Politician Archive
Thread: Skill Points for Politician
Plotiko wrote:
I think the skill points necessary for it should be lower, or not even there. Skill points are used for individual use, yet as politician, everyone benefits. I love politician, but it limits the amount I can interact with others outside of the city because of lack of skill points.
Well, you along with pretty much all of your cohorts here on the politician forum feel the same way about the gameplay involved for a politician versus the skill points spent. But I can tell you straightaway, there is zero chance of getting the devs to change the skill point cost of political skills. So rather than trying to get them to lower the skill point cost, let's focus on getting them to raise the value of the gameplay.
Your last sentence is the key, politician playersbecame politicians because they want to interact with other players, and obviously interacting with other politicians would make a lot of sense.
On Wednesday, I will be posting an official suggestion thread for this lack of gameplay/skill-point-versus-ability issue. But don't wait for me. Let's hear all of those suggestions for expanding the gameplay of politicians. Remember the point that others in this thread have made, that the politician is a unique profession, and that we would be doing ourselves no favors by suggesting to the devs that they turn us into another "deliver X to location Y" mission grinding profession. We have to expand our gameplay while retaining what makes us unique.
Hiro's post sounds like my playtime. ![]()
Again, don't hear me saying that politician doesn't need more stuff to do, from a game mechanic standpoint. But a great deal of the fun of playing the class comes, for me, from the "soft" aspects, pieces that aren't hard coded in. Being the glad-hander, the guy who teaches newbs how to do things. Performing the wedding ceremonies of the citizens. Coordinating sales of resources and products among Galdor and our sister city Phoenix on Talus.
I don't know if a city would be served well by a "figurehead" mayor who could spend reduced or no skill points to hold the office and then go off galavanting around the galaxy. That's why "mule" mayors kinda bug me...I take my role as mayor seriously and feel that my citizens benefit. Even if it's just to say "Good evening, Mr. Mayor!" as they run by.
HiroBlack
You are busy, but the only thing that pertains to being a mayor were some emails and looking for you next 5 residents.
All the other task pertain to duties a crafter, guild leader or officer in a guild would have to do.
I'm not asking to to take anything away from being a mayor, just wondering if i'm missing anything that would heighten my experience as being a mayor.
You are busy, but the only thing that pertains to being a mayor were some emails and looking for you next 5 residents.
All the other task pertain to duties a crafter, guild leader or officer in a guild would have to do.
I'm not asking to to take anything away from being a mayor, just wondering if i'm missing anything that would heighten my experience as being a mayor.
Gribble put it better than I did in the post above.
Yes, a guild leader and a crafter (both of which I am in addition to mayor) could do much of these things. These items on my plate do not come exclusively from my guild members though. The whole town comes to the mayor for their concerns and needs, as well as advice and questions. As the mayor I have committed to using all the means available to me to help the citizens, and thereby the city as a whole, succeed.
Are these items hard functions of the Politician class, like Headshot3 is a hard function of Rifleman? No. None the less, the great majority of these matters would not be brought to me if I did not hold the mayor's office.
As far as heightening your experience as mayor there are a lot of things one could do that has nothing to do with your Politician skill tree. I'm not sure how much of this you will find interesting or appropriate given your apparent position on what constitutes a mayor's role, but here are a few suggestions:
Organize events to bring business to your town. Enlist new players and help them get their start in the galaxy, and help them get to know and network among the residents. Negotiate trades of goods and services with other towns on your planet or others. Start a war with player cities of opposing factions. Set goals for your residents (i.e. setting up a factional base nearby) and guide them through the steps required to achieve that goal. Hire newbie artisans to locate resource waypoints. Assign patrolsfor militia members to clear out aggro MOB spawns in your radius. Assess the product needs of the citizens (ex. your town has no Weaponsmith) and try to locate one to join you, or find a newbie who wants to fill that role and give them a leg up. Find diplomatic solutions to problems.
Above all, lead. As mayor you set the tone for all interactions in the city. When people look to you for direction or answers, do your best to provide those things without over commiting yourself or your city.
If none of that grabs you, well, I do not know what to say, other than perhaps you should consider either waiting for developers to implement changes in the next 3 to 4 months, or enlist a suitable replacement. In the end Politician is either a series of functions granted throughits correspondingskills (which I agree could use some meat added), or what you make of it.
- Acroyear
i too have to agree to either lower point (slim chance though) or raise what a mayor can do.
i am 4 weeks (tops) away from master but what does it give you nothing that i can see
as to what takes up my time - i have a city of 70+ & it does take alot of my time we have three guilds living there & between dealing with everyones issues & doing what i have to do for mayor I never get to leave the city for very long at all. but I wanted to be mayor so im not complaining just stating ![]()