me Tiggs updated at one point saying that you can buy from whereever, but have to physically goto the vendor to pick it up.
You are correct. Tiggs did make a post saying that the instant delivery system will get an overhaul of sorts. She said that players WILL have to travel to the vendor to retrieve the item. As long as players have to travel to the vendor to retrieve items, this is probably going to help player cities more than hurt them. Now, people will have access to vendors they wouldn't typically see and the end result can be more traffic through your city.
This is one of those double edged sword issues. Its got both major pro's and major con's.
cosno wrote:
Might I suggest that SOE does what the do in EQ2 - - - - if the individual wants the instand delivery they pay an extra 20%.
In EQ2 you can buy from the broker (SWG would call it the bazaar) or you can do directly to that toons vendor to buy they item. If you chose to buy through the broker you pay an extra 20% broker fee.
This is an excellent idea... Benefits both the seller and the buyer, and perhaps some of the money could go to cities where the vendors are based?
However, I think that it is important that player cities are seen are more than glorified shopping malls... They need to have some other purpose to keep people going there.
When I founded my first city, its close proximity to a nearby POI was its major attraction, together with its strong community... I think that Mayor's need to focus on giving people a reason to visit their cities other than just trade.
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tracking, hunting and harvesting to order...
As for the bazaar terminal...I don't understand why they want to mix items together like this. The bazaar has always functioned as a way for merchants to sell their lower grade stock easily to the masses, and a way for those without merchant to sell lower value items easily. It serves this purpose very well.
What I would like to see is an additional tab added to the bazaar. Here, separate from the bazaar, you could search for vendor items either by type or by vendor (by vendor acting like the planet map display of vendors), but not actually buy them. Instead of a buy button, it would have a "save waypoint" button so you could go to that vendor and buy the item.
What I would REALLY like would be for this search function to require your vendor to be placed in a player city. Without that I can see merchants abandoning player cities to drop a merchant tent by a major NPC city for easy pick-up without a system of delivery, or just placing a vendor anywhere to avoid the possibility of tax (if it's ever fixed) with a system of delivery. I believe I read in one of the posts that people should be active in their cities for other reasons than commerce, and that the issue of commerce is separate from cities. This, in my view, is completely wrong. I can't think of a city that doesn't have a large commerce district. Commerce is one of the main reasons for people to come to a city... As an added bonus, this might finally get people to pull back from the edge of the major cities and remove the solid wall of houses around most NPC cities.
I believe this addition has a lot less to do with people stocking their vendors, and a lot more to do with trying to stop people from standing in cities and spamming spatial with vendor locations. Giving them a way to search for items that are above what is sold on bazaar would solve that problem, and still requiring them to go to the vendor, find the item, and buy it as usual would maintain the ability to draw people into other purchases. The interdependence of merchants is also vastly underrated. I invited a chef to place a vendor in my WS tent because I knew that his customer base would end up surfing my vendor as well. I also put up a rare items vendor to bring in more people. The result of both of these actions was increased sales. It would be sad if there was no point to this sort of interaction.
To sum all of this up, I'm all for getting rid of spatial spam and making it easier for potential customers to find the merchants. I hope, however, that we can do this without reducing the interdependence of merchants, and without permanently stripping player cities of their best shot at supporting themselves.
CoretDenvin wrote:
I hadn't even thought of the idea about having to travel to the vendor to pick up an item then the merchant charging a 50k entry fee. That part definitely needs addressed.
CoretDenvin wrote:
Do you think the new Galactic Wide Vendor Bazaar will cause a decrease in traffic to your player cities fellow mayors?... Perhaps we could add a *cough* sales tax or something to benefit the towns?
Cosno wrote:
Might I suggest that SOE does what the do in EQ2... if the individual wants the instand delivery they pay an extra 20%. In EQ2 you can buy from the broker (SWG would call it the bazaar) or you can do directly to that toons vendor to buy they item. If you chose to buy through the broker you pay an extra 20% broker fee.
MDEUK wrote:
This is an excellent idea... Benefits both the seller and the buyer, and perhaps some of the money could go to cities where the vendors are based?
I think you three are seriously onto something! Yes CoretDenvin, fixing sales tax would be a must, and that should be charged on the price WHEREVER it's bought. I agree 100%.
I also think Cosno's seriously onto something though. After all, one of the major handicaps for smaller merchants is their lack of presence in the "Name Brand Conglomerate" malls.
[Note: That kinda stings as my PA *WAS* such a name-brand conglomerate--The Galactic Conglomerate, actually. Now that my Armorsmith alt is struggling to compete, I feel kinda bad for those unknown peeps we undoubtedly drove out of business...]
This is where I must respectfully disagree with some people: Yeah, the price competition may hurt the small producer at first in this shake-up, but lower resource prices that the little guy may not otherwise have time to shop for now have a fighting chance to make their goods as cheaply. They also now have equal access where before the BRANDNAME malls could keep them out. In essence, WITHOUT this searching feature, the little guy will always have a rough time of it.
So I am with Cosno as well--the "deliver" feature SHOULD range from 5-20% of the item's cost. But instead of a "broker", we go with MDEUK's idea of the money going to cities!
I say we have a city delivery service. Just like with shuttleports, (money to Galactic Travel Comission and city) the money cost from the move can go to the generic planetary delivery service and the city coffers!
Now this is a win-win! Peeps don't need to travel as much if they're willing to pay, and cities make more money than ever (even if sales taxes are never fixed)!
And this also helps merchants: By reducing travel, the good are MORE likely to be bought, rather than just buying from a name-brand conglomerate. And by having the wp as an alternative to the 20%, the decerning shoppers still make their rounds into the cities (especially for the big luxury items, like 1,000,000c Sith Alters and such).
MDEUK wrote:
cosno wrote:Might I suggest that SOE does what the do in EQ2 - - - - if the individual wants the instand delivery they pay an extra 20%.In EQ2 you can buy from the broker (SWG would call it the bazaar) or you can do directly to that toons vendor to buy they item. If you chose to buy through the broker you pay an extra 20% broker fee.This is an excellent idea... Benefits both the seller and the buyer, and perhaps some of the money could go to cities where the vendors are based?
However, I think that it is important that player cities are seen are more than glorified shopping malls... They need to have some other purpose to keep people going there.
When I founded my first city, its close proximity to a nearby POI was its major attraction, together with its strong community... I think that Mayor's need to focus on giving people a reason to visit their cities other than just trade.
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deltayn & chiaca darkfirejedi knight + master hunter / master tracker
tracking, hunting and harvesting to order...
I really don't like this idea... One of the reasons is that the "high rollers" that will always pay the 20% without even thinking are the ones that usually make impulse and associated buys when they come to buy something. Beyond that...20% really isn't that much unless you're talking about special/enhanced items. It's just like how people don't even think to banktip for buffs in ahazi to make a line...the 10% is nothing.
Any delivery service could also result in the death of merchants as we know them. They won't need to make a nicer shop, have a good location, get together with other merchants, organize their items across vendors, or do any of the other things that makes merchant interesting and worth taking up now. They'll just put one vendor in the entryway to their crafting house with everything thrown on it. Again, I'm all for convenience, but let's not gut another profession to get it.
I was thinking this was a bad idea until I read what Moonkat said. This will bring people to cities long forgoten or simply never discovered, as long as people are forced to go retrieve it. I dont like the broker stuff unless the 20% goes to the merchant.
There's my 2 cents.
Message Edited by HiroBlack on 02-14-2005 11:05 AM
Cheers!
they're postponing these changes and are working them out, so we're safe for now O.o