Politician Archive
Thread: Couple of City income Questions
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Pappi
Wed Mar 30, 2005 1:48 pm
#14
bluejanus wrote:That's my memory as well. Our former mayor attempted that when establishing a trainer's hall a couple of months ago in 2004. As for the balcony, I'm betting you won't. You shouldn't be able to drop any object on a balcony or an outdoor surface like the top of a theater or pa hall.
Pappi wrote:
Kinshi wrote:
Actually this makes me wonder...
Can trainers be placed inside a structure w/ access fees set? I know trainers can be placed inside buildings (like the City Hall).
I haven't tried lately, but I don't think you're allowed to have trainers indoors. the trainer has to be outdoors... which makes me wonder if I can place it on a balconyI'll test this out and write back soon.
the reason I'm not sure is that it's possible to drop streetlamps on the stage area of the theatre. I'll go check it out as soon as I'm done with the forums... tons of posts to catch up on everywhere
Khristen
Wed Mar 30, 2005 2:55 pm
#15
bluejanus wrote:
Speaking of which, did they ever fix the placing of furniture in cloning centers? I recall my friend saying it was bugged or something like that.
You can place it, just not move it. If you try a /move it ends up in the actual cloning tank. Gets a little crowded in there. LOL
bluejanus
Wed Mar 30, 2005 3:01 pm
#16
Khristen wrote:
bluejanus wrote:
Speaking of which, did they ever fix the placing of furniture in cloning centers? I recall my friend saying it was bugged or something like that.You can place it, just not move it. If you try a /move it ends up in the actual cloning tank. Gets a little crowded in there. LOL
Wow that's getting to be a rather old bug, isn't it?
Khristen
Wed Mar 30, 2005 3:53 pm
#17
bluejanus wrote:
Wow that's getting to be a rather old bug, isn't it?
Aren't they all?
Traie
Thu Mar 31, 2005 1:27 am
#18
Lemmie throw this in: you can place them inside civic structures. (City Halls, Gardens,Cloning Facilities, Shuttleports)
Message Edited by Traie on 03-30-2005 02:30 PM
bluejanus
Thu Mar 31, 2005 1:42 am
#19
Traie wrote:Lemmie throw this in: you can place them inside civic structures. (City Halls, Gardens, Cloning Facilities, Shuttleports)Message Edited by Traie on 03-30-2005 02:30 PM
Speaking of which, did they ever fix the placing of furniture in cloning centers? I recall my friend saying it was bugged or something like that.
bluejanus
Thu Mar 31, 2005 2:39 am
#20
Khristen wrote:
bluejanus wrote:
Wow that's getting to be a rather old bug, isn't it?Aren't they all?
Yes! And OMUs still don't crate!
Pappi
Thu Mar 31, 2005 2:40 am
#21
bluejanus wrote:
Khristen wrote:
bluejanus wrote:
Wow that's getting to be a rather old bug, isn't it?Aren't they all?
Yes! And OMUs still don't crate!
yeah, I think dv has that one covered though... I'm working on the tax, dual citizenship, and other exploitable bugs.
bluejanus
Thu Mar 31, 2005 3:07 am
#22
Pappi wrote:
bluejanus wrote:
Khristen wrote:
bluejanus wrote:
Wow that's getting to be a rather old bug, isn't it?Aren't they all?
Yes! And OMUs still don't crate!
yeah, I think dv has that one covered though... I'm working on the tax, dual citizenship, and other exploitable bugs.
I'm afraid that I have to inform you Pappi, that the Devs hate us. Yep. Red-headed step children. Probably going to wipe us in another patch, make us NPCs or something.
Traie
Thu Mar 31, 2005 3:12 am
#23
bluejanus wrote:
I'm afraid that I have to inform you Pappi, that the Devs hate us. Yep. Red-headed step children. Probably going to wipe us in another patch, make us NPCs or something.
There are times that I wish I had optionable answers. It'd make alot of conversations alot quicker.
bluejanus
Thu Mar 31, 2005 3:30 am
#24
Traie wrote:
bluejanus wrote:
I'm afraid that I have to inform you Pappi, that the Devs hate us. Yep. Red-headed step children. Probably going to wipe us in another patch, make us NPCs or something.There are times that I wish I had optionable answers. It'd make alot of conversations alot quicker.
A. (agree passionately, weeping big tears)
B. (deny furiously coming to the defense of devs)
C. (yawn, architects are so passe)
D. (ignore the post)
E. (pretend you didn't understand and post something mindless)
F. (hijack the thread and talk about knitting)
G. (start posting lots of smilies)
H. (shall i continue?)
Traie
Sat Apr 02, 2005 11:16 am
#25
Pappi wrote:
yeah, I think dv has that one covered though... I'm working on the tax, dual citizenship, and other exploitable bugs.
Granted the exploitable bugs are a problem, but can we just get focused on the bugs that just outright make stuff not work? I.e. sales tax or the occassional not getting the option on the city terminal bug?
Pappi
Sat Apr 02, 2005 3:11 pm
#26
Traie wrote:Pappi wrote:
yeah, I think dv has that one covered though... I'm working on the tax, dual citizenship, and other exploitable bugs.Granted the exploitable bugs are a problem, but can we just get focused on the bugs that just outright make stuff not work? I.e. sales tax or the occassional not getting the option on the city terminal bug?
I don't actually have any power over what they work on and such, and folks have different bugs that they consider "urgent", so I just remind the devs about *all* of them.
p.s.: btw, for those of you who are wondering, those 3 topics are the "important live bugs" that I turned in for politician. I saw that some corrs are polling their communities for them, but I wanted to turn them in early and figured noone would dispute these bugs.
Message Edited by Pappi on 04-02-2005 02:17 PM
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