Politician Archive

Thread: So... you cant /setpermission ban... how do we prevent enemy from using shuttles?

CaseytheHutt
Sun Nov 30, 2003 7:29 pm
#14

Anybody suggesting rigging a city with scanners/minefields/etc is clearly not managing a city. The population requirements to city radius ratios require far too much of the buildable space in a city to waste ENORMOUS GOBS of city space with defensive structures. That's WHY there is a militia and a /cityban in the first place. I just want /cityban to WORK (block them from using civic structures - apart from Shuttleports and Cloning Facilities, for which it now doesn't work, what would you possibly want this to apply to?) and to have more control over being able to add individuals/guilds/factions to the list whether or not I can physically target them at the moment.



Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
Billiz
Mon Dec 01, 2003 8:24 am
#15

Agree paying!




TSA
The Swedish Alliance
http://www.tsa.nu
AgentClark
Mon Dec 01, 2003 10:35 am
#16

2 words:

DISH TURRETS!


stick about 4 of these babies near your shuttle...No more badguys!

Kade_Deveron
Mon Dec 01, 2003 12:25 pm
#17

Killing people while loading is an exploit. I would not advise you to do this, if you want to hold to your account.


Sluggy Dev'lya


I have to say I disagree with this post when it comes to player cities. The Imperial Guard built a city in south Lok, about 2k out from the Imperial Outpost. We have an extensive array of faction bases down there, and the LAST thing we are going to allow is rebels using our cloning and shuttle systems to attack our own base!


Our current plan? Drop the cloning and shuttle back to back, then place a forward outpost facing each structure so that the covert detector covers the "door" to each (faction bases have a relatively small footprint UNTIL you place them, so this is doable). Then the entire complex will be surrounded with a ring of tactical bases.


We will be giving all rebels on our server fair warning, and will be happy to get /consents to pull rebels who clone at our city out of the facility. However, we are not willing to leave ourselves completely open to attack, period. Our only option is to defend our facilities.




-----------------------------
Khade Deveron

ToranTT
Mon Dec 01, 2003 1:21 pm
#18




Randonb wrote:

If it's factional confrontation that concerns you, this is a simple matter. Throw down some minefields and turrets along with a Covert Factional Scanner. They are toast before they finish loading, 24/7. Or can this not be done for some reason?





You probably haven't noticed in the list of TC changes, there is a line:



  • DECLARED players will be changed to COVERT when traveling until 60 seconds after arriving at their destination.

Now I don't know whether a Dish turret will immediately set you back to OVERT on arrival (It may) but then this is probably an 'exploit' and will be removed ASAP.


So yeah, it'll be a problem.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Philomorph
Mon Dec 01, 2003 2:31 pm
#19

Kade, I have a question. If someone isn't registered to clone somewhere, and your city is the closest center, will they have a choice of cloning somewhere else? Last time I died on a planet I wasn't registered on, the only choice I got was for the closest center. If your is, will they also get a choice for the closest non-player city?


If not, they could get stuck in a loop of being killed and respawning in your death trap...


Not your problem, but I'm curious




----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Hoppity
Mon Dec 01, 2003 3:43 pm
#20



Kade_Deveron wrote:

Killing people while loading is an exploit. I would not advise you to do this, if you want to hold to your account.

Sluggy Dev'lya

I have to say I disagree with this post when it comes to player cities. The Imperial Guard built a city in south Lok, about 2k out from the Imperial Outpost. We have an extensive array of faction bases down there, and the LAST thing we are going to allow is rebels using our cloning and shuttle systems to attack our own base!

Our current plan? Drop the cloning and shuttle back to back, then place a forward outpost facing each structure so that the covert detector covers the "door" to each (faction bases have a relatively small footprint UNTIL you place them, so this is doable). Then the entire complex will be surrounded with a ring of tactical bases.

We will be giving all rebels on our server fair warning, and will be happy to get /consents to pull rebels who clone at our city out of the facility. However, we are not willing to leave ourselves completely open to attack, period. Our only option is to defend our facilities.






Get a clue, there is a 60 second grace period for shuttle loads and clones coming so I doubt this plan will work very well. What exactly is the point of putting all these bases where they can't be attacked anyhow? You shouldn't be allowed to keep what you can't defend.
ToranTT
Mon Dec 01, 2003 7:25 pm
#21






Philomorph wrote:

Kade, I have a question. If someone isn't registered to clone somewhere, and your city is the closest center, will they have a choice of cloning somewhere else? Last time I died on a planet I wasn't registered on, the only choice I got was for the closest center. If your is, will they also get a choice for the closest non-player city?


If not, they could get stuck in a loop of being killed and respawning in your death trap...


Not your problem, but I'm curious







Yeah, a couple of us were looking at our cloning center when we put it down.


We turned to each other and went.... "Yeah, dish turrets would be bad."






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Kade_Deveron
Mon Dec 01, 2003 8:00 pm
#22

Get a clue, there is a 60 second grace period for shuttle loads and clones coming so I doubt this plan will work very well. What exactly is the point of putting all these bases where they can't be attacked anyhow? You shouldn't be allowed to keep what you can't defend.


Lol. First of all, the sixty seconds is NOT a grace period. During the sixty seconds you are COVERT. Covert can be broken by covert detectors


Beyond that, our bases are very attackable, but we dont feel a particular obligation to provide cloning and shuttle services to rebel infidels. We have successfully defended against massive rebel attacks in the past and will continue to do so.


Should a rebel be unfortunate enough not to bind AND be that far south, they would indeed be stuck in the cloning center. Being the courteous imperials that we are we would allow them to suicide on our defenses and we would have them /consent to drag them out. The Imperial Outpost cloning center is only 2k away. We would hope that most rebels would have better sense than to get that far south uncloned, esp on Lok




-----------------------------
Khade Deveron

AgentClark
Mon Dec 01, 2003 8:04 pm
#23

NO! Dish turrets would be good! It's not an exploit. It's not illegal or anything. It happens every day. And if yove ever been overt, you've been on BOTH sides of it....but whatever lets u sleep at night.


If SoE dosent provide you a method to defend your town...use the system to do it yourself. You wont get banned, or sued or anything like that...wort case scenerio...and I'm not saying this is wrong...is they would ask you to pick them up.


You can bet your sweet bottom it's how we'll be defending our shuttleport if the need arises.

CaseytheHutt
Tue Dec 02, 2003 1:39 am
#24

This is probably one of the few issues Kade and I see eye-to-eye on. That's probably because it's each other we're trying to defend against



Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
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