Politician Archive
Thread: Cross server resident trade ban
badpin wrote:
Also I am not against cross server trade for storage or any other use as long as someone maintains it.
I am against cross server residence trade and feel it needs to change.
If someone is going to do a cross-server trade for storage, it would be dumb not to make them a citizen. But you state you are against cross-server for residence so you would have to be against cross-server for storage, but you state you have no problem with cross-server trade for storage. Which is it?
There are far more bigger issues in the game than cross-server exchange. Broken profession, incomplete professions, GCW revamp, etc, etc, etc.
I'm a residence in three cities on three different servers. On one, the city needed a pa hall and ask me if I would use my lots to help them out, so I did. I don't maintain it and their city benefit. So you want to deny that city and the people in that city their enjoyment? On another server, I run enough missions to pay maintenance and now and then run missions with a few citizens there. I have cross-server exchange in the city I manage and most of those houses are storage units for crafters. A couple of them will from time to time log in to escape the server in which their main is on. So you want to deny all of us our enjoyment of the game? As far as I knew, my monthly payment is no better or no worse than your monthly payment. So you play the game the way you wish and I will play it the way I wish.
You really like to assume things, dontcha? Did it ever occur to you that perhaps the second city is not entirely composed of one group of friends that mainly play on a different server? Perhaps one player started playing on the server, met a nice group of people, and some of his friends on the first server came over too? In my case, my main character is the mayor ofa pvp oriented town. As a change of pace, I'd like to start a twi'lek only city, composed of people who enjoy roleplaying the species Twi'lek. Most of my zab pvp buddies aren't coming. I'm looking to interact with a different type of group. And yes, your idea will force people to choose which city they would like to be a part of. If youa ren't a resident, you don't get the city emails, you aren't a part of the city. And your hairbrained scheme would definitely make me choose which city I wanted to run. Since I'd only be able to have one residence, I can only have one city hall. Explain that one, Einstein. For someone so crazy about anarchy, you sure seem to be a big fan of ridiculous oppresive rules.
badpin wrote:
So to the person that wrote in and said he plays on multiple servers and so do his friends well fine but allow others then to have the oportunity to create a city because by playing on multiple servers creatingmultiple cities with all your friends denies the right for other paying customers to try and have a cityand just because your life is centered around "swg" is not fair to the young kids who want to play who are in school and wish to have a city but either cant log alot or are not "power" gamers. My solution of 1 resident per account would notstop you from playing on other servers it would not force people to decide which city they would want to be in, all it would do is stop this abuse.If a person wishes to play on multiple servers fine and live in multiple cities fine but on the second city they could not be a resident.
I agree with you that cross server trades for the sole purpose of increasing the number of residents is wrong. But I don't agree with your resolution.
What I'd rather see is them to reinstate the loss of citizenship after a certain time has passed. That was slightly glitched but it worked. I know... we lost a ton of citizens that way. This would keep cities flowing but the problem it creates is that once they're no longer citizens, their house remains... so how do you get new citizens if you can't build. Sure the maintenance will run out but I know for a fact that some houses have enough maintenance in them to last years. We'll see a city update before some of these houses run out of maintenance.
There isn't enough good land out there to build cities on. You'd end up with a exponential increase in houses as people leave the game etc. and new people join all wanting their own cities... or to join cities... or cities moving to open space to start over.
Sure this would allow you to get your lvl 3 or 4 or 5 but in the end... I'd rather see lots of vegetation/animals/etc then houses
And yes I was babbling and don't even know if I stayed on topic. LOL
People MUST be allowed to hold multiple residences BUT they should be active residences.